More ray tracing changes
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@@ -38,4 +38,5 @@ void Mesh::load(ArchiveBuffer& buffer) {
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blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
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.mesh = this,
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});
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vertexData->registerBottomLevelAccelerationStructure(blas);
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}
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