Ray Tracing doesnt look like shit anymore
This commit is contained in:
@@ -1,4 +1,5 @@
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#include "LevelAsset.h"
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#include "Serialization/Serialization.h"
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using namespace Seele;
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@@ -8,6 +9,6 @@ LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name) : Ass
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LevelAsset::~LevelAsset() {}
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void LevelAsset::save(ArchiveBuffer&) const {}
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void LevelAsset::save(ArchiveBuffer& buffer) const { }
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void LevelAsset::load(ArchiveBuffer&) {}
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void LevelAsset::load(ArchiveBuffer& buffer) { }
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@@ -1487,6 +1487,17 @@ typedef enum SeBufferUsageFlagBits {
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SE_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
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SE_BUFFER_USAGE_RAY_TRACING_BIT_NV = 0x00000400,
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SE_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = 0x00020000,
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SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR = 0x00080000,
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SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR = 0x00100000,
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SE_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR = 0x00000400,
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SE_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00008000,
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SE_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00010000,
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SE_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT = 0x00200000,
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SE_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT = 0x00400000,
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SE_BUFFER_USAGE_PUSH_DESCRIPTORS_DESCRIPTOR_BUFFER_BIT_EXT = 0x04000000,
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SE_BUFFER_USAGE_MICROMAP_BUILD_INPUT_READ_ONLY_BIT_EXT = 0x00800000,
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SE_BUFFER_USAGE_MICROMAP_STORAGE_BIT_EXT = 0x01000000,
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SE_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
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} SeBufferUsageFlagBits;
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typedef SeFlags SeBufferUsageFlags;
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@@ -9,6 +9,11 @@
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using namespace Seele;
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struct SampleParams {
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uint32 pass;
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uint32 samplesPerPixel;
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};
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RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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@@ -21,8 +26,20 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 2,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
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});
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paramsLayout->create();
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pipelineLayout = graphics->createPipelineLayout("RayTracing");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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@@ -31,15 +48,30 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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pipelineLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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pipelineLayout->addDescriptorLayout(StaticMeshVertexData::getInstance()->getVertexDataLayout());
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pipelineLayout->addDescriptorLayout(StaticMeshVertexData::getInstance()->getInstanceDataLayout());
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pipelineLayout->addPushConstants(Gfx::SePushConstantRange{
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.stageFlags = Gfx::SE_SHADER_STAGE_RAYGEN_BIT_KHR,
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.offset = 0,
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.size = sizeof(SampleParams),
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});
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graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
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.baseLayout = pipelineLayout,
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.mainFile = "ClosestHit",
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.useMaterial = true,
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.rayTracing = true,
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});
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skyBox = AssetRegistry::findTexture("", "skybox")->getTexture().cast<Gfx::TextureCube>();
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skyBoxSampler = graphics->createSampler({});
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}
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void RayTracingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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static uint32 i = 0;
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static Component::Camera lastCam;
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void RayTracingPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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if (lastCam.getCameraPosition() != cam.getCameraPosition() || lastCam.getCameraForward() != cam.getCameraForward()) {
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lastCam = cam;
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i = 0;
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}
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}
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void RayTracingPass::render() {
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Array<Gfx::RayTracingHitGroup> callableGroups;
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@@ -104,8 +136,11 @@ void RayTracingPass::render() {
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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desc->updateAccelerationStructure(0, 0, tlas);
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desc->updateTexture(1, 0, texture);
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desc->updateBuffer(2, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(1, 0, radianceAccumulator);
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desc->updateTexture(2, 0, texture);
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desc->updateBuffer(3, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(4, 0, skyBox);
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desc->updateSampler(5, 0, skyBoxSampler);
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desc->writeChanges();
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Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
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@@ -115,7 +150,22 @@ void RayTracingPass::render() {
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command->bindDescriptor({viewParamsSet, StaticMeshVertexData::getInstance()->getInstanceDataSet(),
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StaticMeshVertexData::getInstance()->getVertexDataSet(), Material::getDescriptorSet(),
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scene->getLightEnvironment()->getDescriptorSet(), desc});
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command->traceRays(texture->getWidth(), texture->getHeight(), 1);
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SampleParams sampleParams = {
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.pass = 0,
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.samplesPerPixel = 10000,
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};
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// for (uint32 i = 0; i < sampleParams.samplesPerPixel; ++i)
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{
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sampleParams.pass = i;
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command->pushConstants(Gfx::SE_SHADER_STAGE_RAYGEN_BIT_KHR, 0, sizeof(SampleParams), &sampleParams);
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command->traceRays(texture->getWidth(), texture->getHeight(), 1);
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radianceAccumulator->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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texture->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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}
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i++;
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std::cout << i << std::endl;
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texture->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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Array<Gfx::ORenderCommand> commands;
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@@ -130,6 +180,15 @@ void RayTracingPass::render() {
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void RayTracingPass::endFrame() {}
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void RayTracingPass::publishOutputs() {
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radianceAccumulator = graphics->createTexture2D(TextureCreateInfo{
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.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
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.width = viewport->getOwner()->getFramebufferWidth(),
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.height = viewport->getOwner()->getFramebufferHeight(),
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.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
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});
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radianceAccumulator->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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texture = graphics->createTexture2D(TextureCreateInfo{
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.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
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.width = viewport->getOwner()->getFramebufferWidth(),
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@@ -140,7 +199,7 @@ void RayTracingPass::publishOutputs() {
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Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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ShaderCompilationInfo compileInfo = {
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.name = "RT",
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.name = "RayGenMiss",
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.modules = {"RayGen", "Miss"},
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.entryPoints = {{"raygen", "RayGen"}, {"miss", "Miss"}},
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.defines = {{"RAY_TRACING", "1"}},
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@@ -17,7 +17,10 @@ class RayTracingPass : public RenderPass {
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private:
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Gfx::ODescriptorLayout paramsLayout;
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OTexture2D radianceAccumulator;
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Gfx::OTexture2D texture;
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Gfx::PTextureCube skyBox;
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Gfx::OSampler skyBoxSampler;
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Gfx::ORayGenShader rayGen;
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Gfx::OMissShader miss;
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Gfx::PRayTracingPipeline pipeline;
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@@ -149,6 +149,7 @@ void StaticMeshVertexData::updateBuffers() {
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.size = verticesAllocated * sizeof(Vector),
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.data = (uint8*)posData.data(),
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},
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.usage = Gfx::SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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.name = "Positions",
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});
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normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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@@ -249,12 +249,8 @@ void VertexData::commitMeshes() {
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.name = "PrimitiveIndicesBuffer",
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});
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updateBuffers();
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vertexIndices.clear();
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primitiveIndices.clear();
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indices.clear();
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meshlets.clear();
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dirty = false;
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// graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
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graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
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}
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MeshId VertexData::allocateVertexData(uint64 numVertices) {
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@@ -488,7 +488,7 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
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Vulkan::Buffer(graphics, createInfo.sourceData.size,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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createInfo.sourceData.owner, false, createInfo.name) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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//getAlloc()->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_INDEX_READ_BIT,
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@@ -175,6 +175,8 @@ RenderCommand::~RenderCommand() { vkFreeCommandBuffers(graphics->getDevice(), ow
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void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQueryPipelineStatisticFlags pipelineFlags) {
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threadId = std::this_thread::get_id();
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pipeline = nullptr;
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rtPipeline = nullptr;
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ready = false;
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VkCommandBufferInheritanceInfo inheritanceInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
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@@ -323,7 +325,7 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) {
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void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) {
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assert(threadId == std::this_thread::get_id());
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vkCmdPushConstants(handle, pipeline->getLayout(), stage, offset, size, data);
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vkCmdPushConstants(handle, pipeline == nullptr ? rtPipeline->getLayout() : pipeline->getLayout(), stage, offset, size, data);
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}
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void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) {
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@@ -507,7 +507,7 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
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.pNext = nullptr,
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.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
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.vertexData = vertexDataAddress,
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.vertexStride = sizeof(Vector4),
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.vertexStride = sizeof(Vector),
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.maxVertex = static_cast<uint32_t>(blas->getVertexCount()),
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.indexType = VK_INDEX_TYPE_UINT32,
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.indexData = indexDataAddress,
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@@ -790,7 +790,7 @@ void Graphics::pickPhysicalDevice() {
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};
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meshShaderFeatures = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
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.pNext = nullptr,
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.pNext = &accelerationFeatures,
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.taskShader = true,
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.meshShader = true,
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.meshShaderQueries = true,
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@@ -923,9 +923,9 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
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#ifdef __APPLE__
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initializer.deviceExtensions.add("VK_KHR_portability_subset");
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#endif
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// initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
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// initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
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// initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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VkDeviceCreateInfo deviceInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = &features,
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@@ -23,7 +23,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
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};
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VertexData* vertexData = createInfo.mesh->vertexData;
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MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
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vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4);
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vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector);
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vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
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indexOffset = meshData.firstIndex * sizeof(uint32);
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primitiveCount = meshData.numIndices / 3;
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@@ -142,15 +142,18 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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for (size_t i = 0; i < signature->getParameterCount(); ++i) {
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auto param = signature->getParameterByIndex(i);
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layout->addMapping(param->getName(), param->getBindingIndex());
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//std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
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std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
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}
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// workaround
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// layout->addMapping("pVertexData", 1);
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// layout->addMapping("pMaterial", 4);
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// layout->addMapping("pLightEnv", 3);
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// layout->addMapping("pRayTracingParams", 5);
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// layout->addMapping("pScene", 2);
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if (info.name == "RayGenMiss")
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{
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layout->addMapping("pVertexData", 1);
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layout->addMapping("pResources", 4);
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layout->addMapping("pLightEnv", 3);
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layout->addMapping("pRayTracingParams", 5);
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layout->addMapping("pScene", 2);
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}
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// layout->addMapping("pWaterMaterial", 1);
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}
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@@ -148,6 +148,7 @@ struct Globals {
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bool usePositionOnly = true;
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bool useDepthCulling = true;
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bool useLightCulling = true;
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bool useRayTracing = false;
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bool running = true;
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};
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Globals& getGlobals();
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@@ -8,9 +8,9 @@
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#include "Graphics/RenderPass/CachedDepthPass.h"
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#include "Graphics/RenderPass/DepthCullingPass.h"
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/RayTracingPass.h"
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#include "Graphics/RenderPass/RenderGraphResources.h"
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#include "Graphics/RenderPass/VisibilityPass.h"
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#include "Graphics/RenderPass/RayTracingPass.h"
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#include "System/CameraUpdater.h"
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#include "System/LightGather.h"
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#include "System/MeshUpdater.h"
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@@ -28,11 +28,12 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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renderGraph.addPass(new VisibilityPass(graphics, scene));
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renderGraph.addPass(new LightCullingPass(graphics, scene));
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renderGraph.addPass(new BasePass(graphics, scene));
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//renderGraph.addPass(new RayTracingPass(graphics, scene));
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renderGraph.setViewport(viewport);
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renderGraph.createRenderPass();
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rayTracingGraph.addPass(new RayTracingPass(graphics, scene));
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rayTracingGraph.setViewport(viewport);
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rayTracingGraph.createRenderPass();
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}
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GameView::~GameView() {}
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@@ -66,7 +67,11 @@ void GameView::render() {
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if (c.mainCamera)
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cam = c;
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});
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renderGraph.render(cam);
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if (getGlobals().useRayTracing) {
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rayTracingGraph.render(cam);
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} else {
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renderGraph.render(cam);
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}
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}
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void GameView::applyArea(URect) { renderGraph.setViewport(viewport); }
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@@ -84,9 +89,7 @@ void GameView::reloadGame() {
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systemGraph->addSystem(new System::CameraUpdater(scene));
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}
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void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) {
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keyboardSystem->keyCallback(code, action, modifier);
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}
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void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) { keyboardSystem->keyCallback(code, action, modifier); }
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void GameView::mouseMoveCallback(double xPos, double yPos) { keyboardSystem->mouseCallback(xPos, yPos); }
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@@ -28,6 +28,7 @@ class GameView : public View {
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OScene scene;
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GameInterface gameInterface;
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RenderGraph renderGraph;
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RenderGraph rayTracingGraph;
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PSystemGraph systemGraph;
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System::PKeyboardInput keyboardSystem;
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