Graphics is now a global object, instead of a per-window one
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@@ -1,6 +1,6 @@
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#include "SceneRenderPath.h"
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Seele::SceneRenderPath::SceneRenderPath(Graphics* graphics)
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Seele::SceneRenderPath::SceneRenderPath(PGraphics graphics)
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: RenderPath(graphics)
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{
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}
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