Lot more Metal changes

This commit is contained in:
Dynamitos
2024-08-28 17:54:14 +02:00
parent e3b06dfb22
commit 6eb114e892
40 changed files with 1634 additions and 1737 deletions
-1
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@@ -1,6 +1,5 @@
BasedOnStyle: LLVM
IndentWidth: 4
Language: Cpp
ColumnLimit: 140
DerivePointerAlignment: false
PointerAlignment: Left
+2 -2
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@@ -18,11 +18,11 @@
"**/external": true,
"**/res": true,
},
"editor.tabSize": 4,
"editor.detectIndentation": false,
"lldb.displayFormat": "auto",
"lldb.showDisassembly": "auto",
"lldb.dereferencePointers": true,
"lldb.consoleMode": "commands",
"cmake.generator": "Ninja"
"cmake.generator": "Ninja",
"editor.tabSize": 4
}
+1 -1
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@@ -19,7 +19,7 @@ if(WIN32)
${SLANG_ROOT}lib/slang.lib
DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
elseif(APPLE)
set(BINARY_ROOT ${SOURCE_DIR}../../slang/build/Debug/)
set(BINARY_ROOT ${PROJECT_SOURCE_DIR}/../slang/build/Debug)
set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/lib/libslang.dylib)
install(FILES
${BINARY_ROOT}/lib/libslang.dylib
+5 -2
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@@ -1,6 +1,7 @@
import Common;
import Scene;
import VertexData;
import StaticMeshVertexData;
import MaterialParameter;
struct PrimitiveAttributes
@@ -36,10 +37,12 @@ void meshMain(
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
PrimitiveAttributes primAttr;
#ifdef VISIBILITY
prim[p].prim = encodePrimitive(meshletId);
primAttr.prim = encodePrimitive(meshletId);
#endif
prim[p] = primAttr;
}
}
for(uint i = threadID; i < MAX_VERTICES; i += MESH_GROUP_SIZE)
+6 -3
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@@ -1,6 +1,7 @@
import Common;
import Scene;
import VertexData;
import StaticMeshVertexData;
import MaterialParameter;
struct PrimitiveAttributes
@@ -37,11 +38,13 @@ void meshMain(
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
prim[p].cull = false;//cull.triangleCulled(p);
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
PrimitiveAttributes primAttr;
primAttr.cull = false;//cull.triangleCulled(p);
#ifdef VISIBILITY
prim[p].prim = encodePrimitive(meshletId);
primAttr.prim = encodePrimitive(meshletId);
#endif
prim[p] = primAttr;
}
}
for(uint i = threadID; i < MAX_VERTICES; i += MESH_GROUP_SIZE)
+2 -2
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@@ -19,7 +19,7 @@ struct ComputeParams
uint N, lengthScale0, lengthScale1, lengthScale2, lengthScale3;
float foamBias, foamDecayRate, foamAdd, foamThreshold;
RWTexture2DArray<float4> spectrumTextures, initialSpectrumTextures, displacementTextures;
RWTexture2DArray<float2> slopeTexture;
RWTexture2DArray<float4> slopeTexture;
RWTexture2D<half> boyancyData;
StructuredBuffer<SpectrumParameters> spectrums;
SamplerState linear_repeat_sampler;
@@ -306,7 +306,7 @@ void CS_AssembleMaps(uint3 id : SV_DISPATCHTHREADID) {
pParams.displacementTextures[uint3(id.xy, i)] = float4(displacement, foam);
pParams.slopeTexture[uint3(id.xy, i)] = float2(slopes);
pParams.slopeTexture[uint3(id.xy, i)] = float4(slopes, 0, 0);
if (i == 0) {
pParams.boyancyData[id.xy] = half(displacement.y);
+1 -1
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@@ -21,7 +21,7 @@ float Beckmann(float ndoth, float roughness) {
}
[shader("pixel")]
float4 main(WaterVertex vert) : SV_TARGET {
float4 fragmentMain(WaterVertex vert) : SV_TARGET {
float3 lightDir = -normalize(pWaterMaterial.sunDirection);
float3 viewDir = normalize(pViewParams.cameraPos_WS.xyz - vert.position_WS);
float3 halfwayDir = normalize(lightDir + viewDir);
+10
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@@ -19,8 +19,12 @@ struct Phong : IBRDF
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specular = float3(0, 0, 0);
normal = float3(0, 0, 1);
ambient = float3(0, 0, 0);
shininess = 0;
}
float3 evaluate(float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
@@ -58,8 +62,12 @@ struct BlinnPhong : IBRDF
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specularColor = float3(0, 0, 0);
normal = float3(0, 0, 1);
shininess = 0;
ambient = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
@@ -94,6 +102,7 @@ struct CelShading : IBRDF
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
}
@@ -140,6 +149,7 @@ struct CookTorrance : IBRDF
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
roughness = 0;
+14 -13
View File
@@ -8,34 +8,35 @@ import Scene;
// associatedtype BRDF : IBRDF;
// BRDF prepare(MaterialParameter input);
//};
layout(set=4, binding=0)
Texture2D textureArray[];
layout(set=4, binding=1)
SamplerState samplerArray[];
layout(set=4, binding=2)
StructuredBuffer<float> floatArray;
struct MaterialResources
{
StructuredBuffer<float> floatArray;
Texture2D textureArray[512];
SamplerState samplerArray[512];
};
layout(set=4)
ParameterBlock<MaterialResources> pResources;
Texture2D getMaterialTextureParameter(uint index)
{
return textureArray[pOffsets.textureOffset + index];
return pResources.textureArray[pOffsets.textureOffset + index];
}
SamplerState getMaterialSamplerParameter(uint index)
{
return samplerArray[pOffsets.samplerOffset + index];
return pResources.samplerArray[pOffsets.samplerOffset + index];
}
float getMaterialFloatParameter(uint index)
{
return floatArray[pOffsets.floatOffset + index];
return pResources.floatArray[pOffsets.floatOffset + index];
}
float3 getMaterialVectorParameter(uint index)
{
return float3(
floatArray[pOffsets.floatOffset + index],
floatArray[pOffsets.floatOffset + index + 1],
floatArray[pOffsets.floatOffset + index + 2]
pResources.floatArray[pOffsets.floatOffset + index],
pResources.floatArray[pOffsets.floatOffset + index + 1],
pResources.floatArray[pOffsets.floatOffset + index + 2]
);
}
+10 -1
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@@ -1,7 +1,11 @@
#include "Asset/AssetRegistry.h"
#include "Graphics/Initializer.h"
#include "Graphics/StaticMeshVertexData.h"
#ifdef __APPLE__
#include "Graphics/Metal/Graphics.h"
#else
#include "Graphics/Vulkan/Graphics.h"
#endif
#include "PlayView.h"
#include "Window/WindowManager.h"
#include <fmt/core.h>
@@ -24,7 +28,12 @@ int main(int argc, char** argv) {
}
std::filesystem::path binaryPath = "C:/Users/Dynamitos/MeshShadingDemo/bin/MeshShadingDemo.dll";
graphics = new Vulkan::Graphics();
#ifdef __APPLE__
graphics = new Metal::Graphics();
#else
graphics = new Vulkan::Graphics();
#endif
GraphicsInitializer initializer;
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
+1 -1
View File
@@ -65,7 +65,7 @@ int main() {
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/ship.glb",
.filePath = sourcePath / "import/models/ship.fbx",
.importPath = "ship",
});
// AssetImporter::importMesh(MeshImportArgs{
+17 -11
View File
@@ -12,9 +12,11 @@ namespace Metal {
DECLARE_REF(Graphics)
class BufferAllocation : public CommandBoundResource {
public:
BufferAllocation(PGraphics graphics, const std::string& name, uint64 size, MTL::ResourceOptions options = MTL::ResourceOptionCPUCacheModeDefault);
BufferAllocation(PGraphics graphics, const std::string& name, uint64 size,
MTL::ResourceOptions options = MTL::ResourceOptionCPUCacheModeDefault);
virtual ~BufferAllocation();
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
@@ -27,14 +29,15 @@ DECLARE_REF(BufferAllocation)
class Buffer {
public:
Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared = false, uint32 clearValue = 0);
bool createCleared = false, uint32 clearValue = 0);
virtual ~Buffer();
MTL::Buffer* getHandle() const { return buffers[currentBuffer]->buffer; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void* map();
void unmap();
protected:
PGraphics graphics;
@@ -51,8 +54,8 @@ class Buffer {
void copyBuffer(uint64 src, uint64 dest);
void transferOwnership(Gfx::QueueType newOwner);
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
};
DEFINE_REF(Buffer)
@@ -60,7 +63,8 @@ class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
virtual ~VertexBuffer();
virtual void updateRegion(DataSource update) override;
virtual void updateRegion(uint64 offset, uint64 size, void* data) override;
virtual void download(Array<uint8>& buffer) override;
protected:
@@ -89,9 +93,8 @@ class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
virtual ~UniformBuffer();
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
virtual void rotateBuffer(uint64 size) override;
virtual void updateContents(const DataSource& sourceData) override;
protected:
// Inherited via QueueOwnedResource
@@ -104,9 +107,12 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
virtual void readContents(Array<uint8>& data) override;
virtual void readContents(uint64 offset, uint64 size, void* data) override;
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) override;
virtual void* map() override;
virtual void unmap() override;
virtual void clear() override;
protected:
+78 -127
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@@ -18,41 +18,26 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
}
BufferAllocation::~BufferAllocation() {
if (buffer != nullptr) {
buffer->release();
}
if (buffer != nullptr) {
buffer->release();
}
}
void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags , Gfx::SeAccessFlags, Gfx::SePipelineStageFlags)
{
void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags) {}
}
void BufferAllocation::transferOwnership(Gfx::QueueType) {}
void BufferAllocation::transferOwnership(Gfx::QueueType)
{
}
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
std::memcpy((uint8*)buffer->contents() + regionOffset, ptr, regionSize);
}
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
std::memcpy(ptr, (uint8*)buffer->contents() + regionOffset, regionSize);
}
void* BufferAllocation::map()
{
return buffer->contents();
}
void BufferAllocation::unmap()
{
}
void* BufferAllocation::map() { return buffer->contents(); }
void BufferAllocation::unmap() {}
Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared, uint32 clearValue)
@@ -62,34 +47,33 @@ Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, G
}
Buffer::~Buffer() {
for (size_t i = 0; i < buffers.size(); ++i) {
// TODO
}
for (size_t i = 0; i < buffers.size(); ++i) {
// TODO
}
}
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
getAlloc()->updateContents(regionOffset, regionSize, ptr);
}
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
getAlloc()->readContents(regionOffset, regionSize, ptr);
}
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) { getAlloc()->readContents(regionOffset, regionSize, ptr); }
void Buffer::rotateBuffer(uint64 size, bool preserveContents)
{
if(size == 0)
void* Buffer::map() { return getAlloc()->map(); }
void Buffer::unmap() { return getAlloc()->unmap(); }
void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
if (size == 0)
return;
assert(dynamic);
for(uint32 i = 0; i < buffers.size(); ++i) {
if(buffers[i]->isCurrentlyBound()) {
for (uint32 i = 0; i < buffers.size(); ++i) {
if (buffers[i]->isCurrentlyBound()) {
continue;
}
if(buffers[i]->size < size) {
if (buffers[i]->size < size) {
createBuffer(size, i);
}
if(preserveContents) {
if (preserveContents) {
copyBuffer(currentBuffer, i);
}
currentBuffer = i;
@@ -97,153 +81,123 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents)
}
buffers.add(nullptr);
createBuffer(size, buffers.size() - 1);
if(preserveContents) {
if (preserveContents) {
copyBuffer(currentBuffer, buffers.size() - 1);
}
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, uint32 destIndex)
{
void Buffer::createBuffer(uint64 size, uint32 destIndex) {
buffers[destIndex] = new BufferAllocation(graphics, name, size);
if(createCleared) {
if (createCleared) {
std::memset(buffers[destIndex]->map(), clearValue, buffers[destIndex]->size);
}
}
void Buffer::copyBuffer(uint64 src, uint64 dest)
{
if(src == dest) {
void Buffer::copyBuffer(uint64 src, uint64 dest) {
if (src == dest) {
return;
}
std::memcpy(buffers[dest]->map(), buffers[src]->map(), buffers[src]->size);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner)
{
getAlloc()->transferOwnership(newOwner);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner) { getAlloc()->transferOwnership(newOwner); }
void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
getAlloc()->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &createInfo)
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
createInfo.name) {
if(createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
createInfo.name) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
VertexBuffer::~VertexBuffer() {}
void VertexBuffer::updateRegion(DataSource update) {
void *data = getHandle()->contents();
std::memcpy((char *)data + update.offset, update.data, update.size);
void VertexBuffer::updateRegion(uint64 offset, uint64 size, void* data) { getAlloc()->updateContents(offset, size, data); }
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::download(Array<uint8> &buffer) {
void *data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
}
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &createInfo)
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size,
Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {
}
Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {}
IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8> &buffer) {
void *data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
createInfo.dynamic, createInfo.name) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
createInfo.dynamic, createInfo.name) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
UniformBuffer::~UniformBuffer() {}
void UniformBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void UniformBuffer::rotateBuffer(uint64 size) { Metal::Buffer::rotateBuffer(size); }
void UniformBuffer::updateContents(const DataSource &sourceData) {
if (sourceData.size > 0 && sourceData.data != nullptr) {
Metal::Buffer::rotateBuffer(sourceData.size);
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
void UniformBuffer::updateContents(uint64 offset, uint64 size, void* data) {
if (size > 0 && data != nullptr) {
Metal::Buffer::rotateBuffer(size);
getAlloc()->updateContents(offset, size, data);
}
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &createInfo)
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT, createInfo.sourceData.owner,
createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
ShaderBuffer::~ShaderBuffer() {}
void ShaderBuffer::readContents(Array<uint8>& data) {
data.resize(getSize());
getAlloc()->readContents(0, data.size(), data.data());
}
void ShaderBuffer::readContents(uint64 offset, uint64 size, void* data) { getAlloc()->readContents(offset, size, data); }
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
if (createInfo.sourceData.data == nullptr) {
void ShaderBuffer::updateContents(uint64 offset, uint64 size, void* data) {
if (data == nullptr) {
return;
}
// We always want to update, as the contents could be different on the GPU
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
if (size > 0 && data != nullptr) {
getAlloc()->updateContents(offset, size, data);
}
}
void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
@@ -251,18 +205,15 @@ void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
Metal::Buffer::rotateBuffer(size, preserveContents);
}
void* ShaderBuffer::map() { return Metal::Buffer::map(); }
void ShaderBuffer::clear() {
std::memset(getAlloc()->map(), 0, getSize());
}
void ShaderBuffer::unmap() { Metal::Buffer::unmap(); }
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
}
void ShaderBuffer::clear() { std::memset(getAlloc()->map(), 0, getSize()); }
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
+2
View File
@@ -15,6 +15,8 @@ target_sources(Engine
PipelineCache.h
PipelineCache.mm
PrivateImpl.mm
Query.h
Query.mm
RenderPass.h
RenderPass.mm
Resources.h
+131 -242
View File
@@ -16,334 +16,223 @@
using namespace Seele;
using namespace Seele::Metal;
Command::Command(PGraphics graphics, MTL::CommandBuffer *cmdBuffer)
: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer) {
}
Command::Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer)
: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer) {}
Command::~Command() {}
void Command::beginRenderPass(PRenderPass renderPass) {
if (blitEncoder) {
blitEncoder->endEncoding();
blitEncoder = nullptr;
}
renderPass->updateRenderPass();
parallelEncoder =
cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
if (blitEncoder) {
blitEncoder->endEncoding();
blitEncoder = nullptr;
}
renderPass->updateRenderPass();
parallelEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
}
void Command::endRenderPass() {
parallelEncoder->endEncoding();
parallelEncoder = nullptr;
parallelEncoder->endEncoding();
parallelEncoder = nullptr;
}
void Command::present(MTL::Drawable *drawable) {
cmdBuffer->presentDrawable(drawable);
}
void Command::present(MTL::Drawable* drawable) { cmdBuffer->presentDrawable(drawable); }
void Command::end(PEvent signal) {
assert(!parallelEncoder);
blitEncoder->endEncoding();
if (signal != nullptr) {
cmdBuffer->encodeSignalEvent(signal->getHandle(), 1);
}
cmdBuffer->encodeSignalEvent(completed->getHandle(), 1);
cmdBuffer->commit();
assert(!parallelEncoder);
blitEncoder->endEncoding();
if (signal != nullptr) {
cmdBuffer->encodeSignalEvent(signal->getHandle(), 1);
}
cmdBuffer->encodeSignalEvent(completed->getHandle(), 1);
cmdBuffer->commit();
}
void Command::waitDeviceIdle() { cmdBuffer->waitUntilCompleted(); }
void Command::signalEvent(PEvent event) {
cmdBuffer->encodeSignalEvent(event->getHandle(), 1);
}
void Command::signalEvent(PEvent event) { cmdBuffer->encodeSignalEvent(event->getHandle(), 1); }
void Command::waitForEvent(PEvent event) {
cmdBuffer->encodeWait(event->getHandle(), 1);
}
void Command::waitForEvent(PEvent event) { cmdBuffer->encodeWait(event->getHandle(), 1); }
RenderCommand::RenderCommand(MTL::RenderCommandEncoder *encoder,
const std::string &name)
: encoder(encoder), name(name) {}
RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder, const std::string& name) : encoder(encoder), name(name) {}
RenderCommand::~RenderCommand() {}
void RenderCommand::end() { encoder->endEncoding(); }
void RenderCommand::setViewport(Gfx::PViewport viewport) {
MTL::Viewport vp = viewport.cast<Viewport>()->getHandle();
MTL::ScissorRect rect = {
.x = static_cast<NS::UInteger>(vp.originX),
.y = static_cast<NS::UInteger>(vp.originY),
.width = static_cast<NS::UInteger>(vp.width),
.height = static_cast<NS::UInteger>(vp.height),
};
encoder->setViewport(vp);
encoder->setScissorRect(rect);
MTL::Viewport vp = viewport.cast<Viewport>()->getHandle();
MTL::ScissorRect rect = {
.x = static_cast<NS::UInteger>(vp.originX),
.y = static_cast<NS::UInteger>(vp.originY),
.width = static_cast<NS::UInteger>(vp.width),
.height = static_cast<NS::UInteger>(vp.height),
};
encoder->setViewport(vp);
encoder->setScissorRect(rect);
}
void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
boundPipeline = pipeline.cast<GraphicsPipeline>();
encoder->setRenderPipelineState(boundPipeline->getHandle());
boundPipeline = pipeline.cast<GraphicsPipeline>();
encoder->setRenderPipelineState(boundPipeline->getHandle());
}
void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline pipeline) {
void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline pipeline) {}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> offsets) {
auto metalSet = descriptorSet.cast<DescriptorSet>();
metalSet->bind();
}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet,
Array<uint32> offsets) {
auto metalSet = descriptorSet.cast<DescriptorSet>();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(
descriptorSet->getLayout()->getName());
uint64 *topLevelTable = (uint64 *)argumentBuffer->contents();
topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
auto bindings = metalSet->getLayout()->getBindings();
encoder->useResource(metalSet->getBuffer(), MTL::ResourceUsageRead);
for (size_t i = 0; i < bindings.size(); ++i) {
auto binding = bindings[i];
if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER) {
continue;
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> offsets) {
for (auto set : descriptorSets) {
bindDescriptor(set, offsets);
}
MTL::ResourceUsage usage;
switch (binding.access) {
case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE) {
usage = MTL::ResourceUsageSample;
break;
} else {
usage = MTL::ResourceUsageRead;
break;
}
case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
break;
case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
usage = MTL::ResourceUsageWrite;
break;
}
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
uint32 i = 0;
for (auto buffer : buffers) {
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, METAL_VERTEXBUFFER_OFFSET + i++);
}
for(size_t x = 0; x < metalSet->getBoundResources()[i].size(); ++x)
{
encoder->useResource(metalSet->getBoundResources()[i][x], usage);
}
void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) { boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>(); }
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) {
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
encoder->setVertexBytes((char*)data + offset, size, 0);
}
if (stage & Gfx::SE_SHADER_STAGE_FRAGMENT_BIT) {
encoder->setFragmentBytes((char*)data + offset, size, 0);
}
}
}
void RenderCommand::bindDescriptor(
const Array<Gfx::PDescriptorSet> &descriptorSets, Array<uint32> offsets) {
for (auto set : descriptorSets) {
bindDescriptor(set, offsets);
}
}
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) {
uint32 i = 0;
for (auto buffer : buffers) {
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0,
METAL_VERTEXBUFFER_OFFSET + i++);
}
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) {
encoder->drawPrimitives(boundPipeline->getPrimitive(), firstVertex, vertexCount, instanceCount, firstInstance);
}
void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) {
boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>();
}
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset,
uint32 size, const void *data) {
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
encoder->setVertexBytes((char *)data + offset, size, 0);
}
if (stage & Gfx::SE_SHADER_STAGE_FRAGMENT_BIT) {
encoder->setFragmentBytes((char *)data + offset, size, 0);
}
}
void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount,
int32 firstVertex, uint32 firstInstance) {
encoder->drawPrimitives(boundPipeline->getPrimitive(), firstVertex,
vertexCount, instanceCount, firstInstance);
}
void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount,
int32 firstIndex, uint32 vertexOffset,
uint32 firstInstance) {
encoder->drawIndexedPrimitives(boundPipeline->getPrimitive(), indexCount,
cast(boundIndexBuffer->getIndexType()),
boundIndexBuffer->getHandle(), firstIndex,
instanceCount, vertexOffset, firstInstance);
void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) {
encoder->drawIndexedPrimitives(boundPipeline->getPrimitive(), indexCount, cast(boundIndexBuffer->getIndexType()),
boundIndexBuffer->getHandle(), firstIndex, instanceCount, vertexOffset, firstInstance);
}
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
// TODO:
std::cout << "Draw" << std::endl;
encoder->setFragmentBuffer(argumentBuffer, 0, 2);
encoder->setMeshBuffer(argumentBuffer, 0, 2);
encoder->setObjectBuffer(argumentBuffer, 0, 2);
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ),
MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
// TODO:
std::cout << "Draw" << std::endl;
encoder->setFragmentBuffer(argumentBuffer, 0, 2);
encoder->setMeshBuffer(argumentBuffer, 0, 2);
encoder->setObjectBuffer(argumentBuffer, 0, 2);
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
}
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset,
uint32 drawCount, uint32 stride) {
// encoder->drawMeshThreadgroups()
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
// encoder->drawMeshThreadgroups()
}
void RenderCommand::traceRays(uint32 width, uint32 height, uint32 depth){
void RenderCommand::traceRays(uint32 width, uint32 height, uint32 depth) {}
}
ComputeCommand::ComputeCommand(MTL::CommandBuffer *cmdBuffer,
const std::string &name)
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()),
name(name) {}
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
ComputeCommand::~ComputeCommand() {}
void ComputeCommand::end() {
encoder->endEncoding();
commandBuffer->commit();
encoder->endEncoding();
commandBuffer->commit();
}
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
boundPipeline = pipeline.cast<ComputePipeline>();
encoder->setComputePipelineState(boundPipeline->getHandle());
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(
sizeof(uint64) *
(boundPipeline->getPipelineLayout()->getLayouts().size() + 1),
MTL::ResourceStorageModeShared);
argumentBuffer->setLabel(
NS::String::string(pipeline->getPipelineLayout()->getName().c_str(),
NS::ASCIIStringEncoding));
boundPipeline = pipeline.cast<ComputePipeline>();
encoder->setComputePipelineState(boundPipeline->getHandle());
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(
sizeof(uint64) * (boundPipeline->getPipelineLayout()->getLayouts().size() + 1), MTL::ResourceStorageModeShared);
argumentBuffer->setLabel(NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set,
Array<uint32> offsets) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(
set->getLayout()->getName());
uint64 *topLevelTable = (uint64 *)argumentBuffer->contents();
topLevelTable[parameterIndex] = metalSet->getBuffer()->gpuAddress();
auto bindings = metalSet->getLayout()->getBindings();
encoder->useResource(metalSet->getBuffer(), MTL::ResourceUsageRead);
for (size_t i = 0; i < bindings.size(); ++i) {
auto binding = bindings[i];
if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER) {
continue;
}
MTL::ResourceUsage usage;
switch (binding.access) {
case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
if (binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE) {
usage = MTL::ResourceUsageSample;
break;
} else {
usage = MTL::ResourceUsageRead;
break;
}
case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
break;
case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
usage = MTL::ResourceUsageWrite;
break;
}
for(size_t x = 0; x < metalSet->getBoundResources()[i].size(); ++x)
{
encoder->useResource(metalSet->getBoundResources()[i][x], usage);
}
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offsets) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet> &sets,
Array<uint32> offsets) {
for (auto &set : sets) {
bindDescriptor(set, offsets);
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> offsets) {
for (auto& set : sets) {
bindDescriptor(set, offsets);
}
}
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset,
uint32 size, const void *data) {
encoder->setBytes((char *)data + offset, size, 0);
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset, uint32 size, const void* data) {
encoder->setBytes((char*)data + offset, size, 0);
}
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
// TODO
encoder->setBuffer(argumentBuffer, 0, 2);
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ),
MTL::Size(32, 32, 1));
// TODO
encoder->setBuffer(argumentBuffer, 0, 2);
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
}
CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
queue = graphics->getDevice()->newCommandQueue();
MTL::CommandBufferDescriptor *descriptor =
MTL::CommandBufferDescriptor::alloc()->init();
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
descriptor->release();
queue = graphics->getDevice()->newCommandQueue();
MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
descriptor->release();
}
CommandQueue::~CommandQueue() { queue->release(); }
ORenderCommand CommandQueue::getRenderCommand(const std::string &name) {
return new RenderCommand(activeCommand->createRenderEncoder(), name);
ORenderCommand CommandQueue::getRenderCommand(const std::string& name) {
return new RenderCommand(activeCommand->createRenderEncoder(), name);
}
OComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
return new ComputeCommand(queue->commandBuffer(), name);
}
OComputeCommand CommandQueue::getComputeCommand(const std::string& name) { return new ComputeCommand(queue->commandBuffer(), name); }
void CommandQueue::executeCommands(Array<Gfx::ORenderCommand> commands) {
for (auto &command : commands) {
auto metalCmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
metalCmd->end();
}
for (auto& command : commands) {
auto metalCmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
metalCmd->end();
}
}
void CommandQueue::executeCommands(Array<Gfx::OComputeCommand> commands) {
submitCommands();
for (auto &command : commands) {
auto metalCmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
metalCmd->end();
}
submitCommands();
for (auto& command : commands) {
auto metalCmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
metalCmd->end();
}
}
void CommandQueue::submitCommands(PEvent signalSemaphore) {
activeCommand->getHandle()->addCompletedHandler(
MTL::CommandBufferHandler([&](MTL::CommandBuffer *cmdBuffer) {
for (auto it = pendingCommands.begin(); it != pendingCommands.end();
it++) {
if ((*it)->getHandle() == cmdBuffer) {
pendingCommands.remove(it);
return;
}
activeCommand->getHandle()->addCompletedHandler(MTL::CommandBufferHandler([&](MTL::CommandBuffer* cmdBuffer) {
for (auto it = pendingCommands.begin(); it != pendingCommands.end(); it++) {
if ((*it)->getHandle() == cmdBuffer) {
pendingCommands.remove(it);
return;
}
}
}));
activeCommand->end(signalSemaphore);
activeCommand->waitDeviceIdle();
PEvent prevCmdEvent = activeCommand->getCompletedEvent();
pendingCommands.add(std::move(activeCommand));
MTL::CommandBufferDescriptor *descriptor =
MTL::CommandBufferDescriptor::alloc()->init();
descriptor->setErrorOptions(
MTL::CommandBufferErrorOptionEncoderExecutionStatus);
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
activeCommand->waitForEvent(prevCmdEvent);
}));
activeCommand->end(signalSemaphore);
activeCommand->waitDeviceIdle();
PEvent prevCmdEvent = activeCommand->getCompletedEvent();
pendingCommands.add(std::move(activeCommand));
MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
activeCommand->waitForEvent(prevCmdEvent);
}
IOCommandQueue::IOCommandQueue(PGraphics graphics) : graphics(graphics) {
MTL::IOCommandQueueDescriptor *desc =
MTL::IOCommandQueueDescriptor::alloc()->init();
desc->setType(MTL::IOCommandQueueTypeConcurrent);
desc->setPriority(MTL::IOPriorityNormal);
queue = graphics->getDevice()->newIOCommandQueue(desc, nullptr);
// activeCommand = new Command(graphics, queue->commandBuffer());
desc->release();
MTL::IOCommandQueueDescriptor* desc = MTL::IOCommandQueueDescriptor::alloc()->init();
desc->setType(MTL::IOCommandQueueTypeConcurrent);
desc->setPriority(MTL::IOPriorityNormal);
queue = graphics->getDevice()->newIOCommandQueue(desc, nullptr);
// activeCommand = new Command(graphics, queue->commandBuffer());
desc->release();
}
IOCommandQueue::~IOCommandQueue() { queue->release(); }
void IOCommandQueue::submitCommands(PEvent signalSemaphore) {
// TODO: scratch buffer
activeCommand->end(signalSemaphore);
PEvent prevCmdEvent = activeCommand->getCompletedEvent();
// activeCommand = new Command(graphics, queue->commandBuffer());
activeCommand->waitForEvent(prevCmdEvent);
// TODO: scratch buffer
activeCommand->end(signalSemaphore);
PEvent prevCmdEvent = activeCommand->getCompletedEvent();
// activeCommand = new Command(graphics, queue->commandBuffer());
activeCommand->waitForEvent(prevCmdEvent);
}
+6 -7
View File
@@ -1,11 +1,13 @@
#pragma once
#include "Buffer.h"
#include "Foundation/NSArray.hpp"
#include "Foundation/NSObject.hpp"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLArgumentEncoder.hpp"
#include "Metal/MTLLibrary.hpp"
#include "Metal/MTLResource.hpp"
#include "MinimalEngine.h"
namespace Seele {
@@ -16,13 +18,11 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
DescriptorLayout(PGraphics graphics, const std::string& name);
virtual ~DescriptorLayout();
virtual void create() override;
void setFunction(MTL::Function* func, uint64 ind) { function = func; index = ind; }
MTL::ArgumentEncoder* createEncoder() { return function->newArgumentEncoder(index); }
MTL::ArgumentEncoder* createEncoder();
private:
PGraphics graphics;
MTL::Function* function;
uint64 index;
NS::Array* arguments;
};
DEFINE_REF(DescriptorLayout)
@@ -59,15 +59,14 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
constexpr MTL::Buffer* getBuffer() const { return buffer; }
constexpr const Array<Array<MTL::Resource*>>& getBoundResources() const { return boundResources; }
private:
PGraphics graphics;
PDescriptorPool owner;
MTL::ArgumentEncoder* encoder;
MTL::Buffer* buffer = nullptr;
Array<Array<MTL::Resource*>> boundResources;
MTL::ArgumentEncoder* encoder;
MTL::Buffer* argumentBuffer = nullptr;
};
DEFINE_REF(DescriptorSet)
+69 -66
View File
@@ -1,120 +1,123 @@
#include "Descriptor.h"
#include "Buffer.h"
#include "Enums.h"
#include "Foundation/NSArray.hpp"
#include "Foundation/NSObject.hpp"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Graphics/Metal/Shader.h"
#include "Metal/MTLArgument.hpp"
#include "Metal/MTLArgumentEncoder.hpp"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLResource.hpp"
#include "Metal/MTLStageInputOutputDescriptor.hpp"
#include "Metal/MTLTexture.hpp"
#include "Texture.h"
#include <Foundation/Foundation.h>
#include <CRC.h>
#include <Foundation/Foundation.h>
#include <iostream>
using namespace Seele;
using namespace Seele::Metal;
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string &name)
: Gfx::DescriptorLayout(name), graphics(graphics) {}
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name) : Gfx::DescriptorLayout(name), graphics(graphics) {}
DescriptorLayout::~DescriptorLayout() {}
void DescriptorLayout::create() {
pool = new DescriptorPool(graphics, this);
hash =
CRC::Calculate(descriptorBindings.data(),
sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
CRC::CRC_32());
hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(), CRC::CRC_32());
MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
for(uint32 i = 0; i < descriptorBindings.size(); ++i) {
objects[i] = MTL::ArgumentDescriptor::alloc()->init();
objects[i]->setIndex(i);
objects[i]->setAccess(cast(descriptorBindings[i].access));
objects[i]->setArrayLength(descriptorBindings[i].descriptorCount);
objects[i]->setDataType(MTL::DataTypeStruct);
}
arguments = NS::Array::array((NS::Object**)objects, descriptorBindings.size());
}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
: graphics(graphics), layout(layout) {}
MTL::ArgumentEncoder* DescriptorLayout::createEncoder() {
return graphics->getDevice()->newArgumentEncoder(arguments);
}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {}
DescriptorPool::~DescriptorPool() {}
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
if (allocatedSets[setIndex]->isCurrentlyBound()) {
// Currently in use, skip
continue;
for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
if (allocatedSets[setIndex]->isCurrentlyBound()) {
// Currently in use, skip
continue;
}
// Found set, stop searching
return PDescriptorSet(allocatedSets[setIndex]);
}
// Found set, stop searching
return PDescriptorSet(allocatedSets[setIndex]);
}
allocatedSets.add(new DescriptorSet(graphics, this));
return PDescriptorSet(allocatedSets.back());
allocatedSets.add(new DescriptorSet(graphics, this));
return PDescriptorSet(allocatedSets.back());
}
void DescriptorPool::reset() {
}
void DescriptorPool::reset() {}
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics),
graphics(graphics), owner(owner) {
boundResources.resize(owner->getLayout()->getBindings().size());
for(uint32 i = 0; i < boundResources.size(); ++i) {
boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
}
encoder = owner->getLayout()->createEncoder();
buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(),
NS::ASCIIStringEncoding));
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics), graphics(graphics), owner(owner) {
boundResources.resize(owner->getLayout()->getBindings().size());
for (uint32 i = 0; i < boundResources.size(); ++i) {
boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
}
}
DescriptorSet::~DescriptorSet() { buffer->release(); }
DescriptorSet::~DescriptorSet() {}
void DescriptorSet::writeChanges() {}
void DescriptorSet::updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer)
{
encoder->setBuffer(uniformBuffer.cast<UniformBuffer>()->getHandle(), 0, binding);
void DescriptorSet::updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) {
boundResources[binding][0] = uniformBuffer.cast<UniformBuffer>()->getHandle();
}
void DescriptorSet::updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer)
{
encoder->setBuffer(uniformBuffer.cast<ShaderBuffer>()->getHandle(), 0, binding);
void DescriptorSet::updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) {
boundResources[binding][0] = uniformBuffer.cast<ShaderBuffer>()->getHandle();
}
void DescriptorSet::updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer)
{
encoder->setBuffer(uniformBuffer.cast<IndexBuffer>()->getHandle(), 0, binding);
void DescriptorSet::updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) {
boundResources[binding][0] = uniformBuffer.cast<IndexBuffer>()->getHandle();
}
void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer)
{
encoder->setBuffer(uniformBuffer.cast<ShaderBuffer>()->getHandle(), 0, binding);
void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) {
boundResources[binding][0] = uniformBuffer.cast<ShaderBuffer>()->getHandle();
}
void DescriptorSet::updateSampler(uint32 binding, Gfx::PSampler samplerState)
{}
void DescriptorSet::updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState)
{}
void DescriptorSet::updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler)
{}
void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture)
{}
void DescriptorSet::updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture)
{}
void DescriptorSet::updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers)
{}
void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as)
{}
void DescriptorSet::updateSampler(uint32 binding, Gfx::PSampler samplerState) {
boundResources[binding][0] = nullptr; // Samplers are not resources??????
}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string &name,
Gfx::PPipelineLayout baseLayout)
void DescriptorSet::updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) {
boundResources[binding][dstArrayIndex] = nullptr;
}
void DescriptorSet::updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler) {}
void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) {}
void DescriptorSet::updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) {}
void DescriptorSet::updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) {}
void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
PipelineLayout::~PipelineLayout() {}
void PipelineLayout::create() {
for (auto &[_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
uint32 setHash = set->getHash();
layoutHash =
CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
}
for (auto& [_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
uint32 setHash = set->getHash();
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
}
}
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -2,7 +2,6 @@
#include "Graphics/Graphics.h"
#include "Metal/Metal.hpp"
namespace Seele {
namespace Metal {
DECLARE_REF(CommandQueue)
@@ -24,6 +23,7 @@ class Graphics : public Gfx::Graphics {
virtual void waitDeviceIdle() override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Gfx::OComputeCommand commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
+77 -138
View File
@@ -1,17 +1,19 @@
#include "Graphics.h"
#include "Buffer.h"
#include "Command.h"
#include "Graphics/Graphics.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Descriptor.h"
#include "Graphics/Metal/Pipeline.h"
#include "Graphics/Metal/PipelineCache.h"
#include "Graphics/Metal/Query.h"
#include "Graphics/Metal/Resources.h"
#include "Graphics/slang-compile.h"
#include "RenderPass.h"
#include "Resources.h"
#include "Shader.h"
#include "Window.h"
#include <slang.h>
#include "Graphics/slang-compile.h"
using namespace Seele;
using namespace Seele::Metal;
@@ -21,198 +23,136 @@ Graphics::Graphics() {}
Graphics::~Graphics() {}
void Graphics::init(GraphicsInitializer) {
glfwInit();
device = MTL::CreateSystemDefaultDevice();
queue = new CommandQueue(this);
ioQueue = new IOCommandQueue(this);
cache = new PipelineCache(this, "pipelines.metal");
meshShadingEnabled = false;
glfwInit();
device = MTL::CreateSystemDefaultDevice();
queue = new CommandQueue(this);
ioQueue = new IOCommandQueue(this);
cache = new PipelineCache(this, "pipelines.metal");
meshShadingEnabled = true;
}
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo) {
return new Window(this, createInfo);
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo& createInfo) { return new Window(this, createInfo); }
Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) {
return new Viewport(owner, createInfo);
}
Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner,
const ViewportCreateInfo &createInfo) {
return new Viewport(owner, createInfo);
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport renderArea, std::string name) {
return new RenderPass(this, layout, dependencies, renderArea, name);
}
Gfx::ORenderPass
Graphics::createRenderPass(Gfx::RenderTargetLayout layout,
Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport renderArea, std::string name) {
return new RenderPass(this, layout, dependencies, renderArea, name);
}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
queue->getCommands()->beginRenderPass(renderPass.cast<RenderPass>());
}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) { queue->getCommands()->beginRenderPass(renderPass.cast<RenderPass>()); }
void Graphics::endRenderPass() { queue->getCommands()->endRenderPass(); }
void Graphics::waitDeviceIdle() { queue->getCommands()->waitDeviceIdle(); }
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
queue->executeCommands(std::move(commands));
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) { queue->executeCommands(std::move(commands)); }
void Graphics::executeCommands(Gfx::OComputeCommand commands) {
Array<Gfx::OComputeCommand> command;
command.add(std::move(commands));
queue->executeCommands(std::move(command));
}
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) {
queue->executeCommands(std::move(commands));
}
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) { queue->executeCommands(std::move(commands)); }
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo) {
return new Texture2D(this, createInfo);
}
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo& createInfo) { return new Texture2D(this, createInfo); }
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo) {
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo& createInfo) { return new Texture3D(this, createInfo); }
return new Texture3D(this, createInfo);
}
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo& createInfo) { return new TextureCube(this, createInfo); }
Gfx::OTextureCube
Graphics::createTextureCube(const TextureCreateInfo &createInfo) {
return new TextureCube(this, createInfo);
}
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo& bulkData) { return new UniformBuffer(this, bulkData); }
Gfx::OUniformBuffer
Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData) {
return new UniformBuffer(this, bulkData);
}
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo& bulkData) { return new ShaderBuffer(this, bulkData); }
Gfx::OShaderBuffer
Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData) {
return new ShaderBuffer(this, bulkData);
}
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo& bulkData) { return new VertexBuffer(this, bulkData); }
Gfx::OVertexBuffer
Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData) {
return new VertexBuffer(this, bulkData);
}
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo& bulkData) { return new IndexBuffer(this, bulkData); }
Gfx::OIndexBuffer
Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData) {
return new IndexBuffer(this, bulkData);
}
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { return queue->getRenderCommand(name); }
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string &name) {
return queue->getRenderCommand(name);
}
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return queue->getComputeCommand(name); }
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string &name) {
return queue->getComputeCommand(name);
}
void Graphics::beginShaderCompilation(const ShaderCompilationInfo &compileInfo) {
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& compileInfo) {
beginCompilation(compileInfo, SLANG_METAL, compileInfo.rootSignature);
}
Gfx::OVertexShader
Graphics::createVertexShader(const ShaderCreateInfo &createInfo) {
OVertexShader result = new VertexShader(this);
result->create(createInfo);
return result;
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
OVertexShader result = new VertexShader(this);
result->create(createInfo);
return result;
}
Gfx::OFragmentShader
Graphics::createFragmentShader(const ShaderCreateInfo &createInfo) {
OFragmentShader result = new FragmentShader(this);
result->create(createInfo);
return result;
Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo) {
OFragmentShader result = new FragmentShader(this);
result->create(createInfo);
return result;
}
Gfx::OComputeShader
Graphics::createComputeShader(const ShaderCreateInfo &createInfo) {
OComputeShader result = new ComputeShader(this);
result->create(createInfo);
return result;
Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo) {
OComputeShader result = new ComputeShader(this);
result->create(createInfo);
return result;
}
Gfx::OMeshShader
Graphics::createMeshShader(const ShaderCreateInfo &createInfo) {
OMeshShader result = new MeshShader(this);
result->create(createInfo);
return result;
Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo) {
OMeshShader result = new MeshShader(this);
result->create(createInfo);
return result;
}
Gfx::OTaskShader
Graphics::createTaskShader(const ShaderCreateInfo &createInfo) {
OTaskShader result = new TaskShader(this);
result->create(createInfo);
return result;
Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo) {
OTaskShader result = new TaskShader(this);
result->create(createInfo);
return result;
}
Gfx::PGraphicsPipeline
Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
return cache->createPipeline(std::move(createInfo));
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
return cache->createPipeline(std::move(createInfo));
}
Gfx::PGraphicsPipeline
Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
return cache->createPipeline(std::move(createInfo));
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
return cache->createPipeline(std::move(createInfo));
}
Gfx::PComputePipeline
Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
return cache->createPipeline(std::move(createInfo));
Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) {
return cache->createPipeline(std::move(createInfo));
}
Gfx::PRayTracingPipeline Graphics::createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
return nullptr;
Gfx::PRayTracingPipeline Graphics::createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) { return nullptr; }
Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) { return new Sampler(this, createInfo); }
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout) {
return new PipelineLayout(this, name, baseLayout);
}
Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo &createInfo) {
return new Sampler(this, createInfo);
}
Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo) { return new VertexInput(createInfo); }
Gfx::ODescriptorLayout
Graphics::createDescriptorLayout(const std::string &name) {
return new DescriptorLayout(this, name);
}
Gfx::OPipelineLayout
Graphics::createPipelineLayout(const std::string &name,
Gfx::PPipelineLayout baseLayout) {
return new PipelineLayout(this, name, baseLayout);
}
Gfx::OVertexInput
Graphics::createVertexInput(VertexInputStateCreateInfo createInfo) {
return new VertexInput(createInfo);
}
Gfx::OOcclusionQuery Graphics::createOcclusionQuery(const std::string& name) {
}
Gfx::OOcclusionQuery Graphics::createOcclusionQuery(const std::string& name) { return new OcclusionQuery(this, name); }
Gfx::OPipelineStatisticsQuery Graphics::createPipelineStatisticsQuery(const std::string& name) {
return new PipelineStatisticsQuery(this, name);
}
Gfx::OTimestampQuery Graphics::createTimestampQuery(uint64 numTimestamps, const std::string& name) {
return new TimestampQuery(this, name, numTimestamps);
}
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
}
void Graphics::copyTexture(Gfx::PTexture src, Gfx::PTexture dst) {
}
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {}
void Graphics::copyTexture(Gfx::PTexture src, Gfx::PTexture dst) {}
// Ray Tracing
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) {
return nullptr;
}
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) { return nullptr; }
Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) {
return nullptr;
}
Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) { return nullptr; }
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {
}
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {}
Gfx::ORayGenShader Graphics::createRayGenShader(const ShaderCreateInfo& createInfo) {
ORayGenShader shader = new RayGenShader(this);
@@ -244,4 +184,3 @@ Gfx::OCallableShader Graphics::createCallableShader(const ShaderCreateInfo& crea
shader->create(createInfo);
return shader;
}
+4 -10
View File
@@ -7,23 +7,17 @@
using namespace Seele;
using namespace Seele::Metal;
VertexInput::VertexInput(VertexInputStateCreateInfo createInfo)
: Gfx::VertexInput(createInfo) {}
VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : Gfx::VertexInput(createInfo) {}
VertexInput::~VertexInput() {}
GraphicsPipeline::GraphicsPipeline(PGraphics graphics,
MTL::PrimitiveType primitive,
MTL::RenderPipelineState *pipeline,
GraphicsPipeline::GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline,
Gfx::PPipelineLayout layout)
: Gfx::GraphicsPipeline(layout), graphics(graphics), state(pipeline),
primitiveType(primitive) {}
: Gfx::GraphicsPipeline(layout), graphics(graphics), state(pipeline), primitiveType(primitive) {}
GraphicsPipeline::~GraphicsPipeline() {}
ComputePipeline::ComputePipeline(PGraphics graphics,
MTL::ComputePipelineState *pipeline,
Gfx::PPipelineLayout layout)
ComputePipeline::ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::PPipelineLayout layout)
: Gfx::ComputePipeline(layout), graphics(graphics), state(pipeline) {}
ComputePipeline::~ComputePipeline() {}
+57
View File
@@ -0,0 +1,57 @@
#pragma once
#include "Buffer.h"
#include "Graphics.h"
#include "Graphics/Query.h"
namespace Seele {
namespace Metal {
class QueryPool {
public:
QueryPool(PGraphics graphics, const std::string& name);
virtual ~QueryPool();
void begin();
void end();
// stalls for the currently first pending query, dont call in render thread
void getQueryResults(Array<uint64>& results);
protected:
PGraphics graphics;
};
class OcclusionQuery : public Gfx::OcclusionQuery, public QueryPool {
public:
OcclusionQuery(PGraphics graphics, const std::string& name);
virtual ~OcclusionQuery();
virtual void beginQuery() override;
virtual void endQuery() override;
virtual Gfx::OcclusionResult getResults() override;
};
DEFINE_REF(OcclusionQuery)
class PipelineStatisticsQuery : public Gfx::PipelineStatisticsQuery, public QueryPool {
public:
PipelineStatisticsQuery(PGraphics graphics, const std::string& name);
virtual ~PipelineStatisticsQuery();
virtual void beginQuery() override;
virtual void endQuery() override;
virtual Gfx::PipelineStatisticsResult getResults() override;
};
DEFINE_REF(PipelineStatisticsQuery)
class TimestampQuery : public Gfx::TimestampQuery, public QueryPool {
public:
TimestampQuery(PGraphics graphics, const std::string& name, uint32 numTimestamps);
virtual ~TimestampQuery();
virtual void begin() override;
virtual void write(Gfx::SePipelineStageFlagBits stage, const std::string& name = "") override;
virtual void end() override;
virtual Array<Gfx::Timestamp> getResults() override;
private:
uint64 wrapping = 0;
uint64 lastMeasure = 0;
uint32 numTimestamps = 0;
uint32 currentTimestamp = 0;
Array<std::string> pendingTimestamps;
};
DEFINE_REF(TimestampQuery)
} // namespace Vulkan
} // namespace Seele
+86
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@@ -0,0 +1,86 @@
#include "Query.h"
#include "Buffer.h"
#include "Command.h"
#include "Containers/Array.h"
#include "Enums.h"
#include "Graphics.h"
#include <vulkan/vulkan_core.h>
using namespace Seele;
using namespace Seele::Metal;
QueryPool::QueryPool(PGraphics graphics, const std::string& name)
: graphics(graphics) {
}
QueryPool::~QueryPool() { }
void QueryPool::begin() {
}
void QueryPool::end() {
}
void QueryPool::getQueryResults(Array<uint64>& results) {
}
OcclusionQuery::OcclusionQuery(PGraphics graphics, const std::string& name)
: QueryPool(graphics, name) {}
OcclusionQuery::~OcclusionQuery() {}
void OcclusionQuery::beginQuery() { begin(); }
void OcclusionQuery::endQuery() { end(); }
Gfx::OcclusionResult OcclusionQuery::getResults() {
Array<uint64> result(1);
getQueryResults(result);
return Gfx::OcclusionResult{
.numFragments = result[0],
};
}
PipelineStatisticsQuery::PipelineStatisticsQuery(PGraphics graphics, const std::string& name)
: QueryPool(graphics, name) {}
PipelineStatisticsQuery::~PipelineStatisticsQuery() {}
void PipelineStatisticsQuery::beginQuery() { begin(); }
void PipelineStatisticsQuery::endQuery() { end(); }
Gfx::PipelineStatisticsResult PipelineStatisticsQuery::getResults() {
Array<uint64> result(9);
getQueryResults(result);
return Gfx::PipelineStatisticsResult{
.inputAssemblyVertices = result[0],
.inputAssemblyPrimitives = result[1],
.vertexShaderInvocations = result[2],
.clippingInvocations = result[3],
.clippingPrimitives = result[4],
.fragmentShaderInvocations = result[5],
.computeShaderInvocations = result[6],
.taskShaderInvocations = result[7],
.meshShaderInvocations = result[8],
};
}
TimestampQuery::TimestampQuery(PGraphics graphics, const std::string& name, uint32 numTimestamps)
: QueryPool(graphics, name), numTimestamps(numTimestamps) {
}
TimestampQuery::~TimestampQuery() {}
void TimestampQuery::begin() {
currentTimestamp = 0;
}
void TimestampQuery::write(Gfx::SePipelineStageFlagBits stage, const std::string& name) {
}
void TimestampQuery::end() {
}
Array<Gfx::Timestamp> TimestampQuery::getResults() {
}
+2 -1
View File
@@ -7,7 +7,8 @@ namespace Metal {
DECLARE_REF(Graphics)
class RenderPass : public Gfx::RenderPass {
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport, const std::string& name = "");
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport,
const std::string& name = "");
virtual ~RenderPass();
void updateRenderPass();
MTL::RenderPassDescriptor* getDescriptor() const { return renderPass; }
+40 -48
View File
@@ -7,61 +7,53 @@
using namespace Seele;
using namespace Seele::Metal;
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout,
Array<Gfx::SubPassDependency> dependencies,
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport viewport, const std::string& name)
: Gfx::RenderPass(layout, dependencies), graphics(graphics),
viewport(viewport) {
renderPass = MTL::RenderPassDescriptor::renderPassDescriptor();
renderPass->setRenderTargetArrayLength(1);
renderPass->setRenderTargetWidth(viewport->getWidth());
renderPass->setRenderTargetHeight(viewport->getHeight());
renderPass->setDefaultRasterSampleCount(viewport->getSamples());
: Gfx::RenderPass(layout, dependencies), graphics(graphics), viewport(viewport) {
renderPass = MTL::RenderPassDescriptor::renderPassDescriptor();
renderPass->setRenderTargetArrayLength(1);
renderPass->setRenderTargetWidth(viewport->getWidth());
renderPass->setRenderTargetHeight(viewport->getHeight());
renderPass->setDefaultRasterSampleCount(viewport->getSamples());
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
const auto &color = layout.colorAttachments[i];
MTL::RenderPassColorAttachmentDescriptor *desc =
renderPass->colorAttachments()->object(i);
desc->setClearColor(MTL::ClearColor(
color.clear.color.float32[0], color.clear.color.float32[1],
color.clear.color.float32[2], color.clear.color.float32[3]));
desc->setLoadAction(cast(color.getLoadOp()));
desc->setStoreAction(cast(color.getStoreOp()));
desc->setLevel(0);
if (!layout.resolveAttachments.empty()) {
const auto &resolve = layout.resolveAttachments[i];
desc->setResolveLevel(0);
desc->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
desc->setResolveTexture(
resolve.getTexture().cast<TextureBase>()->getImage());
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
const auto& color = layout.colorAttachments[i];
MTL::RenderPassColorAttachmentDescriptor* desc = renderPass->colorAttachments()->object(i);
desc->setClearColor(MTL::ClearColor(color.clear.color.float32[0], color.clear.color.float32[1], color.clear.color.float32[2],
color.clear.color.float32[3]));
desc->setLoadAction(cast(color.getLoadOp()));
desc->setStoreAction(cast(color.getStoreOp()));
desc->setLevel(0);
if (!layout.resolveAttachments.empty()) {
const auto& resolve = layout.resolveAttachments[i];
desc->setResolveLevel(0);
desc->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
desc->setResolveTexture(resolve.getTexture().cast<TextureBase>()->getImage());
}
}
}
if (layout.depthAttachment.getTexture() != nullptr) {
auto depth = renderPass->depthAttachment();
depth->setClearDepth(layout.depthAttachment.clear.depthStencil.depth);
depth->setLoadAction(cast(layout.depthAttachment.getLoadOp()));
depth->setStoreAction(cast(layout.depthAttachment.getStoreOp()));
if (layout.depthAttachment.getTexture() != nullptr) {
auto depth = renderPass->depthAttachment();
depth->setClearDepth(layout.depthAttachment.clear.depthStencil.depth);
depth->setLoadAction(cast(layout.depthAttachment.getLoadOp()));
depth->setStoreAction(cast(layout.depthAttachment.getStoreOp()));
if (layout.depthResolveAttachment.getTexture() != nullptr) {
depth->setResolveTexture(layout.depthResolveAttachment.getTexture()
.cast<TextureBase>()
->getImage());
depth->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
if (layout.depthResolveAttachment.getTexture() != nullptr) {
depth->setResolveTexture(layout.depthResolveAttachment.getTexture().cast<TextureBase>()->getImage());
depth->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
}
}
}
// TODO: stencil
// TODO: stencil
}
RenderPass::~RenderPass() {}
void RenderPass::updateRenderPass() {
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
const auto &color = layout.colorAttachments[i];
auto desc = renderPass->colorAttachments()->object(i);
desc->setTexture(color.getTexture().cast<TextureBase>()->getImage());
}
if (layout.depthAttachment.getTexture() != nullptr) {
auto depth = renderPass->depthAttachment();
depth->setTexture(
layout.depthAttachment.getTexture().cast<TextureBase>()->getImage());
}
for (size_t i = 0; i < layout.colorAttachments.size(); ++i) {
const auto& color = layout.colorAttachments[i];
auto desc = renderPass->colorAttachments()->object(i);
desc->setTexture(color.getTexture().cast<TextureBase>()->getImage());
}
if (layout.depthAttachment.getTexture() != nullptr) {
auto depth = renderPass->depthAttachment();
depth->setTexture(layout.depthAttachment.getTexture().cast<TextureBase>()->getImage());
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include "Graphics/Resources.h"
#include "Graphics/Initializer.h"
#include "Graphics/Resources.h"
#include "Metal/MTLSampler.hpp"
#include <Foundation/Foundation.hpp>
#include <Metal/Metal.hpp>
+18 -19
View File
@@ -3,7 +3,6 @@
#include "Graphics.h"
#include "Metal/MTLSampler.hpp"
using namespace Seele;
using namespace Seele::Metal;
@@ -15,24 +14,24 @@ Event::Event(PGraphics graphics) : handle(graphics->getDevice()->newEvent()) {}
Event::~Event() { handle->release(); }
Sampler::Sampler(PGraphics graphics, const SamplerCreateInfo &createInfo) {
MTL::SamplerDescriptor *desc = MTL::SamplerDescriptor::alloc()->init();
desc->setBorderColor(cast(createInfo.borderColor));
desc->setCompareFunction(cast(createInfo.compareOp));
desc->setLodAverage(createInfo.mipLodBias);
desc->setLodMaxClamp(createInfo.maxLod);
desc->setLodMinClamp(createInfo.minLod);
desc->setMinFilter(cast(createInfo.minFilter));
desc->setMagFilter(cast(createInfo.magFilter));
desc->setMipFilter(cast(createInfo.mipmapMode));
desc->setMaxAnisotropy(createInfo.maxAnisotropy);
desc->setNormalizedCoordinates(!createInfo.unnormalizedCoordinates);
desc->setRAddressMode(cast(createInfo.addressModeU));
desc->setSAddressMode(cast(createInfo.addressModeV));
desc->setTAddressMode(cast(createInfo.addressModeW));
desc->setSupportArgumentBuffers(true);
sampler = graphics->getDevice()->newSamplerState(desc);
desc->release();
Sampler::Sampler(PGraphics graphics, const SamplerCreateInfo& createInfo) {
MTL::SamplerDescriptor* desc = MTL::SamplerDescriptor::alloc()->init();
desc->setBorderColor(cast(createInfo.borderColor));
desc->setCompareFunction(cast(createInfo.compareOp));
desc->setLodAverage(createInfo.mipLodBias);
desc->setLodMaxClamp(createInfo.maxLod);
desc->setLodMinClamp(createInfo.minLod);
desc->setMinFilter(cast(createInfo.minFilter));
desc->setMagFilter(cast(createInfo.magFilter));
desc->setMipFilter(cast(createInfo.mipmapMode));
desc->setMaxAnisotropy(createInfo.maxAnisotropy);
desc->setNormalizedCoordinates(!createInfo.unnormalizedCoordinates);
desc->setRAddressMode(cast(createInfo.addressModeU));
desc->setSAddressMode(cast(createInfo.addressModeV));
desc->setTAddressMode(cast(createInfo.addressModeW));
desc->setSupportArgumentBuffers(true);
sampler = graphics->getDevice()->newSamplerState(desc);
desc->release();
}
Sampler::~Sampler() { sampler->release(); }
+23 -30
View File
@@ -14,40 +14,33 @@
using namespace Seele;
using namespace Seele::Metal;
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage)
: stage(stage), graphics(graphics) {}
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
Shader::~Shader() {
if (function) {
function->release();
library->release();
}
if (function) {
function->release();
library->release();
}
}
void Shader::create(const ShaderCreateInfo &createInfo) {
Map<std::string, uint32> paramMapping;
auto [kernelBlob, entryPoint] =
generateShader(createInfo);
std::cout << (char *)kernelBlob->getBufferPointer() << std::endl;
hash = CRC::Calculate(kernelBlob->getBufferPointer(),
kernelBlob->getBufferSize(), CRC::CRC_32());
NS::Error *error;
MTL::CompileOptions *options = MTL::CompileOptions::alloc()->init();
library = graphics->getDevice()->newLibrary(
NS::String::string((char *)kernelBlob->getBufferPointer(),
NS::ASCIIStringEncoding),
options, &error);
options->release();
if (error) {
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding)
<< std::endl;
}
function = library->newFunction(NS::String::string(
entryPoint.c_str(), NS::ASCIIStringEncoding));
if (!function) {
assert(false);
}
void Shader::create(const ShaderCreateInfo& createInfo) {
auto [kernelBlob, entryPoint] = generateShader(createInfo);
std::ofstream test("test.metal");
test.write((char*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize());
test.close();
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
NS::Error* error;
MTL::CompileOptions* options = MTL::CompileOptions::alloc()->init();
library = graphics->getDevice()->newLibrary(NS::String::string((char*)kernelBlob->getBufferPointer(), NS::ASCIIStringEncoding), options,
&error);
options->release();
if (error) {
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
function = library->newFunction(NS::String::string(entryPoint.c_str(), NS::ASCIIStringEncoding));
if (!function) {
assert(false);
}
}
uint32 Shader::getShaderHash() const { return hash; }
+7 -7
View File
@@ -11,10 +11,10 @@ class TextureHandle {
TextureHandle(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, MTL::Texture* existingImage);
virtual ~TextureHandle();
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
void generateMipmaps();
@@ -35,7 +35,6 @@ class TextureHandle {
};
DEFINE_REF(TextureHandle)
class TextureBase {
public:
TextureBase(PGraphics graphics, MTL::TextureType textureType, const TextureCreateInfo& createInfo,
@@ -56,12 +55,13 @@ class TextureBase {
constexpr bool isDepthStencil() const { return handle->aspect & (Gfx::SE_IMAGE_ASPECT_DEPTH_BIT | Gfx::SE_IMAGE_ASPECT_STENCIL_BIT); }
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
void generateMipmaps();
protected:
OTextureHandle handle;
// Updates via reference
+47 -62
View File
@@ -9,83 +9,68 @@
using namespace Seele;
using namespace Seele::Metal;
TextureHandle::TextureHandle(PGraphics graphics, MTL::TextureType type,
const TextureCreateInfo &createInfo,
MTL::Texture *existingImage)
: texture(existingImage),
type(type), width(createInfo.width),
height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers),
mipLevels(createInfo.mipLevels), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage),
layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
ownsImage(existingImage == nullptr) {
if (existingImage == nullptr) {
MTL::TextureUsage mtlUsage = 0;
if (usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ||
usage & Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
mtlUsage |= MTL::TextureUsageRenderTarget;
TextureHandle::TextureHandle(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: texture(existingImage), type(type), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(1), samples(createInfo.samples), format(createInfo.format),
usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED), ownsImage(existingImage == nullptr) {
if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
}
if (usage & Gfx::SE_IMAGE_USAGE_SAMPLED_BIT) {
mtlUsage |= MTL::TextureUsageShaderRead;
}
if (usage & Gfx::SE_IMAGE_USAGE_STORAGE_BIT) {
mtlUsage |= MTL::TextureUsageShaderWrite;
}
MTL::TextureDescriptor *descriptor =
MTL::TextureDescriptor::alloc()->init();
descriptor->setPixelFormat(cast(format));
descriptor->setWidth(width);
descriptor->setHeight(height);
descriptor->setDepth(depth);
descriptor->setArrayLength(arrayCount);
descriptor->setMipmapLevelCount(mipLevels);
descriptor->setTextureType(type);
descriptor->setSampleCount(samples);
descriptor->setUsage(mtlUsage);
if (existingImage == nullptr) {
MTL::TextureUsage mtlUsage = 0;
if (usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT || usage & Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
mtlUsage |= MTL::TextureUsageRenderTarget;
}
if (usage & Gfx::SE_IMAGE_USAGE_SAMPLED_BIT) {
mtlUsage |= MTL::TextureUsageShaderRead;
}
if (usage & Gfx::SE_IMAGE_USAGE_STORAGE_BIT) {
mtlUsage |= MTL::TextureUsageShaderWrite;
}
MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
descriptor->setPixelFormat(cast(format));
descriptor->setWidth(width);
descriptor->setHeight(height);
descriptor->setDepth(depth);
descriptor->setArrayLength(arrayCount);
descriptor->setMipmapLevelCount(mipLevels);
descriptor->setTextureType(type);
descriptor->setSampleCount(samples);
descriptor->setUsage(mtlUsage);
texture = graphics->getDevice()->newTexture(descriptor);
texture = graphics->getDevice()->newTexture(descriptor);
descriptor->release();
}
// if(createInfo.sourceData.data != nullptr)
// {
// MTL::Region region(0, 0, 0, width, height, depth);
// texture->replaceRegion(region, 0, createInfo.sourceData.data,
// createInfo.sourceData.size / (depth * height));
// }
descriptor->release();
}
// if(createInfo.sourceData.data != nullptr)
// {
// MTL::Region region(0, 0, 0, width, height, depth);
// texture->replaceRegion(region, 0, createInfo.sourceData.data,
// createInfo.sourceData.size / (depth * height));
// }
}
TextureHandle::~TextureHandle() {
if (ownsImage) {
texture->release();
}
if (ownsImage) {
texture->release();
}
}
void TextureHandle::pipelineBarrier(Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags,
Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureHandle::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags) {}
void TextureHandle::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureHandle::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {}
}
void TextureHandle::download(uint32, uint32, uint32, Array<uint8>&) {}
void TextureHandle::download(uint32, uint32, uint32, Array<uint8> &) {}
void TextureHandle::generateMipmaps()
{
}
void TextureHandle::generateMipmaps() {}
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType viewType, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: handle(new TextureHandle(graphics, viewType, createInfo, existingImage)), graphics(graphics)
{}
: handle(new TextureHandle(graphics, viewType, createInfo, existingImage)), graphics(graphics) {}
TextureBase::~TextureBase() { }
TextureBase::~TextureBase() {}
void TextureBase::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
+111 -137
View File
@@ -17,206 +17,180 @@ using namespace Seele::Metal;
double currentFrameDelta = 0;
double Gfx::getCurrentFrameDelta() { return currentFrameDelta; }
double currentFrameTime = 0;
double Gfx::getCurrentFrameTime() { return currentFrameTime; }
uint32 currentFrameIndex = 0;
uint32 Gfx::getCurrentFrameIndex() { return currentFrameIndex; }
void glfwKeyCallback(GLFWwindow *handle, int key, int, int action,
int modifier) {
if (key == -1) {
return;
}
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->keyPress((KeyCode)key, (InputAction)action, (KeyModifier)modifier);
void glfwKeyCallback(GLFWwindow* handle, int key, int, int action, int modifier) {
if (key == -1) {
return;
}
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->keyPress((KeyCode)key, (InputAction)action, (KeyModifier)modifier);
}
void glfwMouseMoveCallback(GLFWwindow *handle, double xpos, double ypos) {
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->mouseMove(xpos, ypos);
void glfwMouseMoveCallback(GLFWwindow* handle, double xpos, double ypos) {
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->mouseMove(xpos, ypos);
}
void glfwMouseButtonCallback(GLFWwindow *handle, int button, int action,
int modifier) {
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->mouseButton((MouseButton)button, (InputAction)action,
(KeyModifier)modifier);
void glfwMouseButtonCallback(GLFWwindow* handle, int button, int action, int modifier) {
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->mouseButton((MouseButton)button, (InputAction)action, (KeyModifier)modifier);
}
void glfwScrollCallback(GLFWwindow *handle, double xoffset, double yoffset) {
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->scroll(xoffset, yoffset);
void glfwScrollCallback(GLFWwindow* handle, double xoffset, double yoffset) {
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->scroll(xoffset, yoffset);
}
void glfwFileCallback(GLFWwindow *handle, int count, const char **paths) {
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->fileDrop(count, paths);
void glfwFileCallback(GLFWwindow* handle, int count, const char** paths) {
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->fileDrop(count, paths);
}
void glfwCloseCallback(GLFWwindow *handle) {
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->close();
void glfwCloseCallback(GLFWwindow* handle) {
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->close();
}
void glfwFramebufferResizeCallback(GLFWwindow *handle, int width, int height) {
Window *window = (Window *)glfwGetWindowUserPointer(handle);
window->resize(width, height);
void glfwFramebufferResizeCallback(GLFWwindow* handle, int width, int height) {
Window* window = (Window*)glfwGetWindowUserPointer(handle);
window->resize(width, height);
}
Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
: graphics(graphics), preferences(createInfo) {
glfwSetErrorCallback([](int, const char *description) {
std::cout << description << std::endl;
});
float xscale = 1, yscale = 1;
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &xscale, &yscale);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow *handle =
glfwCreateWindow(createInfo.width / xscale, createInfo.height / yscale,
createInfo.title, nullptr, nullptr);
windowHandle = handle;
glfwSetWindowUserPointer(handle, this);
Window::Window(PGraphics graphics, const WindowCreateInfo& createInfo) : graphics(graphics), preferences(createInfo) {
glfwSetErrorCallback([](int, const char* description) { std::cout << description << std::endl; });
float xscale = 1, yscale = 1;
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &xscale, &yscale);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* handle = glfwCreateWindow(createInfo.width / xscale, createInfo.height / yscale, createInfo.title, nullptr, nullptr);
windowHandle = handle;
glfwSetWindowUserPointer(handle, this);
glfwSetKeyCallback(handle, &glfwKeyCallback);
glfwSetCursorPosCallback(handle, &glfwMouseMoveCallback);
glfwSetMouseButtonCallback(handle, &glfwMouseButtonCallback);
glfwSetScrollCallback(handle, &glfwScrollCallback);
glfwSetDropCallback(handle, &glfwFileCallback);
glfwSetWindowCloseCallback(handle, &glfwCloseCallback);
glfwSetFramebufferSizeCallback(handle, &glfwFramebufferResizeCallback);
int width, height;
glfwGetFramebufferSize(handle, &width, &height);
framebufferWidth = width;
framebufferHeight = height;
glfwSetKeyCallback(handle, &glfwKeyCallback);
glfwSetCursorPosCallback(handle, &glfwMouseMoveCallback);
glfwSetMouseButtonCallback(handle, &glfwMouseButtonCallback);
glfwSetScrollCallback(handle, &glfwScrollCallback);
glfwSetDropCallback(handle, &glfwFileCallback);
glfwSetWindowCloseCallback(handle, &glfwCloseCallback);
glfwSetFramebufferSizeCallback(handle, &glfwFramebufferResizeCallback);
int width, height;
glfwGetFramebufferSize(handle, &width, &height);
framebufferWidth = width;
framebufferHeight = height;
metalWindow = glfwGetCocoaWindow(handle);
metalLayer = [CAMetalLayer layer];
metalLayer.device = (__bridge id<MTLDevice>)graphics->getDevice();
metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
metalLayer.drawableSize = CGSizeMake(createInfo.width, createInfo.height);
metalWindow.contentView.layer = metalLayer;
metalWindow.contentView.wantsLayer = YES;
metalWindow = glfwGetCocoaWindow(handle);
metalLayer = [CAMetalLayer layer];
metalLayer.device = (__bridge id<MTLDevice>)graphics->getDevice();
metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
metalLayer.drawableSize = CGSizeMake(createInfo.width, createInfo.height);
metalWindow.contentView.layer = metalLayer;
metalWindow.contentView.wantsLayer = YES;
}
Window::~Window() {
glfwDestroyWindow(static_cast<GLFWwindow *>(windowHandle));
}
Window::~Window() { glfwDestroyWindow(static_cast<GLFWwindow*>(windowHandle)); }
void Window::pollInput() { glfwPollEvents(); }
void Window::beginFrame() {
drawable = (__bridge CA::MetalDrawable *)[metalLayer nextDrawable];
createBackBuffer();
drawable = (__bridge CA::MetalDrawable*)[metalLayer nextDrawable];
createBackBuffer();
static double start = glfwGetTime();
double end = glfwGetTime();
currentFrameDelta = end - start;
currentFrameTime += currentFrameDelta;
start = end;
}
void Window::endFrame() {
graphics->getQueue()->getCommands()->present(drawable);
graphics->getQueue()->submitCommands();
currentFrameIndex++;
graphics->getQueue()->getCommands()->present(drawable);
graphics->getQueue()->submitCommands();
currentFrameIndex++;
}
void Window::onWindowCloseEvent() {}
Gfx::PTexture2D Window::getBackBuffer() const { return PTexture2D(backBuffer); }
void Window::setKeyCallback(
std::function<void(KeyCode, InputAction, KeyModifier)> callback) {
keyCallback = callback;
}
void Window::setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) { keyCallback = callback; }
void Window::setMouseMoveCallback(
std::function<void(double, double)> callback) {
mouseMoveCallback = callback;
}
void Window::setMouseMoveCallback(std::function<void(double, double)> callback) { mouseMoveCallback = callback; }
void Window::setMouseButtonCallback(
std::function<void(MouseButton, InputAction, KeyModifier)> callback) {
mouseButtonCallback = callback;
}
void Window::setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) { mouseButtonCallback = callback; }
void Window::setScrollCallback(std::function<void(double, double)> callback) {
scrollCallback = callback;
}
void Window::setScrollCallback(std::function<void(double, double)> callback) { scrollCallback = callback; }
void Window::setFileCallback(std::function<void(int, const char **)> callback) {
fileCallback = callback;
}
void Window::setFileCallback(std::function<void(int, const char**)> callback) { fileCallback = callback; }
void Window::setCloseCallback(std::function<void()> callback) {
closeCallback = callback;
}
void Window::setCloseCallback(std::function<void()> callback) { closeCallback = callback; }
void Window::setResizeCallback(std::function<void(uint32, uint32)> callback) {
resizeCallback = callback;
}
void Window::setResizeCallback(std::function<void(uint32, uint32)> callback) { resizeCallback = callback; }
void Window::keyPress(KeyCode code, InputAction action, KeyModifier modifier) {
keyCallback(code, action, modifier);
}
void Window::keyPress(KeyCode code, InputAction action, KeyModifier modifier) { keyCallback(code, action, modifier); }
void Window::mouseMove(double x, double y) { mouseMoveCallback(x, y); }
void Window::mouseButton(MouseButton button, InputAction action,
KeyModifier modifier) {
mouseButtonCallback(button, action, modifier);
}
void Window::mouseButton(MouseButton button, InputAction action, KeyModifier modifier) { mouseButtonCallback(button, action, modifier); }
void Window::scroll(double x, double y) { scrollCallback(x, y); }
void Window::fileDrop(int num, const char **files) { fileCallback(num, files); }
void Window::fileDrop(int num, const char** files) { fileCallback(num, files); }
void Window::close() { closeCallback(); }
void Window::resize(int width, int height) {
if (width == 0 || height == 0) {
if (width == 0 || height == 0) {
paused = true;
return;
}
paused = true;
return;
}
paused = true;
metalLayer.drawableSize = CGSizeMake(width, height);
drawable->release();
framebufferWidth = width;
framebufferHeight = height;
// Deallocate the textures if they have been created
drawable =
(__bridge CA::MetalDrawable *)[[metalLayer nextDrawable] autorelease];
createBackBuffer();
resizeCallback(width, height);
metalLayer.drawableSize = CGSizeMake(width, height);
drawable->release();
framebufferWidth = width;
framebufferHeight = height;
// Deallocate the textures if they have been created
drawable = (__bridge CA::MetalDrawable*)[[metalLayer nextDrawable] autorelease];
createBackBuffer();
resizeCallback(width, height);
}
void Window::createBackBuffer() {
MTL::Texture *buf = drawable->texture();
backBuffer = new Texture2D(
graphics,
TextureCreateInfo{
.width = static_cast<uint32>(buf->width()),
.height = static_cast<uint32>(buf->height()),
.depth = static_cast<uint32>(buf->depth()),
.elements = static_cast<uint32>(buf->arrayLength()),
.mipLevels = static_cast<uint32>(buf->mipmapLevelCount()),
.format = cast(buf->pixelFormat()),
.usage = MTL::TextureUsageRenderTarget,
.samples = static_cast<uint32>(buf->sampleCount()),
},
buf);
MTL::Texture* buf = drawable->texture();
backBuffer = new Texture2D(graphics,
TextureCreateInfo{
.width = static_cast<uint32>(buf->width()),
.height = static_cast<uint32>(buf->height()),
.depth = static_cast<uint32>(buf->depth()),
.elements = static_cast<uint32>(buf->arrayLength()),
.useMip = false,
.format = cast(buf->pixelFormat()),
.usage = MTL::TextureUsageRenderTarget,
.samples = static_cast<uint32>(buf->sampleCount()),
},
buf);
}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo &createInfo)
: Gfx::Viewport(owner, createInfo) {
viewport.width = sizeX;
viewport.height = sizeY;
viewport.originX = offsetX;
viewport.originY = offsetY;
viewport.znear = 0.0f;
viewport.zfar = 1.0f;
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& createInfo) : Gfx::Viewport(owner, createInfo) {
viewport.width = sizeX;
viewport.height = sizeY;
viewport.originX = offsetX;
viewport.originY = offsetY;
viewport.znear = 0.0f;
viewport.zfar = 1.0f;
}
Viewport::~Viewport() {}
void Viewport::resize(uint32 newX, uint32 newY) {
viewport.width = newX;
viewport.height = newY;
viewport.width = newX;
viewport.height = newY;
}
void Viewport::move(uint32 newOffset, uint32 newOffsetY) {
viewport.originX = newOffset;
viewport.originY = newOffsetY;
viewport.originX = newOffset;
viewport.originY = newOffsetY;
}
+1 -1
View File
@@ -34,7 +34,7 @@ struct PipelineStatisticsResult {
friend std::ostream& operator<<(std::ostream& buf, const PipelineStatisticsResult& res);
};
static std::ostream& operator<<(std::ostream & buf, const PipelineStatisticsResult& res) {
inline std::ostream& operator<<(std::ostream & buf, const PipelineStatisticsResult& res) {
buf << fmt::format("{},{},{},{},{},{},{},{},{},", res.inputAssemblyVertices, res.inputAssemblyPrimitives, res.vertexShaderInvocations,
res.clippingInvocations, res.clippingPrimitives, res.fragmentShaderInvocations, res.computeShaderInvocations, res.taskShaderInvocations,
res.meshShaderInvocations);
+3 -3
View File
@@ -26,7 +26,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
//waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
basePassLayout->addDescriptorLayout(viewParamsLayout);
@@ -98,7 +98,7 @@ void BasePass::beginFrame(const Component::Camera& cam) {
opaqueCulling = lightCullingLayout->allocateDescriptorSet();
transparentCulling = lightCullingLayout->allocateDescriptorSet();
waterRenderer->beginFrame();
//waterRenderer->beginFrame();
// Debug vertices
{
@@ -248,7 +248,7 @@ void BasePass::render() {
}
}
commands.add(waterRenderer->render(viewParamsSet));
//commands.add(waterRenderer->render(viewParamsSet));
// Skybox
{
@@ -1,6 +1,6 @@
#include "DepthCullingPass.h"
#include "Graphics/Shader.h"
#include <minmax.h>
#include <algorithm>
using namespace Seele;
@@ -218,8 +218,8 @@ void DepthCullingPass::publishOutputs() {
mipOffsets.add(bufferSize);
mipDims.add(UVector2(width, height));
bufferSize += width * height;
width = max((width + 1) / 2, 1);
height = max((height + 1) / 2, 1);
width = std::max((width + 1) / 2, 1u);
height = std::max((height + 1) / 2, 1u);
}
ShaderBufferCreateInfo depthMipInfo = {
.sourceData =
@@ -260,6 +260,7 @@ void LightCullingPass::setupFrustums() {
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT,
});
dispatchParamsLayout->create();
frustumLayout = graphics->createPipelineLayout("FrustumLayout");
frustumLayout->addDescriptorLayout(viewParamsLayout);
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
@@ -248,7 +248,7 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
{
{"taskMain", "WaterTask"},
{"meshMain", "WaterMesh"},
{"main", "WaterPass"},
{"fragmentMain", "WaterPass"},
},
.rootSignature = waterLayout,
.dumpIntermediate = true,
+1 -1
View File
@@ -122,7 +122,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
{
createInfo.dumpIntermediate = true;
}
createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
//createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
createInfo.modules.add(permutation.vertexDataName);
if (permutation.useMeshShading) {
+4 -4
View File
@@ -29,10 +29,10 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format) {
}
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
: CommandBoundResource(graphics, createInfo.name), image(existingImage), width(createInfo.width), height(createInfo.height),
depth(createInfo.depth), arrayCount(createInfo.elements), mipLevels(1), layerCount(createInfo.layers), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
: CommandBoundResource(graphics, createInfo.name), image(existingImage), owner(createInfo.sourceData.owner), width(createInfo.width),
height(createInfo.height), depth(createInfo.depth), arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(1),
samples(createInfo.samples), format(createInfo.format), usage(createInfo.usage),
layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED), aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) {
if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
}
+7 -5
View File
@@ -22,9 +22,9 @@ Material::Material() {}
Material::Material(Gfx::PGraphics graphics, uint32 numTextures, uint32 numSamplers, uint32 numFloats, bool twoSided, float opacity,
std::string materialName, Array<OShaderExpression> expressions, Array<std::string> parameter, MaterialNode brdf)
: graphics(graphics), numTextures(numTextures), numSamplers(numSamplers), numFloats(numFloats), twoSided(twoSided), opacity(opacity),
instanceId(0), materialName(materialName), codeExpressions(std::move(expressions)), parameters(std::move(parameter)),
brdf(std::move(brdf)), materialId(materialIdCounter++) {
: graphics(graphics), numTextures(numTextures), numSamplers(numSamplers), numFloats(numFloats), instanceId(0), materialId(materialIdCounter++),
materialName(materialName), twoSided(twoSided), opacity(opacity), codeExpressions(std::move(expressions)),
parameters(std::move(parameter)), brdf(std::move(brdf)) {
if (layout == nullptr) {
init(graphics);
}
@@ -38,14 +38,14 @@ void Material::init(Gfx::PGraphics graphics) {
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 2000,
.descriptorCount = 512,
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
.descriptorCount = 2000,
.descriptorCount = 512,
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
});
@@ -101,12 +101,14 @@ void Material::updateFloatData(uint32 offset, uint32 numFloats, float* data) {
uint32 Material::addTextures(uint32 numTextures) {
uint32 textureOffset = textures.size();
textures.resize(textures.size() + numTextures);
assert(textures.size() < 512);
return textureOffset;
}
uint32 Material::addSamplers(uint32 numSamplers) {
uint32 samplerOffset = samplers.size();
samplers.resize(samplers.size() + numSamplers);
assert(textures.size() < 512);
return samplerOffset;
}
+11 -11
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@@ -54,7 +54,7 @@ struct ShaderParameter : public ShaderExpression {
virtual uint64 getIdentifier() const override = 0;
virtual uint64 getCPUSize() const override = 0;
virtual uint64 getGPUSize() const override = 0;
virtual std::string evaluate(Map<std::string, std::string>& varState) const = 0;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override = 0;
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
@@ -68,8 +68,8 @@ struct FloatParameter : public ShaderParameter {
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const { return sizeof(FloatParameter); }
virtual uint64 getGPUSize() const { return sizeof(float); }
virtual uint64 getCPUSize() const override { return sizeof(FloatParameter); }
virtual uint64 getGPUSize() const override { return sizeof(float); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
@@ -83,8 +83,8 @@ struct VectorParameter : public ShaderParameter {
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const { return sizeof(VectorParameter); }
virtual uint64 getGPUSize() const { return sizeof(Vector); }
virtual uint64 getCPUSize() const override { return sizeof(VectorParameter); }
virtual uint64 getGPUSize() const override { return sizeof(Vector); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
@@ -98,8 +98,8 @@ struct TextureParameter : public ShaderParameter {
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const { return sizeof(TextureParameter); }
virtual uint64 getGPUSize() const { return sizeof(void*); } // TODO: technically this is just a ref, but idk
virtual uint64 getCPUSize() const override { return sizeof(TextureParameter); }
virtual uint64 getGPUSize() const override { return sizeof(void*); } // TODO: technically this is just a ref, but idk
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
@@ -114,8 +114,8 @@ struct SamplerParameter : public ShaderParameter {
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const { return sizeof(SamplerParameter); }
virtual uint64 getGPUSize() const { return sizeof(void*); }
virtual uint64 getCPUSize() const override { return sizeof(SamplerParameter); }
virtual uint64 getGPUSize() const override { return sizeof(void*); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};
@@ -130,8 +130,8 @@ struct CombinedTextureParameter : public ShaderParameter {
virtual void updateDescriptorSet(uint32 textureOffset, uint32 samplerOffset, uint32 floatOffset) override;
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual uint64 getCPUSize() const { return sizeof(CombinedTextureParameter); }
virtual uint64 getGPUSize() const { return sizeof(void*); }
virtual uint64 getCPUSize() const override { return sizeof(CombinedTextureParameter); }
virtual uint64 getGPUSize() const override { return sizeof(void*); }
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
};