Extending position only support
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@@ -76,7 +76,7 @@ class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) = 0;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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@@ -97,6 +97,7 @@ struct UniformBufferCreateInfo {
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struct ShaderBufferCreateInfo {
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DataSource sourceData = DataSource();
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uint64 numElements = 1;
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uint32 clearValue = 0;
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uint8 dynamic = 0;
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uint8 vertexBuffer = 0;
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std::string name = "Unnamed";
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@@ -94,6 +94,7 @@ void BasePass::render() {
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Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
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permutation.setDepthCulling(true); // always use the culling info
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permutation.setPositionOnly(false);
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for (VertexData* vertexData : VertexData::getList()) {
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vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
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vertexData->getInstanceDataSet()->writeChanges();
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@@ -11,7 +11,7 @@ VisibilityPass::~VisibilityPass() {}
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void VisibilityPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true, 0xffffffff);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
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}
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void VisibilityPass::render() {
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@@ -77,7 +77,11 @@ void VisibilityPass::publishOutputs() {
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pipelineInfo.pipelineLayout = std::move(visibilityLayout);
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visibilityPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{.dynamic = true, .name = "CullingBuffer"});
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cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.clearValue = 0xffffffff,
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.dynamic = true,
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.name = "CullingBuffer",
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});
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resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
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query = graphics->createPipelineStatisticsQuery();
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@@ -1,11 +1,10 @@
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#include "Shader.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Initializer.h"
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#include "Material/Material.h"
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#include "ThreadPool.h"
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#include "Graphics/Graphics.h"
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#include <fmt/core.h>
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -55,20 +54,18 @@ void ShaderCompiler::compile() {
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for (const auto& [vdName, vd] : vertexData) {
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if (pass.useMaterial) {
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for (const auto& [matName, mat] : materials) {
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for (int x = 0; x < 2; x++) {
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for (int y = 0; y < 2; y++) {
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work.add([=]() {
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ShaderPermutation permutation = getTemplate(name);
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permutation.setPositionOnly(x);
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permutation.setDepthCulling(y);
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permutation.setVertexData(vd->getTypeName());
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OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
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layout->addDescriptorLayout(vd->getVertexDataLayout());
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layout->addDescriptorLayout(vd->getInstanceDataLayout());
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permutation.setMaterial(mat->getName());
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createShaders(permutation, std::move(layout));
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});
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}
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for (int y = 0; y < 2; y++) {
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work.add([=]() {
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ShaderPermutation permutation = getTemplate(name);
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permutation.setPositionOnly(false);
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permutation.setDepthCulling(y);
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permutation.setVertexData(vd->getTypeName());
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OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
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layout->addDescriptorLayout(vd->getVertexDataLayout());
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layout->addDescriptorLayout(vd->getInstanceDataLayout());
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permutation.setMaterial(mat->getName());
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createShaders(permutation, std::move(layout));
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});
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}
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}
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} else {
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@@ -28,7 +28,7 @@ class VertexData {
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};
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struct MeshletCullingInfo {
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uint64_t cull[256 / 64];
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uint32_t cull;
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};
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struct BatchedDrawCall {
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PMaterialInstance materialInstance;
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@@ -166,11 +166,15 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
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}
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name)
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
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uint32 clearValue)
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: graphics(graphics), currentBuffer(0), initialOwner(queueType),
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usage(usage | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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dynamic(dynamic), name(name) {
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createBuffer(size);
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dynamic(dynamic), name(name), clearValue(clearValue) {
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if (size > 0) {
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buffers.add(nullptr);
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createBuffer(size, 0);
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}
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}
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Buffer::~Buffer() {
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@@ -187,7 +191,7 @@ void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer)
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getAlloc()->readContents(regionOffset, regionSize, buffer);
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}
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void Buffer::rotateBuffer(uint64 size, bool preserveContents, uint32 fillValue) {
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void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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assert(dynamic);
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if (buffers.size() > 0) {
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size = std::max(getSize(), size);
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@@ -198,41 +202,23 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents, uint32 fillValue)
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}
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if (buffers[i]->size < size) {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
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uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
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VkBufferCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = size,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 1,
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.pQueueFamilyIndices = &family,
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};
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VmaAllocationCreateInfo allocInfo = {
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.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
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};
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buffers[i] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
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createBuffer(size, i);
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}
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if (preserveContents) {
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copyBuffer(currentBuffer, i);
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if (buffers[i]->size > buffers[currentBuffer]->size) {
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PCommand command = graphics->getQueueCommands(getAlloc()->owner)->getCommands();
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vkCmdFillBuffer(command->getHandle(), buffers[i]->buffer, buffers[currentBuffer]->size,
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buffers[i]->size - buffers[currentBuffer]->size, fillValue);
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}
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}
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currentBuffer = i;
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return;
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}
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createBuffer(size);
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buffers.add(nullptr);
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createBuffer(size, buffers.size() - 1);
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if (preserveContents) {
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copyBuffer(currentBuffer, buffers.size() - 1);
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}
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currentBuffer = buffers.size() - 1;
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}
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void Buffer::createBuffer(uint64 size) {
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void Buffer::createBuffer(uint64 size, uint32 destIndex) {
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if (size > 0) {
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uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
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VkBufferCreateInfo info = {
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@@ -246,9 +232,13 @@ void Buffer::createBuffer(uint64 size) {
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.pQueueFamilyIndices = &family,
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};
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VmaAllocationCreateInfo allocInfo = {
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.usage = VMA_MEMORY_USAGE_AUTO,
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.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
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};
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buffers.add(new BufferAllocation(graphics, name, info, allocInfo, initialOwner));
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buffers[destIndex] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
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PCommand command = graphics->getQueueCommands(initialOwner)->getCommands();
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vkCmdFillBuffer(command->getHandle(), buffers[destIndex]->buffer, 0, VK_WHOLE_SIZE, clearValue);
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pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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}
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}
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@@ -349,9 +339,9 @@ void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
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}
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}
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void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents, uint32 fillValue) {
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void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
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assert(dynamic);
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Vulkan::Buffer::rotateBuffer(size, preserveContents, fillValue);
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Vulkan::Buffer::rotateBuffer(size, preserveContents);
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}
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void ShaderBuffer::clear() {
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@@ -10,10 +10,10 @@ DECLARE_REF(Command)
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DECLARE_REF(Fence)
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class BufferAllocation : public CommandBoundResource {
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public:
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BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment = 0);
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BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo,
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Gfx::QueueType owner, uint64 alignment = 0);
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virtual ~BufferAllocation();
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void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
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VkPipelineStageFlags dstStage);
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void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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void transferOwnership(Gfx::QueueType newOwner);
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void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
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void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
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@@ -28,7 +28,7 @@ class BufferAllocation : public CommandBoundResource {
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DEFINE_REF(BufferAllocation);
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class Buffer {
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public:
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Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType initialOwner, bool dynamic, std::string name);
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Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType initialOwner, bool dynamic, std::string name, uint32 clearValue = 0);
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virtual ~Buffer();
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VkBuffer getHandle() const { return buffers[currentBuffer]->buffer; }
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VkDeviceAddress getDeviceAddress() const { return buffers[currentBuffer]->deviceAddress; }
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@@ -45,13 +45,13 @@ class Buffer {
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VkBufferUsageFlags usage;
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bool dynamic;
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std::string name;
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void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0);
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void createBuffer(uint64 size);
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uint32 clearValue;
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void rotateBuffer(uint64 size, bool preserveContents = false);
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void createBuffer(uint64 size, uint32 destIndex);
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void copyBuffer(uint64 src, uint64 dest);
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void transferOwnership(Gfx::QueueType newOwner);
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void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
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VkPipelineStageFlags dstStage);
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void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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};
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DEFINE_REF(Buffer)
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@@ -107,7 +107,7 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
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virtual ~ShaderBuffer();
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virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
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virtual void clear() override;
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