Basic renderhierarchy async updates

This commit is contained in:
Dynamitos
2021-10-05 12:24:41 +02:00
parent 5dfc8300c5
commit a6f784e6a1
11 changed files with 123 additions and 24 deletions
+2 -2
View File
@@ -45,11 +45,11 @@ public:
void addPrimitiveComponent(PPrimitiveComponent comp);
const Array<PPrimitiveComponent>& getPrimitives() const { return primitives; }
const Array<MeshBatch>& getStaticMeshes() const { return staticMeshes; }
const Array<StaticMeshBatch>& getStaticMeshes() const { return staticMeshes; }
const LightEnv& getLightBuffer() const { return lightEnv; }
UPSceneUpdater& getSceneUpdater() { return updater; }
private:
Array<MeshBatch> staticMeshes;
Array<StaticMeshBatch> staticMeshes;
Array<PActor> rootActors;
Array<PPrimitiveComponent> primitives;
LightEnv lightEnv;