More ray tracing changes
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@@ -109,6 +109,7 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
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virtual ~ShaderBuffer();
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virtual void readContents(Array<uint8>& data) override;
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virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
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