Increasing shadowmap resolution
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@@ -168,7 +168,7 @@ void ShadowPass::endFrame() {}
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void ShadowPass::publishOutputs() {
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shadowViewport = graphics->createViewport(nullptr, ViewportCreateInfo{.dimensions =
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{
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.size = {2048, 2048},
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.size = {8192, 8192},
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.offset = {0, 0},
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},
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.fieldOfView = 0,
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