More ray tracing changes
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@@ -1,7 +1,7 @@
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import RayTracingData;
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[shader("miss")]
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void main(inout float3 p)
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void miss(inout RayPayload p)
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{
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p = float3(1, 0, 1);
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p.color = float3(0, 1, 0);
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}
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