More ray tracing changes

This commit is contained in:
Dynamitos
2024-07-12 13:33:52 +02:00
parent a9089bd997
commit 8387ad6ffe
33 changed files with 527 additions and 292 deletions
+14 -14
View File
@@ -2,33 +2,33 @@ import Common;
import RayTracingData;
[shader("raygeneration")]
void main()
void raygen()
{
const float2 pixelCenter = float2(DispatchRaysIndex().xy) + float2(0.5);
const float2 inUV = pixelCenter / float2(DispatchRaysDimensions().xy);
float2 d = inUV * 2.0 - 1.0;
float4 origin = mul(pViewParams.inverseViewMatrix, float4(0, 0, 0, 1));
float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
float4 direction = mul(pViewParams.inverseViewMatrix, float4(normalize(target.xyz), 0));
float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
float4 direction = mul(pViewParams.inverseViewMatrix, float4(target.xyz, 0));
float tmin = 0.0001;
float tmax = 10000.0;
uint max_rays = 24;
float4 color = float4(0, 0, 0, 0);
float expectedDistance = -1;
float3 payload;
RayPayload payload;
RayDesc desc = {
origin.xyz,
tmin,
direction.xyz,
tmax,
};
RayDesc desc;
desc.Origin = origin.xyz;
desc.Direction = direction.xyz;
desc.TMin = tmin;
desc.TMax = tmax;
TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, desc, payload);
pRayTracingParams.origins[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = origin.xyz;
pRayTracingParams.rayDirections[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = direction.xyz;
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload, 1.0f);
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 1, 0, desc, payload);
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
}