Progress i guess
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@@ -21,7 +21,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(Component::DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
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.data = (uint8*)dirs.data(),
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.data = nullptr,
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},
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.stride = sizeof(Component::DirectionalLight),
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.dynamic = true,
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@@ -29,7 +29,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(Component::PointLight) * MAX_POINT_LIGHTS,
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.data = (uint8*)dirs.data(),
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.data = nullptr,
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},
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.stride = sizeof(Component::PointLight),
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.dynamic = true,
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@@ -77,6 +77,7 @@ void LightEnvironment::commit()
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set->updateBuffer(0, lightEnvBuffer);
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set->updateBuffer(1, directionalLights);
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set->updateBuffer(2, pointLights);
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set->writeChanges();
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}
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const Gfx::PDescriptorLayout Seele::LightEnvironment::getDescriptorLayout() const
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