Rt works now, no idea why
This commit is contained in:
@@ -477,7 +477,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.flags = 0,
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.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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.module = rayGen->getModuleHandle(),
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.pName = "main",
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.pName = rayGen->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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@@ -498,7 +498,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.flags = 0,
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.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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.module = hit->getModuleHandle(),
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.pName = "main",
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.pName = hit->getEntryPointName(),
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});
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uint32 hitIndex = static_cast<uint32>(shaderStages.size() - 1);
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uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
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@@ -511,7 +511,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.flags = 0,
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.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
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.module = anyHit->getModuleHandle(),
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.pName = "main",
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.pName = anyHit->getEntryPointName(),
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});
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}
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if (hitgroup.intersectionShader != nullptr) {
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@@ -589,144 +589,179 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.pStages = shaderStages.data(),
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.groupCount = static_cast<uint32>(shaderGroups.size()),
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.pGroups = shaderGroups.data(),
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.maxPipelineRayRecursionDepth = 24,
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.maxPipelineRayRecursionDepth = 1,
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.layout = createInfo.pipelineLayout.cast<PipelineLayout>()->getHandle(),
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};
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VkPipeline pipelineHandle;
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VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
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/*
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const uint32_t handle_size = graphics->getRayTracingProperties().shaderGroupHandleSize;
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const uint32_t handle_size_aligned =
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align(graphics->getRayTracingProperties().shaderGroupHandleSize, graphics->getRayTracingProperties().shaderGroupHandleAlignment);
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const uint32_t handle_alignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
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const uint32_t group_count = static_cast<uint32_t>(shaderGroups.size());
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const uint32_t sbt_size = group_count * handle_size_aligned;
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const VkBufferUsageFlags sbt_buffer_usage_flags =
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VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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const VmaMemoryUsage sbt_memory_usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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// Raygen
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// Create binding table buffers for each shader type
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OBufferAllocation raygen_shader_binding_table = new BufferAllocation(graphics, "RayGen",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.size = handle_size,
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.usage = sbt_buffer_usage_flags,
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},
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VmaAllocationCreateInfo{
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.usage = sbt_memory_usage,
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},
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Gfx::QueueType::GRAPHICS, 0);
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OBufferAllocation miss_shader_binding_table = new BufferAllocation(graphics, "Miss",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.size = handle_size,
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.usage = sbt_buffer_usage_flags,
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},
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VmaAllocationCreateInfo{
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.usage = sbt_memory_usage,
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},
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Gfx::QueueType::GRAPHICS, 0);
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OBufferAllocation hit_shader_binding_table = new BufferAllocation(graphics, "Hit",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.size = handle_size,
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.usage = sbt_buffer_usage_flags,
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},
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VmaAllocationCreateInfo{
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.usage = sbt_memory_usage,
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},
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Gfx::QueueType::GRAPHICS, 0);
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// Copy the pipeline's shader handles into a host buffer
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std::vector<uint8_t> shader_handle_storage(sbt_size);
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VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, group_count, sbt_size,
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shader_handle_storage.data()));
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// Copy the shader handles from the host buffer to the binding tables
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uint8_t* data = static_cast<uint8_t*>(raygen_shader_binding_table->map());
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memcpy(data, shader_handle_storage.data(), handle_size);
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data = static_cast<uint8_t*>(miss_shader_binding_table->map());
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memcpy(data, shader_handle_storage.data() + handle_size_aligned, handle_size);
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data = static_cast<uint8_t*>(hit_shader_binding_table->map());
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memcpy(data, shader_handle_storage.data() + handle_size_aligned * 2, handle_size);
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raygen_shader_binding_table->unmap();
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miss_shader_binding_table->unmap();
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hit_shader_binding_table->unmap();*/
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const uint32_t handleSize = graphics->getRayTracingProperties().shaderGroupHandleSize;
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const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupBaseAlignment;
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const uint32_t handleSizeAligned = align(handleSize, handleAlignment);
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const uint32_t handleSizeAligned =
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align(graphics->getRayTracingProperties().shaderGroupHandleSize, graphics->getRayTracingProperties().shaderGroupHandleAlignment);
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const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
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const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
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const uint32_t sbtSize = handleSizeAligned * groupCount;
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const uint32_t sbtSize = groupCount * handleSizeAligned;
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const VkBufferUsageFlags sbtBufferUsage =
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VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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const VmaMemoryUsage sbtMemoryUsage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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OBufferAllocation rayGenBuffer = new BufferAllocation(graphics, "RayGenSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = handleSize,
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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OBufferAllocation hitBuffer = new BufferAllocation(graphics, "HitSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = handleSize * createInfo.hitGroups.size(),
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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OBufferAllocation missBuffer = new BufferAllocation(graphics, "MissSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = handleSize * createInfo.missGroups.size(),
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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Array<uint8> sbt(sbtSize);
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vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
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uint32 rayGenSize = align<uint32>(handleSize + createInfo.rayGenGroup.parameters.size(), handleAlignment);
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Array<uint8> rayGenSbt(handleSizeAligned);
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std::memcpy(rayGenSbt.data(), sbt.data(), handleSize);
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std::memcpy(rayGenSbt.data() + handleSize, createInfo.rayGenGroup.parameters.data(), createInfo.rayGenGroup.parameters.size());
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OBufferAllocation rayGenBuffer =
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new BufferAllocation(graphics, "RayGenSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = rayGenSbt.size(),
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.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
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rayGenBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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uint64 sbtOffset = handleSizeAligned;
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uint32 maxParamSize = 0;
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for (auto& hitgroup : createInfo.hitGroups) {
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maxParamSize = std::max<uint32>(maxParamSize, hitgroup.parameters.size());
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}
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uint64 hitStride = align(handleSize + maxParamSize, handleAlignment);
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Array<uint8> hitSbt(hitStride * createInfo.hitGroups.size());
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for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
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std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
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std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitGroups[i].parameters.data(),
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createInfo.hitGroups[i].parameters.size());
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sbtOffset += handleSizeAligned;
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}
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OBufferAllocation hitBuffer =
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new BufferAllocation(graphics, "HitSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = hitSbt.size(),
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.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
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hitBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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maxParamSize = 0;
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for (auto& missGroup : createInfo.missGroups) {
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maxParamSize = std::max<uint32>(maxParamSize, missGroup.parameters.size());
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}
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uint64 missStride = align(handleSize + maxParamSize, handleAlignment);
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Array<uint8> missSbt(missStride * createInfo.missGroups.size());
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for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
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std::memcpy(missSbt.data() + i * missStride, sbt.data() + sbtOffset, handleSize);
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std::memcpy(missSbt.data() + i * missStride + handleSize, createInfo.missGroups[i].parameters.data(),
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createInfo.missGroups[i].parameters.size());
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sbtOffset += handleSizeAligned;
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}
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OBufferAllocation missBuffer =
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new BufferAllocation(graphics, "MissSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = missSbt.size(),
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.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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missBuffer->updateContents(0, missSbt.size(), missSbt.data());
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missBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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maxParamSize = 0;
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/* maxParamSize = 0;
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for (auto& callableGroup : createInfo.callableGroups) {
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maxParamSize = std::max<uint32>(maxParamSize, callableGroup.parameters.size());
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}
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uint64 callableStride = align(handleSize + maxParamSize, handleAlignment);
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Array<uint8> callableSbt(callableStride * createInfo.callableGroups.size());
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OBufferAllocation callableBuffer = new BufferAllocation(graphics, "CallableSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = callableStride * createInfo.callableGroups.size(),
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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uint8* callableData = static_cast<uint8*>(callableBuffer->map());
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for (uint64 i = 0; i < createInfo.callableGroups.size(); ++i) {
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std::memcpy(callableSbt.data() + i * callableStride, sbt.data() + sbtOffset, handleSize);
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std::memcpy(callableSbt.data() + i * callableStride + handleSize, createInfo.callableGroups[i].parameters.data(),
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std::memcpy(callableData, sbt.data() + sbtOffset, handleSize);
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std::memcpy(callableData + handleSize, createInfo.callableGroups[i].parameters.data(),
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createInfo.callableGroups[i].parameters.size());
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sbtOffset += handleSizeAligned;
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callableData += callableStride;
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}
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callableBuffer->unmap();
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*/
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uint64 sbtOffset = 0;
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uint8* rayGenData = static_cast<uint8*>(rayGenBuffer->map());
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std::memcpy(rayGenData, sbt.data() + sbtOffset, handleSize);
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rayGenBuffer->unmap();
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sbtOffset += handleSizeAligned;
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OBufferAllocation callableBuffer =
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new BufferAllocation(graphics, "CallableSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = callableSbt.size(),
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.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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callableBuffer->updateContents(0, callableSbt.size(), callableSbt.data());
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callableBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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uint8* hitData = static_cast<uint8*>(hitBuffer->map());
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for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
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std::memcpy(hitData, sbt.data() + sbtOffset, handleSize);
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sbtOffset += handleSizeAligned;
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hitData += handleSizeAligned;
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}
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hitBuffer->unmap();
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uint8* missData = static_cast<uint8*>(missBuffer->map());
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for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
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std::memcpy(missData, sbt.data() + sbtOffset, handleSize);
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sbtOffset += handleSizeAligned;
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missData += handleSizeAligned;
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}
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missBuffer->unmap();
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ORayTracingPipeline pipeline =
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new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), rayGenSize, std::move(hitBuffer), hitStride,
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std::move(missBuffer), missStride, std::move(callableBuffer), callableStride, createInfo.pipelineLayout);
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new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer),
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handleSizeAligned, std::move(missBuffer), handleSizeAligned, nullptr, 0, createInfo.pipelineLayout);
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PRayTracingPipeline handle = pipeline;
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rayTracingPipelines[hash] = std::move(pipeline);
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return handle;
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