Progress i guess

This commit is contained in:
Dynamitos
2023-11-08 23:27:21 +01:00
parent ecb5050dc7
commit 19c3e559b1
49 changed files with 268 additions and 361 deletions
+8 -8
View File
@@ -15,17 +15,17 @@ struct SkyboxData
float4x4 transformMatrix;
float4 fogBlend;
};
ParameterBuffer<SkyboxData> gSkyboxData;
ParameterBlock<SkyboxData> pSkyboxData;
[shader("vertex")]
VertexShaderOutput vertexMain(
VertexShaderInput input)
{
VertexShaderOutput output;
float3x3 cameraRotation = float3x3(gViewParams.viewMatrix);
float3x3 cameraRotation = float3x3(pViewParams.viewMatrix);
float4 worldPos = float4(mul(cameraRotation, input.position), 1.0f);
//clip(dot(worldPos, clipPlane));
output.clipPos = mul(gViewParams.projectionMatrix, worldPos);
output.clipPos = mul(pViewParams.projectionMatrix, worldPos);
output.texCoords = normalize(input.position);
return output;
}
@@ -36,7 +36,7 @@ struct TextureData
TextureCube cubeMap2;
SamplerState sampler;
};
ParameterBuffer<TextureData> textures;
ParameterBlock<TextureData> pTextures;
static const float lowerLimit = 0.0;
static const float upperLimit = 0.1;
@@ -44,11 +44,11 @@ static const float upperLimit = 0.1;
float4 fragmentMain(
VertexShaderOutput output) : SV_Target
{
float4 texture1 = textures.cubeMap.Sample(textures.sampler, output.texCoords);
float4 texture2 = textures.cubeMap2.Sample(textures.sampler, output.texCoords);
float4 finalColor = lerp(texture1, texture2, gSkyboxData.fogBlend.w);
float4 texture1 = pTextures.cubeMap.Sample(pTextures.sampler, output.texCoords);
float4 texture2 = pTextures.cubeMap2.Sample(pTextures.sampler, output.texCoords);
float4 finalColor = lerp(texture1, texture2, pSkyboxData.fogBlend.w);
float factor = (output.texCoords.y - lowerLimit) / (upperLimit - lowerLimit);
factor = clamp(factor, 0.0, 1.0);
return lerp(float4(gSkyboxData.fogBlend.xyz, 1), finalColor, factor);
return lerp(float4(pSkyboxData.fogBlend.xyz, 1), finalColor, factor);
}