More ray tracing changes
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@@ -293,6 +293,7 @@ void VertexData::commitMeshes() {
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.dynamic = false,
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.name = "PrimitiveIndicesBuffer",
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});
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graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
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}
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MeshId VertexData::allocateVertexData(uint64 numVertices) {
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@@ -309,10 +310,6 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
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return res;
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}
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uint64 VertexData::getMeshOffset(MeshId id) { return meshOffsets[id]; }
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uint64 VertexData::getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
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List<VertexData*> vertexDataList;
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List<VertexData*> VertexData::getList() { return vertexDataList; }
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