Basic renderhierarchy async updates
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@@ -33,7 +33,7 @@ DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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struct BasePassData
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{
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const Array<StaticMeshBatch> staticDrawList;
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Array<StaticMeshBatch> staticDrawList;
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};
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class BasePass : public RenderPass<BasePassData>
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{
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@@ -32,7 +32,7 @@ DECLARE_REF(CameraActor)
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DECLARE_REF(CameraComponent)
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struct DepthPrepassData
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{
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const Array<StaticMeshBatch> staticDrawList;
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Array<StaticMeshBatch> staticDrawList;
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};
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class DepthPrepass : public RenderPass<DepthPrepassData>
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{
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@@ -11,7 +11,7 @@ DECLARE_REF(Scene)
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DECLARE_REF(Viewport)
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struct LightCullingPassData
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{
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const LightEnv lightEnv;
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LightEnv lightEnv;
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};
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class LightCullingPass : public RenderPass<LightCullingPassData>
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{
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