Rt works now, no idea why
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@@ -152,7 +152,7 @@ void StaticMeshVertexData::resizeBuffers() {
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},
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.numElements = verticesAllocated,
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.dynamic = false,
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.vertexBuffer = 1,
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.vertexBuffer = true,
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.name = "Positions",
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};
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positions = graphics->createShaderBuffer(createInfo);
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