More ray tracing changes
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@@ -81,6 +81,7 @@ class Graphics : public Gfx::Graphics {
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// Ray Tracing
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virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
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virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
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virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) override;
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virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
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