Decent asset loading

This commit is contained in:
Dynamitos
2023-07-31 21:43:20 +02:00
parent 1668df467a
commit 4ab924f251
12 changed files with 94 additions and 74 deletions
-7
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@@ -31,13 +31,6 @@ Asset::~Asset()
{
}
void Asset::updateByteSize()
{
ArchiveBuffer buffer;
save(buffer);
byteSize = buffer.size();
}
std::string Asset::getFolderPath() const
{
return folderPath;
+1 -2
View File
@@ -23,14 +23,13 @@ public:
virtual void save(ArchiveBuffer& buffer) const = 0;
virtual void load(ArchiveBuffer& buffer) = 0;
bool isModified() const;
// returns the assets name
std::string getName() const;
// returns the (virtual) folder path
std::string getFolderPath() const;
// returns the identifier with which it can be found from the asset registry
std::string getAssetIdentifier() const;
// returns the size of the assets data in bytes(excluding name and folder)
uint64 getByteSize() const { return byteSize; }
constexpr Status getStatus()
{
+9 -16
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@@ -77,12 +77,12 @@ PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
return folder->materials.at(fileName);
}
std::ofstream AssetRegistry::createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
return get().internalCreateWriteStream(relativePath, openmode);
}
std::ifstream AssetRegistry::createReadStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
return get().internalCreateReadStream(relativePath, openmode);
}
@@ -229,9 +229,6 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
std::string folderPath;
Serialization::load(buffer, folderPath);
uint64 assetSize;
Serialization::load(buffer, assetSize);
AssetFolder* folder = getOrCreateFolder(folderPath);
PAsset asset;
@@ -294,7 +291,7 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
if (name.empty())
return;
std::string path = (folderPath / name).string().append(".asset");
std::string path = (folderPath / name).replace_extension("asset").string();
auto assetStream = createWriteStream(std::move(path), std::ios::binary);
ArchiveBuffer assetBuffer(graphics);
// write identifier
@@ -303,13 +300,9 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
Serialization::save(assetBuffer, name);
// write folder
Serialization::save(assetBuffer, folderPath.string());
// write the asset size
asset->updateByteSize();
Serialization::save(assetBuffer, asset->getByteSize());
// write asset data
asset->save(assetBuffer);
assetBuffer.writeToStream(assetStream);
}
std::filesystem::path AssetRegistry::getRootFolder()
@@ -367,17 +360,17 @@ AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPat
return result;
}
std::ofstream AssetRegistry::internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
auto fullPath = rootFolder;
fullPath.append(relativePath);
auto fullPath = rootFolder / relativePath;
std::filesystem::create_directories(fullPath.parent_path());
return std::ofstream(fullPath.string(), openmode);
}
std::ifstream AssetRegistry::internalCreateReadStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
auto fullPath = rootFolder;
fullPath.append(relativePath);
auto fullPath = rootFolder / relativePath;
std::filesystem::create_directories(fullPath.parent_path());
return std::ifstream(fullPath.string(), openmode);
}
+4 -4
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@@ -25,8 +25,8 @@ public:
static PFontAsset findFont(const std::string& name);
static PMaterialAsset findMaterial(const std::string& filePath);
static std::ofstream createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::out);
static std::ifstream createReadStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::in);
static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
static void set(AssetRegistry registry);
@@ -63,8 +63,8 @@ private:
void registerFont(PFontAsset font);
void registerMaterial(PMaterialAsset material);
std::ofstream internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::out);
std::ifstream internalCreateReadStream(const std::string& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
std::ofstream internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
std::filesystem::path rootFolder;
AssetFolder* assetRoot;
+14 -19
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@@ -25,8 +25,7 @@ TextureAsset::~TextureAsset()
void TextureAsset::save(ArchiveBuffer& buffer) const
{
/*Array<uint8> textureData;
ktxTexture2* kTexture;
/*ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32_t)texture->getFormat(),
.baseWidth = texture->getSizeX(),
@@ -47,8 +46,9 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
{
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
// but practically the texture stays the same
const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, textureData);
KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size()));
Array<uint8> faceData;
const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, faceData);
KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, faceData.data(), faceData.size()));
}
}
char writer[100];
@@ -57,7 +57,7 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
(ktx_uint32_t)strlen(writer) + 1,
writer);
//ktx_error_code_e error = ktxTexture2_CompressBasis(kTexture, 0);
KTX_CHECK(ktxTexture2_CompressAstc(kTexture, 0));
ktx_uint8_t* texData;
ktx_size_t texSize;
@@ -65,29 +65,24 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
Array<uint8> rawData(texSize);
std::memcpy(rawData.data(), texData, texSize);
free(texData);
*/
Serialization::save(buffer, textureData);
Serialization::save(buffer, rawData);
free(texData);*/
assert(false); // TODO
}
void TextureAsset::load(ArchiveBuffer& buffer)
{
Gfx::PGraphics graphics = buffer.getGraphics();
Array<uint8> rawData;
Serialization::load(buffer, rawData);
createFromMemory(std::move(rawData), buffer.getGraphics());
}
void TextureAsset::createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics)
{
textureData = std::move(memory);
ktxTexture2* kTexture;
std::cout << "Loading texture " << name << std::endl;
KTX_CHECK(ktxTexture_CreateFromMemory(textureData.data(),
textureData.size(),
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
rawData.size(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
(ktxTexture**)&kTexture));
ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
ktx_error_code_e e = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
assert(e == ktx_error_code_e::KTX_SUCCESS);
TextureCreateInfo createInfo = {
.resourceData = {
@@ -118,4 +113,4 @@ void TextureAsset::createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics
}
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
ktxTexture_Destroy(ktxTexture(kTexture));
}
}
-2
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@@ -13,7 +13,6 @@ public:
virtual ~TextureAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
void createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics);
void setTexture(Gfx::PTexture _texture)
{
texture = _texture;
@@ -23,7 +22,6 @@ public:
return texture;
}
private:
Array<uint8> textureData;
Gfx::PTexture texture;
friend class TextureLoader;
};