More ray tracing changes
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@@ -103,6 +103,7 @@ class Graphics {
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// Ray Tracing
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virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
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virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
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virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) = 0;
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virtual ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) = 0;
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