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Seele/src/Engine/Graphics/Vulkan/Descriptor.cpp
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#include "DescriptorSets.h"
#include "Graphics.h"
#include "Initializer.h"
#include "CommandBuffer.h"
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#include "Texture.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
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: Gfx::DescriptorLayout(name)
, graphics(graphics)
, layoutHandle(VK_NULL_HANDLE)
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{
}
DescriptorLayout::~DescriptorLayout()
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{
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if (layoutHandle != VK_NULL_HANDLE)
{
vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
}
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}
void DescriptorLayout::create()
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{
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if (layoutHandle != VK_NULL_HANDLE)
{
return;
}
bindings.resize(descriptorBindings.size());
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Array<VkDescriptorBindingFlags> bindingFlags(descriptorBindings.size());
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for (size_t i = 0; i < descriptorBindings.size(); ++i)
{
VkDescriptorSetLayoutBinding &binding = bindings[i];
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const Gfx::DescriptorBinding &gfxBinding = descriptorBindings[i];
binding.binding = gfxBinding.binding;
binding.descriptorCount = gfxBinding.descriptorCount;
binding.descriptorType = cast(gfxBinding.descriptorType);
binding.stageFlags = gfxBinding.shaderStages;
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binding.pImmutableSamplers = nullptr;
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bindingFlags[i] = gfxBinding.bindingFlags;
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}
VkDescriptorSetLayoutCreateInfo createInfo =
init::DescriptorSetLayoutCreateInfo(bindings.data(), (uint32)bindings.size());
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VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
.pNext = nullptr,
.bindingCount = static_cast<uint32>(bindingFlags.size()),
.pBindingFlags = bindingFlags.data(),
};
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createInfo.pNext = &bindingFlagsInfo;
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VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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allocator = new DescriptorAllocator(graphics, *this);
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hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32());
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}
PipelineLayout::~PipelineLayout()
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{
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if (layoutHandle != VK_NULL_HANDLE)
{
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//vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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}
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static Map<uint32, VkPipelineLayout> layoutCache;
void PipelineLayout::create()
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{
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vulkanDescriptorLayouts.resize(descriptorSetLayouts.size());
for (size_t i = 0; i < descriptorSetLayouts.size(); ++i)
{
// There could be unused descriptor set indices
if(descriptorSetLayouts[i] == nullptr)
{
vulkanDescriptorLayouts[i] = VK_NULL_HANDLE;
continue;
}
PDescriptorLayout layout = descriptorSetLayouts[i].cast<DescriptorLayout>();
layout->create();
vulkanDescriptorLayouts[i] = layout->getHandle();
}
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VkPipelineLayoutCreateInfo createInfo =
init::PipelineLayoutCreateInfo(vulkanDescriptorLayouts.data(), (uint32)vulkanDescriptorLayouts.size());
Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
for (size_t i = 0; i < pushConstants.size(); i++)
{
vkPushConstants[i].offset = pushConstants[i].offset;
vkPushConstants[i].size = pushConstants[i].size;
vkPushConstants[i].stageFlags = (VkShaderStageFlagBits)pushConstants[i].stageFlags;
}
createInfo.pushConstantRangeCount = (uint32)vkPushConstants.size();
createInfo.pPushConstantRanges = vkPushConstants.data();
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layoutHash = CRC::Calculate(createInfo.pPushConstantRanges, sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount, CRC::CRC_32());
layoutHash = CRC::Calculate(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount, CRC::CRC_32(), layoutHash);
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if(layoutCache[layoutHash] != VK_NULL_HANDLE)
{
layoutHandle = layoutCache[layoutHash];
return;
}
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VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
layoutCache[layoutHash] = layoutHandle;
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}
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void PipelineLayout::reset()
{
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vkDestroyPipelineLayout(graphics->getDevice(), layoutHandle, nullptr);
descriptorSetLayouts.clear();
pushConstants.clear();
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}
DescriptorSet::~DescriptorSet()
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{
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer)
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{
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PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
UniformBuffer* cachedBuffer = reinterpret_cast<UniformBuffer*>(cachedData[binding]);
if(vulkanBuffer->isDataEquals(cachedBuffer))
{
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//std::cout << "uniform data equal, skip" << std::endl;
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return;
}
bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
writeDescriptors.add(writeDescriptor);
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cachedData[binding] = vulkanBuffer.getHandle();
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuffer)
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{
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PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
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ShaderBuffer* cachedBuffer = reinterpret_cast<ShaderBuffer*>(cachedData[binding]);
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if(vulkanBuffer.getHandle() == cachedBuffer)
{
return;
}
bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back());
writeDescriptors.add(writeDescriptor);
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cachedData[binding] = vulkanBuffer.getHandle();
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}
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSamplerState samplerState)
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{
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PSamplerState vulkanSampler = samplerState.cast<Sampler>();
Sampler* cachedSampler = reinterpret_cast<Sampler*>(cachedData[binding]);
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if(vulkanSampler.getHandle() == cachedSampler)
{
return;
}
VkDescriptorImageInfo imageInfo =
init::DescriptorImageInfo(
vulkanSampler->sampler,
VK_NULL_HANDLE,
VK_IMAGE_LAYOUT_UNDEFINED);
imageInfos.add(imageInfo);
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VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_SAMPLER, binding, &imageInfos.back());
writeDescriptors.add(writeDescriptor);
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cachedData[binding] = vulkanSampler.getHandle();
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}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState samplerState)
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{
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TextureHandle* vulkanTexture = TextureBase::cast(texture);
TextureHandle* cachedTexture = reinterpret_cast<TextureHandle*>(cachedData[binding]);
if(vulkanTexture == cachedTexture)
{
return;
}
//It is assumed that the image is in the correct layout
VkDescriptorImageInfo imageInfo =
init::DescriptorImageInfo(
VK_NULL_HANDLE,
vulkanTexture->getView(),
cast(vulkanTexture->getLayout()));
if (samplerState != nullptr)
{
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PSamplerState vulkanSampler = samplerState.cast<Sampler>();
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imageInfo.sampler = vulkanSampler->sampler;
}
imageInfos.add(imageInfo);
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VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if(samplerState != nullptr)
{
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
}
else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT)
{
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
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VkWriteDescriptorSet writeDescriptor =
init::WriteDescriptorSet(
setHandle,
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descriptorType,
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binding,
&imageInfos.back());
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writeDescriptors.add(writeDescriptor);
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cachedData[binding] = vulkanTexture;
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}
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void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> textures)
{
// maybe make this a parameter?
uint32 arrayElement = 0;
for(const auto& gfxTexture : textures)
{
TextureHandle* vulkanTexture = TextureBase::cast(gfxTexture);
imageInfos.add(
init::DescriptorImageInfo(
VK_NULL_HANDLE,
vulkanTexture->getView(),
cast(vulkanTexture->getLayout())));
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT)
{
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
VkWriteDescriptorSet& write = writeDescriptors.add(
init::WriteDescriptorSet(
setHandle,
descriptorType,
binding,
&imageInfos.back()
));
write.dstArrayElement = arrayElement++;
}
}
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bool DescriptorSet::operator<(Gfx::PDescriptorSet other)
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{
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PDescriptorSet otherSet = other.cast<DescriptorSet>();
return this < otherSet.getHandle();
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}
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uint32 DescriptorSet::getSetIndex() const
{
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return owner->getLayout().getSetIndex();
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}
void DescriptorSet::writeChanges()
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{
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if (writeDescriptors.size() > 0)
{
if(isCurrentlyBound())
{
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
assert(!isCurrentlyBound());
}
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
writeDescriptors.clear();
imageInfos.clear();
bufferInfos.clear();
}
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}
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DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout)
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: graphics(graphics)
, layout(layout)
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{
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for(uint32 i = 0; i < cachedHandles.size(); ++i)
{
cachedHandles[i] = nullptr;
}
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uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
for (uint32 i = 0; i < layout.getBindings().size(); ++i)
{
auto &binding = layout.getBindings()[i];
int typeIndex = binding.descriptorType;
perTypeSizes[typeIndex] += 256;
}
Array<VkDescriptorPoolSize> poolSizes;
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i)
{
if (perTypeSizes[i] > 0)
{
VkDescriptorPoolSize size;
size.descriptorCount = perTypeSizes[i];
size.type = (VkDescriptorType)i;
poolSizes.add(size);
}
}
VkDescriptorPoolCreateInfo createInfo
= init::DescriptorPoolCreateInfo(
(uint32)poolSizes.size(),
poolSizes.data(),
maxSets * Gfx::numFramesBuffered);
VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
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}
DescriptorAllocator::~DescriptorAllocator()
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{
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vkDestroyDescriptorPool(graphics->getDevice(), poolHandle, nullptr);
graphics = nullptr;
if(nextAlloc)
{
delete nextAlloc;
}
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}
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Gfx::PDescriptorSet DescriptorAllocator::allocateDescriptorSet()
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{
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VkDescriptorSetLayout layoutHandle = layout.getHandle();
VkDescriptorSetAllocateInfo allocInfo =
init::DescriptorSetAllocateInfo(poolHandle, &layoutHandle, 1);
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VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {};
setCounts.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO;
setCounts.pNext = nullptr;
setCounts.descriptorSetCount = 1;
uint32 counts = 0;
for(const auto& binding : layout.bindings)
{
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if(binding.descriptorCount > 0)
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{
counts = binding.descriptorCount;
}
}
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if (layout.bindings.size() > 0)
{
setCounts.pDescriptorCounts = &counts;
allocInfo.pNext = &setCounts;
}
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for(uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex)
{
if(cachedHandles[setIndex] == nullptr)
{
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
}
if(cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse())
{
// Currently in use, skip
continue;
}
if(cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE)
{
//If it hasnt been initialized, allocate it
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
}
cachedHandles[setIndex]->allocate();
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PDescriptorSet vulkanSet = cachedHandles[setIndex];
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vulkanSet->cachedData.resize(layout.bindings.size());
// Not really pretty, but this way the set knows which ones are valid
std::memset(vulkanSet->cachedData.data(), 0, sizeof(void*) * vulkanSet->cachedData.size());
//Found set, stop searching
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return vulkanSet;
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}
if(nextAlloc == nullptr)
{
nextAlloc = new DescriptorAllocator(graphics, layout);
}
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return nextAlloc->allocateDescriptorSet();
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//throw std::logic_error("Out of descriptor sets");
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}
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void DescriptorAllocator::reset()
{
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for(uint32 i = 0; i < cachedHandles.size(); ++i)
{
if(cachedHandles[i] == nullptr)
{
return;
}
cachedHandles[i]->free();
}
if(nextAlloc != nullptr)
{
nextAlloc->reset();
}
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}