Increasing shadowmap resolution
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@@ -95,8 +95,8 @@ void LightEnvironment::addDirectionalLight(const Component::DirectionalLight& di
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if (shadowMaps.size() < dirs.size()) {
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shadowMaps.add(graphics->createTexture2D(TextureCreateInfo{
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.format = Gfx::SE_FORMAT_D32_SFLOAT,
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.width = 2048,
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.height = 2048,
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.width = 8192,
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.height = 8192,
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.elements = (uint32)dirs.size(),
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.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
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.name = "ShadowMap",
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