More ray tracing changes
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@@ -14,146 +14,25 @@ using namespace Seele::Vulkan;
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BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo)
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: graphics(graphics), material(createInfo.mesh->referencedMaterial->getHandle()) {
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matrix = {
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// createInfo.mesh->transform[0][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[0][2],
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// createInfo.mesh->transform[0][3], createInfo.mesh->transform[1][0], createInfo.mesh->transform[1][1],
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// createInfo.mesh->transform[1][2], createInfo.mesh->transform[1][3], createInfo.mesh->transform[2][0],
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// createInfo.mesh->transform[2][1], createInfo.mesh->transform[2][2], createInfo.mesh->transform[2][3],
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1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
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};
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VertexData* vertexData = createInfo.mesh->vertexData;
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MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
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Gfx::PShaderBuffer positionBuffer = vertexData->getPositionBuffer();
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Gfx::PIndexBuffer indexBuffer = vertexData->getIndexBuffer();
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VkTransformMatrixKHR matrix = {
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createInfo.mesh->transform[0][0], createInfo.mesh->transform[1][0], createInfo.mesh->transform[2][0],
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createInfo.mesh->transform[3][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[1][1],
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createInfo.mesh->transform[2][1], createInfo.mesh->transform[3][1], createInfo.mesh->transform[0][2],
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createInfo.mesh->transform[1][2], createInfo.mesh->transform[2][2], createInfo.mesh->transform[3][2],
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};
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VkBufferCreateInfo transformBufferInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = sizeof(VkTransformMatrixKHR),
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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};
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VmaAllocationCreateInfo transformAllocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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OBufferAllocation transformBuffer =
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new BufferAllocation(graphics, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
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transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR), &matrix);
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vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4);
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indexOffset = meshData.firstIndex * sizeof(uint32);
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primitiveCount = meshData.numIndices / 3;
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VkDeviceOrHostAddressConstKHR vertexDataAddress = {
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.deviceAddress =
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positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4),
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};
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VkDeviceOrHostAddressConstKHR indexDataAddress = {
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.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + meshData.firstIndex * sizeof(uint32),
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};
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VkDeviceOrHostAddressConstKHR transformDataAddress = {
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.deviceAddress = transformBuffer->deviceAddress,
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};
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VkAccelerationStructureGeometryKHR geometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.pNext = nullptr,
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.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
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.geometry =
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{
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.triangles =
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{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
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.pNext = nullptr,
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.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
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.vertexData = vertexDataAddress,
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.vertexStride = sizeof(Vector),
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.maxVertex = static_cast<uint32_t>(createInfo.mesh->vertexCount),
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.indexType = VK_INDEX_TYPE_UINT32,
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.indexData = indexDataAddress,
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.transformData = transformDataAddress,
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},
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},
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.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
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};
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VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.pNext = nullptr,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
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.geometryCount = 1,
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.pGeometries = &geometry,
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};
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const uint32 primitiveCount = meshData.numIndices / 3;
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VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
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.pNext = nullptr,
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};
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vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
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&primitiveCount, &buildSizesInfo);
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VkBufferCreateInfo bufferInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = buildSizesInfo.accelerationStructureSize,
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.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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};
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VmaAllocationCreateInfo bufferAllocInfo = {
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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buffer = new BufferAllocation(graphics, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
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VkAccelerationStructureCreateInfoKHR blasInfo = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
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.pNext = nullptr,
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.createFlags = 0,
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.buffer = buffer->buffer,
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.offset = 0,
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.size = buildSizesInfo.accelerationStructureSize,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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};
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VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &blasInfo, nullptr, &handle));
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VkBufferCreateInfo scratchInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = buildSizesInfo.buildScratchSize,
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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};
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VmaAllocationCreateInfo scratchAllocInfo = {
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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OBufferAllocation scratchAlloc =
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new BufferAllocation(graphics, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
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graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
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structureBuildGeometry.dstAccelerationStructure = handle;
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structureBuildGeometry.scratchData.deviceAddress = scratchAlloc->deviceAddress;
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VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
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.primitiveCount = primitiveCount,
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.primitiveOffset = 0,
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.firstVertex = 0,
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.transformOffset = 0,
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};
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Array<VkAccelerationStructureBuildRangeInfoKHR*> ranges = {&buildRangeInfo};
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PCommand cmd = graphics->getGraphicsCommands()->getCommands();
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vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
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scratchAlloc->bind();
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buffer->bind();
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transformBuffer->bind();
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cmd->bindResource(PBufferAllocation(transformBuffer));
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cmd->bindResource(PBufferAllocation(buffer));
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cmd->bindResource(PBufferAllocation(scratchAlloc));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(transformBuffer));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchAlloc));
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// todo: compact
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}
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BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) : graphics(graphics) {
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Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
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for (uint32 i = 0; i < instances.size(); ++i) {
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auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
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@@ -174,28 +53,28 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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createInfo.instances[i].transformMatrix[2][2],
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createInfo.instances[i].transformMatrix[3][2],
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},
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.instanceCustomIndex = i,
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.instanceCustomIndex = 0,
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.mask = 0xff,
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.instanceShaderBindingTableRecordOffset = i,
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.instanceShaderBindingTableRecordOffset = 0,
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.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
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.accelerationStructureReference = blas->getDeviceAddress(),
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};
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}
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instanceAllocation = new BufferAllocation(
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graphics, "ASInstances",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
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.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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instanceAllocation = new BufferAllocation(graphics, "ASInstances",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
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.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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instanceAllocation->updateContents(0, sizeof(VkAccelerationStructureInstanceKHR) * instances.size(), instances.data());
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VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
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.deviceAddress = instanceAllocation->deviceAddress,
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};
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@@ -203,7 +82,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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VkAccelerationStructureGeometryKHR geometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.pNext = nullptr,
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.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
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.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
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.geometry = {.instances =
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{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
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@@ -216,7 +95,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.pNext = nullptr,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
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.geometryCount = 1,
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.pGeometries = &geometry,
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@@ -294,18 +173,33 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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auto cmd = graphics->getGraphicsCommands()->getCommands();
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vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
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scratchBuffer->bind();
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cmd->bindResource(PBufferAllocation(scratchBuffer));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
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buffer->bind();
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cmd->bindResource(PBufferAllocation(buffer));
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instanceAllocation->bind();
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cmd->bindResource(PBufferAllocation(instanceAllocation));
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}
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TopLevelAS::~TopLevelAS() {}
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TopLevelAS::~TopLevelAS() {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(instanceAllocation));
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}
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RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
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OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
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Gfx::PPipelineLayout layout)
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OBufferAllocation callable, uint64 callableStride, Gfx::PPipelineLayout layout)
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: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
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hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride) {}
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hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride), callable(std::move(callable)),
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callableStride(callableStride) {}
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RayTracingPipeline::~RayTracingPipeline() {}
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RayTracingPipeline::~RayTracingPipeline() {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(rayGen));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(hit));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(miss));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(callable));
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}
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void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
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