basic sponza import
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@@ -109,7 +109,7 @@ float4 toneMapping(float2 uv : UV) : SV_Target
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{
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float3 hdrValue = pToneMappingParams.hdrInputTexture.Sample(pToneMappingParams.hdrSampler, uv).rgb;
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float3 value = agx(hdrValue / 1000);
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float3 value = agx(hdrValue);
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value = agxLook(value);
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value = agxEotf(value);
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