Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+13 -23
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@@ -1,54 +1,46 @@
#include "AssetImporter.h"
#include "FontLoader.h"
#include "TextureLoader.h"
#include "Graphics/Graphics.h"
#include "MaterialLoader.h"
#include "MeshLoader.h"
#include "Graphics/Graphics.h"
#include "TextureLoader.h"
using namespace Seele;
void AssetImporter::importMesh(MeshImportArgs args)
{
if (get().registry->getOrCreateFolder(args.importPath)->meshes.contains(args.filePath.stem().string()))
{
void AssetImporter::importMesh(MeshImportArgs args) {
if (get().registry->getOrCreateFolder(args.importPath)->meshes.contains(args.filePath.stem().string())) {
// skip importing duplicates
return;
}
get().meshLoader->importAsset(args);
}
void AssetImporter::importTexture(TextureImportArgs args)
{
if (get().registry->getOrCreateFolder(args.importPath)->textures.contains(args.filePath.stem().string()))
{
void AssetImporter::importTexture(TextureImportArgs args) {
if (get().registry->getOrCreateFolder(args.importPath)->textures.contains(args.filePath.stem().string())) {
// skip importing duplicates
return;
}
get().textureLoader->importAsset(args);
}
void AssetImporter::importFont(FontImportArgs args)
{
if (get().registry->getOrCreateFolder(args.importPath)->fonts.contains(args.filePath.stem().string()))
{
void AssetImporter::importFont(FontImportArgs args) {
if (get().registry->getOrCreateFolder(args.importPath)->fonts.contains(args.filePath.stem().string())) {
// skip importing duplicates
return;
}
get().fontLoader->importAsset(args);
}
void AssetImporter::importMaterial(MaterialImportArgs args)
{
if (get().registry->getOrCreateFolder(args.importPath)->materials.contains(args.filePath.stem().string()))
{
void AssetImporter::importMaterial(MaterialImportArgs args) {
if (get().registry->getOrCreateFolder(args.importPath)->materials.contains(args.filePath.stem().string())) {
// skip importing duplicates
return;
}
get().materialLoader->importAsset(args);
}
void AssetImporter::init(Gfx::PGraphics graphics)
{
void AssetImporter::init(Gfx::PGraphics graphics) {
get().registry = AssetRegistry::getInstance();
get().meshLoader = new MeshLoader(graphics);
get().textureLoader = new TextureLoader(graphics);
@@ -56,9 +48,7 @@ void AssetImporter::init(Gfx::PGraphics graphics)
get().fontLoader = new FontLoader(graphics);
}
AssetImporter& AssetImporter::get()
{
AssetImporter& AssetImporter::get() {
static AssetImporter instance;
return instance;
}
+7 -7
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@@ -1,22 +1,22 @@
#pragma once
#include "MinimalEngine.h"
#include "Asset/AssetRegistry.h"
#include "MinimalEngine.h"
namespace Seele
{
namespace Seele {
DECLARE_REF(TextureLoader)
DECLARE_REF(FontLoader)
DECLARE_REF(MeshLoader)
DECLARE_REF(MaterialLoader)
class AssetImporter
{
public:
class AssetImporter {
public:
static void importMesh(struct MeshImportArgs args);
static void importTexture(struct TextureImportArgs args);
static void importFont(struct FontImportArgs args);
static void importMaterial(struct MaterialImportArgs args);
static void init(Gfx::PGraphics graphics);
private:
private:
static AssetImporter& get();
UPTextureLoader textureLoader;
UPFontLoader fontLoader;
+14 -22
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@@ -1,28 +1,23 @@
#include "FontLoader.h"
#include "Graphics/Graphics.h"
#include "Asset/FontAsset.h"
#include "Asset/AssetRegistry.h"
#include "Asset/FontAsset.h"
#include "Graphics/Graphics.h"
#include "Graphics/Resources.h"
#include "Graphics/Texture.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include <iostream>
#include <fstream>
#include <iostream>
using namespace Seele;
FontLoader::FontLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
}
FontLoader::FontLoader(Gfx::PGraphics graphics) : graphics(graphics) {}
FontLoader::~FontLoader()
{
}
FontLoader::~FontLoader() {}
void FontLoader::importAsset(FontImportArgs args)
{
void FontLoader::importAsset(FontImportArgs args) {
std::filesystem::path assetPath = args.filePath.filename();
assetPath.replace_extension("asset");
OFontAsset asset = new FontAsset(args.importPath, assetPath.stem().string());
@@ -36,8 +31,7 @@ void FontLoader::importAsset(FontImportArgs args)
// in case of the space character there is no bitmap
// so we create a single pixel empty texture
uint8 transparentPixel = 0;
void FontLoader::import(FontImportArgs args, PFontAsset asset)
{
void FontLoader::import(FontImportArgs args, PFontAsset asset) {
FT_Library ft;
FT_Error error = FT_Init_FreeType(&ft);
assert(!error);
@@ -46,10 +40,8 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
assert(!error);
FT_Set_Pixel_Sizes(face, 0, 48);
Array<Gfx::OTexture2D> usedTextures;
for(uint32 c = 0; c < 256; ++c)
{
if(FT_Load_Char(face, c, FT_LOAD_RENDER))
{
for (uint32 c = 0; c < 256; ++c) {
if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
std::cout << "error loading " << (char)c << std::endl;
continue;
}
@@ -63,8 +55,7 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
imageData.height = face->glyph->bitmap.rows;
imageData.sourceData.data = face->glyph->bitmap.buffer;
imageData.sourceData.size = imageData.width * imageData.height;
if(imageData.width == 0 || imageData.height == 0)
{
if (imageData.width == 0 || imageData.height == 0) {
glyph.size.x = 1;
glyph.size.y = 1;
glyph.bearing.x = 0;
@@ -81,7 +72,8 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
FT_Done_FreeType(ft);
asset->setUsedTextures(std::move(usedTextures));
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
auto stream = AssetRegistry::createWriteStream(
(std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, FontAsset::IDENTIFIER);
+8 -9
View File
@@ -1,24 +1,23 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "MinimalEngine.h"
#include <filesystem>
namespace Seele
{
namespace Seele {
DECLARE_REF(FontAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct FontImportArgs
{
struct FontImportArgs {
std::filesystem::path filePath;
std::string importPath;
};
class FontLoader
{
public:
class FontLoader {
public:
FontLoader(Gfx::PGraphics graphic);
~FontLoader();
void importAsset(FontImportArgs args);
private:
private:
void import(FontImportArgs args, PFontAsset asset);
Gfx::PGraphics graphics;
};
+77 -113
View File
@@ -1,37 +1,35 @@
#include "MaterialLoader.h"
#include "Asset/AssetRegistry.h"
#include "Asset/MaterialAsset.h"
#include "Asset/TextureAsset.h"
#include "Graphics/Graphics.h"
#include "Graphics/Shader.h"
#include "Asset/MaterialAsset.h"
#include "Asset/AssetRegistry.h"
#include "Material/Material.h"
#include "Window/WindowManager.h"
#include "Material/ShaderExpression.h"
#include "Asset/TextureAsset.h"
#include <nlohmann/json.hpp>
#include "Window/WindowManager.h"
#include <fmt/core.h>
#include <iostream>
#include <fstream>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace Seele;
using json = nlohmann::json;
MaterialLoader::MaterialLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
MaterialLoader::MaterialLoader(Gfx::PGraphics graphics) : graphics(graphics) {
OMaterialAsset placeholderAsset = new MaterialAsset();
import(MaterialImportArgs{
.filePath = std::filesystem::absolute("./shaders/Placeholder.json"),
.importPath = "",
}, placeholderAsset);
import(
MaterialImportArgs{
.filePath = std::filesystem::absolute("./shaders/Placeholder.json"),
.importPath = "",
},
placeholderAsset);
AssetRegistry::get().assetRoot->materials[""] = std::move(placeholderAsset);
}
MaterialLoader::~MaterialLoader()
{
}
MaterialLoader::~MaterialLoader() {}
void MaterialLoader::importAsset(MaterialImportArgs args)
{
void MaterialLoader::importAsset(MaterialImportArgs args) {
std::filesystem::path assetPath = args.filePath.filename();
assetPath.replace_extension("asset");
OMaterialAsset asset = new MaterialAsset(args.importPath, assetPath.stem().string());
@@ -41,14 +39,13 @@ void MaterialLoader::importAsset(MaterialImportArgs args)
import(args, ref);
}
void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
{
void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset) {
auto jsonstream = std::ifstream(args.filePath.c_str());
json j;
jsonstream >> j;
std::string materialName = j["name"].get<std::string>() + "Material";
Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout("pMaterial");
//Shader file needs to conform to the slang standard, which prohibits _
// Shader file needs to conform to the slang standard, which prohibits _
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end());
@@ -59,22 +56,21 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
uint32 key = 0;
uint32 auxKey = 0;
Array<std::string> parameters;
for(auto& param : j["params"].items())
{
for (auto& param : j["params"].items()) {
std::string type = param.value()["type"].get<std::string>();
auto defaultValue = param.value().find("default");
// TODO: ALIGNMENT RULES
if(type.compare("float") == 0)
{
if (type.compare("float") == 0) {
float defaultData = 0.f;
if (defaultValue != param.value().end())
{
if (defaultValue != param.value().end()) {
defaultData = std::stof(defaultValue.value().get<std::string>());
}
OFloatParameter p = new FloatParameter(param.key(), defaultData, uniformBufferOffset, uniformBinding);
if(uniformBinding == -1)
{
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
if (uniformBinding == -1) {
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
uniformBinding = bindingCounter++;
}
uniformBufferOffset += 4;
@@ -82,93 +78,85 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
expressions.add(std::move(p));
}
// TODO: ALIGNMENT RULES
else if(type.compare("float3") == 0)
{
else if (type.compare("float3") == 0) {
Vector defaultData = Vector(0, 0, 0);
if (defaultValue != param.value().end())
{
if (defaultValue != param.value().end()) {
defaultData = parseVector(defaultValue.value().get<std::string>().c_str());
}
OVectorParameter p = new VectorParameter(param.key(), defaultData, uniformBufferOffset, uniformBinding);
if(uniformBinding == -1)
{
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
if (uniformBinding == -1) {
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
uniformBinding = bindingCounter++;
}
uniformBufferOffset += 16;
parameters.add(p->key);
parameters.add(p->key);
expressions.add(std::move(p));
}
else if(type.compare("Texture2D") == 0)
{
} else if (type.compare("Texture2D") == 0) {
PTextureAsset texture;
if(defaultValue != param.value().end())
{
if (defaultValue != param.value().end()) {
std::string defaultString = defaultValue.value().get<std::string>();
auto slashPos = defaultString.rfind("/");
std::string folder = "";
if (slashPos != std::string::npos)
{
if (slashPos != std::string::npos) {
folder = defaultString.substr(0, slashPos - 1);
defaultString = defaultString.substr(slashPos, defaultString.length());
}
texture = AssetRegistry::findTexture(folder, defaultString);
}
if(texture == nullptr)
{
if (texture == nullptr) {
texture = AssetRegistry::findTexture("", ""); // this will return placeholder texture
}
OTextureParameter p = new TextureParameter(param.key(), texture, bindingCounter);
layout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, });
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter++,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
parameters.add(p->key);
expressions.add(std::move(p));
}
else if(type.compare("Sampler") == 0)
{
} else if (type.compare("Sampler") == 0) {
OSamplerParameter p = new SamplerParameter(param.key(), graphics->createSampler({}), bindingCounter);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter++,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
parameters.add(p->key);
expressions.add(std::move(p));
}
else if (type.compare("Sampler2D") == 0)
{
} else if (type.compare("Sampler2D") == 0) {
PTextureAsset texture;
if (defaultValue != param.value().end())
{
if (defaultValue != param.value().end()) {
std::string defaultString = defaultValue.value().get<std::string>();
auto slashPos = defaultString.rfind("/");
std::string folder = "";
if (slashPos != std::string::npos)
{
if (slashPos != std::string::npos) {
folder = defaultString.substr(0, slashPos - 1);
defaultString = defaultString.substr(slashPos, defaultString.length());
}
texture = AssetRegistry::findTexture(folder, defaultString);
}
if (texture == nullptr)
{
if (texture == nullptr) {
texture = AssetRegistry::findTexture("", ""); // this will return placeholder texture
}
OCombinedTextureParameter p = new CombinedTextureParameter(param.key(), texture, graphics->createSampler({}), bindingCounter);
layout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER, });
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter++,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
parameters.add(p->key);
expressions.add(std::move(p));
}
else
{
} else {
std::cout << "Error unsupported parameter type" << std::endl;
}
}
uint32 uniformDataSize = uniformBufferOffset;
auto referenceExpression = [&parameters, &auxKey, &expressions](json obj) -> std::string
{
if(obj.is_string())
{
auto referenceExpression = [&parameters, &auxKey, &expressions](json obj) -> std::string {
if (obj.is_string()) {
std::string str = obj.get<std::string>();
if (parameters.find(str) != parameters.end())
{
if (parameters.find(str) != parameters.end()) {
return str;
}
OConstantExpression c = new ConstantExpression(str, ExpressionType::UNKNOWN);
@@ -176,28 +164,23 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
c->key = name;
expressions.add(std::move(c));
return name;
}
else
{
} else {
return fmt::format("{0}", obj.get<uint32>());
}
};
MaterialNode mat;
for(auto& param : j["code"].items())
{
for (auto& param : j["code"].items()) {
auto& obj = param.value();
std::string exp = obj["exp"].get<std::string>();
if (exp.compare("Const") == 0)
{
if (exp.compare("Const") == 0) {
OConstantExpression p = new ConstantExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
p->expr = obj["value"];
expressions.add(std::move(p));
}
if(exp.compare("Add") == 0)
{
if (exp.compare("Add") == 0) {
OAddExpression p = new AddExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
@@ -205,8 +188,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
expressions.add(std::move(p));
}
if(exp.compare("Sub") == 0)
{
if (exp.compare("Sub") == 0) {
OSubExpression p = new SubExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
@@ -214,8 +196,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
expressions.add(std::move(p));
}
if(exp.compare("Mul") == 0)
{
if (exp.compare("Mul") == 0) {
OMulExpression p = new MulExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
@@ -223,63 +204,49 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
expressions.add(std::move(p));
}
if(exp.compare("Swizzle") == 0)
{
if (exp.compare("Swizzle") == 0) {
OSwizzleExpression p = new SwizzleExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
p->inputs["target"].source = referenceExpression(obj["target"]);
int32 i = 0;
for(auto& c : obj["comp"].items())
{
for (auto& c : obj["comp"].items()) {
p->comp[i++] = c.value().get<uint32>();
}
expressions.add(std::move(p));
}
if(exp.compare("Sample") == 0)
{
if (exp.compare("Sample") == 0) {
OSampleExpression p = new SampleExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
if (obj.contains("texture"))
{
if (obj.contains("texture")) {
p->inputs["texture"].source = referenceExpression(obj["texture"]);
}
p->inputs["sampler"].source = referenceExpression(obj["sampler"]);
p->inputs["coords"].source = referenceExpression(obj["coords"]);
expressions.add(std::move(p));
}
if(exp.compare("BRDF") == 0)
{
if (exp.compare("BRDF") == 0) {
mat.profile = obj["profile"].get<std::string>();
for(auto& val : obj["values"].items())
{
for (auto& val : obj["values"].items()) {
mat.variables[val.key()] = referenceExpression(val.value());
}
}
}
layout->create();
asset->material = new Material(
graphics,
std::move(layout),
uniformDataSize,
uniformBinding,
materialName,
std::move(expressions),
std::move(parameters),
std::move(mat)
);
asset->material = new Material(graphics, std::move(layout), uniformDataSize, uniformBinding, materialName, std::move(expressions),
std::move(parameters), std::move(mat));
asset->material->compile();
graphics->getShaderCompiler()->registerMaterial(asset->material);
asset->setStatus(Asset::Status::Ready);
if (asset->getName().empty())
{
if (asset->getName().empty()) {
return;
}
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->folderPath) / asset->getName()).string().append(".asset"), std::ios::binary);
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->folderPath) / asset->getName()).string().append(".asset"),
std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, MaterialAsset::IDENTIFIER);
@@ -290,7 +257,4 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
////co_return;
}
PMaterialAsset MaterialLoader::getPlaceHolderMaterial()
{
return placeholderMaterial;
}
PMaterialAsset MaterialLoader::getPlaceHolderMaterial() { return placeholderMaterial; }
+8 -9
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@@ -1,25 +1,24 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "MinimalEngine.h"
#include <filesystem>
namespace Seele
{
namespace Seele {
DECLARE_REF(MaterialAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct MaterialImportArgs
{
struct MaterialImportArgs {
std::filesystem::path filePath;
std::string importPath;
};
class MaterialLoader
{
public:
class MaterialLoader {
public:
MaterialLoader(Gfx::PGraphics graphic);
~MaterialLoader();
void importAsset(MaterialImportArgs args);
PMaterialAsset getPlaceHolderMaterial();
private:
private:
void import(MaterialImportArgs args, PMaterialAsset asset);
Gfx::PGraphics graphics;
PMaterialAsset placeholderMaterial;
+235 -314
View File
@@ -1,37 +1,32 @@
#include "MeshLoader.h"
#include "Graphics/Graphics.h"
#include "Asset/MeshAsset.h"
#include "Graphics/Mesh.h"
#include "Graphics/StaticMeshVertexData.h"
#include "Asset/AssetImporter.h"
#include "Asset/MaterialAsset.h"
#include "Asset/MeshAsset.h"
#include "Graphics/Graphics.h"
#include "Graphics/Mesh.h"
#include "Graphics/Shader.h"
#include <set>
#include "Graphics/StaticMeshVertexData.h"
#include <Asset/MaterialLoader.h>
#include <Asset/TextureLoader.h>
#include <assimp/Importer.hpp>
#include <assimp/config.h>
#include <assimp/material.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <fmt/core.h>
#include <fstream>
#include <iostream>
#include <set>
#include <stb_image_write.h>
#include <assimp/config.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/material.h>
#include <Asset/MaterialLoader.h>
#include <Asset/TextureLoader.h>
using namespace Seele;
MeshLoader::MeshLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
}
MeshLoader::MeshLoader(Gfx::PGraphics graphics) : graphics(graphics) {}
MeshLoader::~MeshLoader()
{
}
MeshLoader::~MeshLoader() {}
void MeshLoader::importAsset(MeshImportArgs args)
{
void MeshLoader::importAsset(MeshImportArgs args) {
std::filesystem::path assetPath = args.filePath.filename();
assetPath.replace_extension("asset");
OMeshAsset asset = new MeshAsset(args.importPath, assetPath.stem().string());
@@ -41,43 +36,31 @@ void MeshLoader::importAsset(MeshImportArgs args)
import(args, ref);
}
void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
{
for (uint32 i = 0; i < numPixels; ++i)
{
void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels) {
for (uint32 i = 0; i < numPixels; ++i) {
dst[i * 4 + 0] = src[i].r;
dst[i * 4 + 1] = src[i].g;
dst[i * 4 + 2] = src[i].b;
dst[i * 4 + 3] = src[i].a;
}
}
void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PTextureAsset>& textures)
{
for (uint32 i = 0; i < scene->mNumTextures; ++i)
{
void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PTextureAsset>& textures) {
for (uint32 i = 0; i < scene->mNumTextures; ++i) {
aiTexture* tex = scene->mTextures[i];
auto texPath = std::filesystem::path(tex->mFilename.C_Str());
if (std::filesystem::exists(texPath))
{
}
else if (std::filesystem::exists(meshDirectory / texPath))
{
if (std::filesystem::exists(texPath)) {
} else if (std::filesystem::exists(meshDirectory / texPath)) {
texPath = meshDirectory / texPath;
}
else
{
} else {
texPath = (meshDirectory / texPath).replace_extension("png");
if (tex->mHeight == 0)
{
if (tex->mHeight == 0) {
std::cout << "Dumping texture " << texPath << std::endl;
// already compressed, just dump it to the disk
std::ofstream file(texPath, std::ios::binary);
file.write((const char*)tex->pcData, tex->mWidth);
file.flush();
}
else
{
} else {
std::cout << "Writing extracted png " << texPath << std::endl;
// recompress data so that the TextureLoader can read it
unsigned char* texData = new unsigned char[tex->mWidth * tex->mHeight * 4];
@@ -90,7 +73,7 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
AssetImporter::importTexture(TextureImportArgs{
.filePath = texPath,
.importPath = importPath,
});
});
textures.add(AssetRegistry::findTexture(importPath, texPath.stem().string()));
}
}
@@ -111,18 +94,23 @@ constexpr const char* KEY_ROUGHNESS_TEXTURE = "tex_r";
constexpr const char* KEY_METALLIC_TEXTURE = "tex_m";
constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
{
for (uint32 m = 0; m < scene->mNumMaterials; ++m)
{
void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PMaterialInstanceAsset>& globalMaterials) {
for (uint32 m = 0; m < scene->mNumMaterials; ++m) {
aiMaterial* material = scene->mMaterials[m];
aiString texPath;
std::string materialName = fmt::format("M{0}{1}{2}", baseName, material->GetName().C_Str(), m);
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), ' '), materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), '('), materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), ')'), materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'),
materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'),
materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), ' '),
materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), '('),
materialName.end()); // dots break adding the .asset extension later
materialName.erase(std::remove(materialName.begin(), materialName.end(), ')'),
materialName.end()); // dots break adding the .asset extension later
Gfx::ODescriptorLayout materialLayout = graphics->createDescriptorLayout("pMaterial");
Array<OShaderExpression> expressions;
Array<std::string> parameters;
@@ -131,200 +119,183 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
});
size_t uniformSize = 0;
uint32 bindingCounter = 1;
auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index)
{
float scalar;
material->Get(matKey, type, index, scalar);
expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
uniformSize += sizeof(float);
parameters.add(paramKey);
};
auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index) {
float scalar;
material->Get(matKey, type, index, scalar);
expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
uniformSize += sizeof(float);
parameters.add(paramKey);
};
auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index)
{
aiColor3D color;
material->Get(matKey, type, index, color);
uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
uniformSize += sizeof(Vector);
parameters.add(paramKey);
};
auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index) {
aiColor3D color;
material->Get(matKey, type, index, color);
uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
uniformSize += sizeof(Vector);
parameters.add(paramKey);
};
auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result, StaticArray<int32, 4> extractMask = { 0, 1, 2, -1 })
{
aiString texPath;
aiTextureMapping mapping;
uint32 uvIndex = 0;
aiTextureMapMode mapMode = aiTextureMapMode_Clamp;
float blend = std::numeric_limits<float>::max();
aiTextureOp op;
if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, nullptr, nullptr, nullptr) != AI_SUCCESS)
{
std::cout << "fuck" << std::endl;
}
auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result,
StaticArray<int32, 4> extractMask = {0, 1, 2, -1}) {
aiString texPath;
aiTextureMapping mapping;
uint32 uvIndex = 0;
aiTextureMapMode mapMode = aiTextureMapMode_Clamp;
float blend = std::numeric_limits<float>::max();
aiTextureOp op;
if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, nullptr, nullptr, nullptr) != AI_SUCCESS) {
std::cout << "fuck" << std::endl;
}
std::string textureKey = fmt::format("{0}Texture{1}", paramKey, index);
auto texFilename = std::filesystem::path(texPath.C_Str());
PTextureAsset texture;
std::string textureKey = fmt::format("{0}Texture{1}", paramKey, index);
auto texFilename = std::filesystem::path(texPath.C_Str());
PTextureAsset texture;
if (texFilename.string()[0] == '*')
{
texture = textures[atoi(texFilename.string().substr(1).c_str())];
}
else if (std::filesystem::exists(texFilename))
{
AssetImporter::importTexture(TextureImportArgs{
if (texFilename.string()[0] == '*') {
texture = textures[atoi(texFilename.string().substr(1).c_str())];
} else if (std::filesystem::exists(texFilename)) {
AssetImporter::importTexture(TextureImportArgs{
.filePath = texFilename,
.importPath = importPath,
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
}
else if (std::filesystem::exists(meshDirectory / texFilename))
{
AssetImporter::importTexture(TextureImportArgs{
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
} else if (std::filesystem::exists(meshDirectory / texFilename)) {
AssetImporter::importTexture(TextureImportArgs{
.filePath = meshDirectory / texFilename,
.importPath = importPath,
.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
}
else if (std::filesystem::exists(meshDirectory.parent_path() / "textures" / texFilename))
{
AssetImporter::importTexture(TextureImportArgs{
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
} else if (std::filesystem::exists(meshDirectory.parent_path() / "textures" / texFilename)) {
AssetImporter::importTexture(TextureImportArgs{
.filePath = meshDirectory.parent_path() / "textures" / texFilename,
.importPath = importPath,
.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
}
else
{
std::cout << "couldnt find " << texPath.C_Str() << std::endl;
return;
}
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
parameters.add(textureKey);
bindingCounter++;
});
texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
} else {
std::cout << "couldnt find " << texPath.C_Str() << std::endl;
return;
}
expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
parameters.add(textureKey);
bindingCounter++;
std::string samplerKey = fmt::format("{0}Sampler{1}", paramKey, index);
SamplerCreateInfo samplerInfo = {};
switch (mapMode)
{
case aiTextureMapMode_Wrap:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
break;
case aiTextureMapMode_Clamp:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
break;
case aiTextureMapMode_Decal:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
break;
case aiTextureMapMode_Mirror:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
break;
}
expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
parameters.add(samplerKey);
bindingCounter++;
std::string samplerKey = fmt::format("{0}Sampler{1}", paramKey, index);
SamplerCreateInfo samplerInfo = {};
switch (mapMode) {
case aiTextureMapMode_Wrap:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
break;
case aiTextureMapMode_Clamp:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
break;
case aiTextureMapMode_Decal:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
break;
case aiTextureMapMode_Mirror:
samplerInfo.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
samplerInfo.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
samplerInfo.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
break;
}
expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = bindingCounter,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
});
parameters.add(samplerKey);
bindingCounter++;
std::string sampleKey = fmt::format("{0}Sample{1}", paramKey, index);
expressions.add(new SampleExpression());
expressions.back()->key = sampleKey;
expressions.back()->inputs["texture"].source = textureKey;
expressions.back()->inputs["sampler"].source = samplerKey;
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
std::string sampleKey = fmt::format("{0}Sample{1}", paramKey, index);
expressions.add(new SampleExpression());
expressions.back()->key = sampleKey;
expressions.back()->inputs["texture"].source = textureKey;
expressions.back()->inputs["sampler"].source = samplerKey;
expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
expressions.add(new SwizzleExpression(extractMask));
expressions.back()->key = colorExtract;
expressions.back()->inputs["target"].source = sampleKey;
//TODO: extract alpha, set opacity
std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
expressions.add(new SwizzleExpression(extractMask));
expressions.back()->key = colorExtract;
expressions.back()->inputs["target"].source = sampleKey;
// TODO: extract alpha, set opacity
if (blend == std::numeric_limits<float>::max())
{
result = colorExtract;
return;
}
std::string blendFactorKey = fmt::format("{0}BlendFactor{1}", paramKey, index);
expressions.add(new FloatParameter(blendFactorKey, blend, uniformSize, 0));
uniformSize += sizeof(float);
parameters.add(blendFactorKey);
if (blend == std::numeric_limits<float>::max()) {
result = colorExtract;
return;
}
std::string blendFactorKey = fmt::format("{0}BlendFactor{1}", paramKey, index);
expressions.add(new FloatParameter(blendFactorKey, blend, uniformSize, 0));
uniformSize += sizeof(float);
parameters.add(blendFactorKey);
std::string strengthKey = fmt::format("{0}Strength{1}", paramKey, index);
std::string strengthKey = fmt::format("{0}Strength{1}", paramKey, index);
expressions.add(new MulExpression());
expressions.back()->key = strengthKey;
expressions.back()->inputs["lhs"].source = colorExtract;
expressions.back()->inputs["rhs"].source = blendFactorKey;
std::string blendKey = fmt::format("{0}Blend{1}", paramKey, index);
switch (op) {
/** T = T1 * T2 */
case aiTextureOp_Multiply:
expressions.add(new MulExpression());
expressions.back()->key = strengthKey;
expressions.back()->inputs["lhs"].source = colorExtract;
expressions.back()->inputs["rhs"].source = blendFactorKey;
break;
std::string blendKey = fmt::format("{0}Blend{1}", paramKey, index);
switch (op) {
/** T = T1 * T2 */
case aiTextureOp_Multiply:
expressions.add(new MulExpression());
break;
/** T = T1 - T2 */
case aiTextureOp_Subtract:
expressions.add(new SubExpression());
break;
/** T = T1 - T2 */
case aiTextureOp_Subtract:
expressions.add(new SubExpression());
break;
/** T = T1 / T2 */
case aiTextureOp_Divide:
// expressions[blendKey] = new DivExpression();
throw std::logic_error("Not implemented");
/** T = T1 / T2 */
case aiTextureOp_Divide:
//expressions[blendKey] = new DivExpression();
throw std::logic_error("Not implemented");
/** T = (T1 + T2) - (T1 * T2) */
case aiTextureOp_SmoothAdd:
throw std::logic_error("Not implemented");
/** T = (T1 + T2) - (T1 * T2) */
case aiTextureOp_SmoothAdd:
throw std::logic_error("Not implemented");
/** T = T1 + (T2-0.5) */
case aiTextureOp_SignedAdd:
throw std::logic_error("Not implemented");
/** T = T1 + T2 */
case aiTextureOp_Add:
default:
expressions.add(new AddExpression());
break;
}
expressions.back()->key = blendKey;
expressions.back()->inputs["lhs"].source = result;
expressions.back()->inputs["rhs"].source = strengthKey;
/** T = T1 + (T2-0.5) */
case aiTextureOp_SignedAdd:
throw std::logic_error("Not implemented");
/** T = T1 + T2 */
case aiTextureOp_Add:
default:
expressions.add(new AddExpression());
break;
}
expressions.back()->key = blendKey;
expressions.back()->inputs["lhs"].source = result;
expressions.back()->inputs["rhs"].source = strengthKey;
result = blendKey;
};
result = blendKey;
};
// Diffuse
addVectorParameter(KEY_DIFFUSE_COLOR, AI_MATKEY_COLOR_DIFFUSE);
std::string outputDiffuse = KEY_DIFFUSE_COLOR;
uint32 numDiffuseTextures = material->GetTextureCount(aiTextureType_DIFFUSE);
for (uint32 i = 0; i < numDiffuseTextures; ++i)
{
for (uint32 i = 0; i < numDiffuseTextures; ++i) {
addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputDiffuse);
}
@@ -332,16 +303,14 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
std::string outputSpecular = KEY_SPECULAR_COLOR;
uint32 numSpecular = material->GetTextureCount(aiTextureType_SPECULAR);
for (uint32 i = 0; i < numSpecular; ++i)
{
for (uint32 i = 0; i < numSpecular; ++i) {
addTextureParameter(KEY_SPECULAR_TEXTURE, aiTextureType_SPECULAR, i, outputSpecular);
}
// Normal
std::string outputNormal = "";
uint32 numNormal = material->GetTextureCount(aiTextureType_NORMALS);
for (uint32 i = 0; i < numNormal; ++i)
{
for (uint32 i = 0; i < numNormal; ++i) {
addTextureParameter(KEY_NORMAL_TEXTURE, aiTextureType_NORMALS, i, outputNormal);
}
@@ -349,8 +318,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
std::string outputAmbient = KEY_AMBIENT_COLOR;
uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
for (uint32 i = 0; i < numAmbient; ++i)
{
for (uint32 i = 0; i < numAmbient; ++i) {
addTextureParameter(KEY_AMBIENT_TEXTURE, aiTextureType_AMBIENT, i, outputAmbient);
}
@@ -358,42 +326,36 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
addScalarParameter(KEY_SHININESS, AI_MATKEY_SHININESS);
std::string outputShininess = KEY_SHININESS;
uint32 numShiny = material->GetTextureCount(aiTextureType_SHININESS);
for (uint32 i = 0; i < numShiny; ++i)
{
addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, { 0, -1, -1, -1 });
for (uint32 i = 0; i < numShiny; ++i) {
addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, {0, -1, -1, -1});
}
// Roughness
addScalarParameter(KEY_ROUGHNESS, AI_MATKEY_ROUGHNESS_FACTOR);
std::string outputRoughness = KEY_ROUGHNESS;
uint32 numRoughness = material->GetTextureCount(aiTextureType_DIFFUSE_ROUGHNESS);
for (uint32 i = 0; i < numRoughness; ++i)
{
addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, { 0, -1, -1, -1 });
for (uint32 i = 0; i < numRoughness; ++i) {
addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, {0, -1, -1, -1});
}
// Metallic
addScalarParameter(KEY_METALLIC, AI_MATKEY_METALLIC_FACTOR);
std::string outputMetallic = KEY_METALLIC;
uint32 numMetallic = material->GetTextureCount(aiTextureType_METALNESS);
for (uint32 i = 0; i < numMetallic; ++i)
{
addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, { 0, -1, -1, -1 });
for (uint32 i = 0; i < numMetallic; ++i) {
addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, {0, -1, -1, -1});
}
// Ambient Occlusion
std::string outputAO = "";
uint32 numAO = material->GetTextureCount(aiTextureType_AMBIENT_OCCLUSION);
for (uint32 i = 0; i < numAO; ++i)
{
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, { 0, -1, -1, -1 });
for (uint32 i = 0; i < numAO; ++i) {
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, {0, -1, -1, -1});
}
MaterialNode brdf;
brdf.variables["baseColor"] = outputDiffuse;
if (!outputNormal.empty())
{
if (!outputNormal.empty()) {
expressions.add(new MulExpression());
expressions.back()->key = "NormalMul";
expressions.back()->inputs["lhs"].source = "2";
@@ -429,8 +391,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
brdf.profile = "CookTorrance";
brdf.variables["roughness"] = outputRoughness;
brdf.variables["metallic"] = outputMetallic;
if (!outputAO.empty())
{
if (!outputAO.empty()) {
brdf.variables["ambientOcclusion"] = outputAmbient;
}
break;
@@ -439,41 +400,32 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
materialLayout->create();
OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
baseMat->material = new Material(graphics,
std::move(materialLayout),
uniformSize, 0, materialName,
std::move(expressions),
std::move(parameters),
std::move(brdf)
);
baseMat->material = new Material(graphics, std::move(materialLayout), uniformSize, 0, materialName, std::move(expressions),
std::move(parameters), std::move(brdf));
baseMat->material->compile();
graphics->getShaderCompiler()->registerMaterial(baseMat->material);
globalMaterials[m] = baseMat->instantiate(InstantiationParameter{
.name = fmt::format("{0}_Inst_0", baseMat->getName()),
.folderPath = baseMat->getFolderPath(),
});
});
AssetRegistry::get().saveAsset(PMaterialAsset(baseMat), MaterialAsset::IDENTIFIER, baseMat->getFolderPath(), baseMat->getName());
AssetRegistry::get().registerMaterial(std::move(baseMat));
}
}
void findMeshRoots(aiNode* node, List<aiNode*>& meshNodes)
{
if (node->mNumMeshes > 0)
{
void findMeshRoots(aiNode* node, List<aiNode*>& meshNodes) {
if (node->mNumMeshes > 0) {
meshNodes.add(node);
return;
}
for (uint32 i = 0; i < node->mNumChildren; ++i)
{
for (uint32 i = 0; i < node->mNumChildren; ++i) {
findMeshRoots(node->mChildren[i], meshNodes);
}
}
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
{
for (int32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
{
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes,
Component::Collider& collider) {
for (int32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex) {
aiMesh* mesh = scene->mMeshes[meshIndex];
if (!(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE))
continue;
@@ -483,8 +435,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
// assume static mesh for now
Array<Vector> positions(mesh->mNumVertices);
StaticArray<Array<Vector2>, MAX_TEXCOORDS> texCoords;
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i].resize(mesh->mNumVertices);
}
Array<Vector> normals(mesh->mNumVertices);
@@ -493,45 +444,33 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
Array<Vector> colors(mesh->mNumVertices);
StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
for (int32 i = 0; i < mesh->mNumVertices; ++i)
{
for (int32 i = 0; i < mesh->mNumVertices; ++i) {
positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
for (size_t j = 0; j < MAX_TEXCOORDS; ++j)
{
if (mesh->HasTextureCoords(j))
{
for (size_t j = 0; j < MAX_TEXCOORDS; ++j) {
if (mesh->HasTextureCoords(j)) {
texCoords[j][i] = Vector2(mesh->mTextureCoords[j][i].x, mesh->mTextureCoords[j][i].y);
}
else
{
} else {
texCoords[j][i] = Vector2(0, 0);
}
}
normals[i] = Vector(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z);
if (mesh->HasTangentsAndBitangents())
{
if (mesh->HasTangentsAndBitangents()) {
tangents[i] = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
biTangents[i] = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
}
else
{
} else {
tangents[i] = Vector(0, 0, 1);
biTangents[i] = Vector(1, 0, 0);
}
if (mesh->HasVertexColors(0))
{
if (mesh->HasVertexColors(0)) {
colors[i] = Vector(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b);
}
else
{
} else {
colors[i] = Vector(1, 1, 1);
}
}
MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
vertexData->loadPositions(id, positions);
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
vertexData->loadTexCoords(id, i, texCoords[i]);
}
vertexData->loadNormals(id, normals);
@@ -540,8 +479,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
vertexData->loadColors(id, colors);
Array<uint32> indices(mesh->mNumFaces * 3);
for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
{
for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex) {
indices[faceIndex * 3 + 0] = mesh->mFaces[faceIndex].mIndices[0];
indices[faceIndex * 3 + 1] = mesh->mFaces[faceIndex].mIndices[1];
indices[faceIndex * 3 + 2] = mesh->mFaces[faceIndex].mIndices[2];
@@ -552,7 +490,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
Meshlet::build(positions, indices, meshlets);
vertexData->loadMesh(id, indices, meshlets);
//collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
// collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
globalMeshes[meshIndex] = new Mesh();
globalMeshes[meshIndex]->vertexData = vertexData;
@@ -564,42 +502,27 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
}
}
Matrix4 convertMatrix(aiMatrix4x4 matrix)
{
return Matrix4(
matrix.a1, matrix.b1, matrix.c1, matrix.d1,
matrix.a2, matrix.b2, matrix.c2, matrix.d2,
matrix.a3, matrix.b3, matrix.c3, matrix.d3,
matrix.a4, matrix.b4, matrix.c4, matrix.d4
);
Matrix4 convertMatrix(aiMatrix4x4 matrix) {
return Matrix4(matrix.a1, matrix.b1, matrix.c1, matrix.d1, matrix.a2, matrix.b2, matrix.c2, matrix.d2, matrix.a3, matrix.b3, matrix.c3,
matrix.d3, matrix.a4, matrix.b4, matrix.c4, matrix.d4);
}
aiMatrix4x4 loadNodeTransform(aiNode* node)
{
aiMatrix4x4 loadNodeTransform(aiNode* node) {
aiMatrix4x4 parent = aiMatrix4x4();
if (node->mParent != nullptr)
{
if (node->mParent != nullptr) {
parent = loadNodeTransform(node->mParent);
}
return node->mTransformation * parent;
}
void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
{
void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset) {
std::cout << "Starting to import " << args.filePath << std::endl;
meshAsset->setStatus(Asset::Status::Loading);
Assimp::Importer importer;
importer.ReadFile(args.filePath.string().c_str(), (uint32)(
aiProcess_JoinIdenticalVertices |
aiProcess_FlipUVs |
aiProcess_Triangulate |
aiProcess_SortByPType |
aiProcess_GenBoundingBoxes |
aiProcess_GenSmoothNormals |
aiProcess_ImproveCacheLocality |
aiProcess_GenUVCoords |
aiProcess_FindDegenerates));
importer.ReadFile(args.filePath.string().c_str(),
(uint32)(aiProcess_JoinIdenticalVertices | aiProcess_FlipUVs | aiProcess_Triangulate | aiProcess_SortByPType |
aiProcess_GenBoundingBoxes | aiProcess_GenSmoothNormals | aiProcess_ImproveCacheLocality |
aiProcess_GenUVCoords | aiProcess_FindDegenerates));
const aiScene* scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
std::cout << importer.GetErrorString() << std::endl;
@@ -616,12 +539,9 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
findMeshRoots(scene->mRootNode, meshNodes);
Array<OMesh> meshes;
for (auto meshNode : meshNodes)
{
for (uint32 i = 0; i < meshNode->mNumMeshes; ++i)
{
if (globalMeshes[meshNode->mMeshes[i]] == nullptr)
{
for (auto meshNode : meshNodes) {
for (uint32 i = 0; i < meshNode->mNumMeshes; ++i) {
if (globalMeshes[meshNode->mMeshes[i]] == nullptr) {
continue;
}
meshes.add(std::move(globalMeshes[meshNode->mMeshes[i]]));
@@ -631,7 +551,8 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
meshAsset->meshes = std::move(meshes);
meshAsset->physicsMesh = std::move(collider);
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
auto stream = AssetRegistry::createWriteStream(
(std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, MeshAsset::IDENTIFIER);
+16 -13
View File
@@ -1,35 +1,38 @@
#pragma once
#include "MinimalEngine.h"
#include "Component/Collider.h"
#include "Containers/List.h"
#include "Containers/Map.h"
#include "Component/Collider.h"
#include "MinimalEngine.h"
#include <filesystem>
struct aiScene;
struct aiTexel;
struct aiNode;
namespace Seele
{
namespace Seele {
DECLARE_REF(Mesh)
DECLARE_REF(MeshAsset)
DECLARE_REF(MaterialInstanceAsset)
DECLARE_REF(TextureAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct MeshImportArgs
{
struct MeshImportArgs {
std::filesystem::path filePath;
std::string importPath;
};
class MeshLoader
{
public:
class MeshLoader {
public:
MeshLoader(Gfx::PGraphics graphic);
~MeshLoader();
void importAsset(MeshImportArgs args);
private:
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PTextureAsset>& textures);
void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
private:
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PTextureAsset>& textures);
void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PMaterialInstanceAsset>& globalMaterials);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes,
Component::Collider& collider);
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
void import(MeshImportArgs args, PMeshAsset meshAsset);
+69 -72
View File
@@ -1,8 +1,9 @@
#include "TextureLoader.h"
#include "Asset/AssetRegistry.h"
#include "Asset/TextureAsset.h"
#include "Graphics/Graphics.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/Vulkan/Enums.h"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wsign-compare"
#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
@@ -17,28 +18,25 @@
using namespace Seele;
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
TextureLoader::TextureLoader(Gfx::PGraphics graphics) : graphics(graphics) {
OTextureAsset placeholder = new TextureAsset();
placeholderAsset = placeholder;
import(TextureImportArgs{
.filePath = std::filesystem::absolute("textures/placeholder.png"),
.importPath = "",
}, placeholderAsset);
import(
TextureImportArgs{
.filePath = std::filesystem::absolute("textures/placeholder.png"),
.importPath = "",
},
placeholderAsset);
AssetRegistry::get().assetRoot->textures[""] = std::move(placeholder);
}
TextureLoader::~TextureLoader()
{
}
TextureLoader::~TextureLoader() {}
void TextureLoader::importAsset(TextureImportArgs args)
{
void TextureLoader::importAsset(TextureImportArgs args) {
std::string str = args.filePath.filename().string();
auto pos = str.rfind(".");
str.replace(str.begin() + pos, str.end(), "");
OTextureAsset asset = new TextureAsset(args.importPath, str);
PTextureAsset ref = asset;
asset->setStatus(Asset::Status::Loading);
@@ -46,25 +44,26 @@ void TextureLoader::importAsset(TextureImportArgs args)
import(args, ref);
}
PTextureAsset TextureLoader::getPlaceholderTexture()
{
return placeholderAsset;
}
PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset; }
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
#define KTX_ASSERT(x) \
{ \
auto error = x; \
if (error != KTX_SUCCESS) { \
std::cout << ktxErrorString(error) << std::endl; \
abort(); \
} \
}
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
{
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
// manually transcode ktx textures using toktx
if (args.filePath.extension().compare("ktx") != 0)
{
if (args.filePath.extension().compare("ktx") != 0) {
auto ktxFile = args.filePath;
ktxFile.replace_extension("ktx");
std::stringstream ss;
ss << "toktx --encode etc1s ";
if (args.type == TextureImportType::TEXTURE_NORMAL)
{
//ss << "--normal_mode ";
if (args.type == TextureImportType::TEXTURE_NORMAL) {
// ss << "--normal_mode ";
}
ss << ktxFile << " " << args.filePath;
system(ss.str().c_str());
@@ -72,31 +71,30 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
}
ktxTexture2* ktxHandle;
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**) & ktxHandle));
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**)&ktxHandle));
//int totalWidth = 0, totalHeight = 0, n = 0;
//unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
//ktxTexture2* kTexture = nullptr;
//VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
//ktxTextureCreateInfo createInfo = {
// .vkFormat = (uint32)format,
// .baseDepth = 1,
// .numLevels = 1,
// .numLayers = 1,
// .isArray = false,
// .generateMipmaps = false,
//};
// int totalWidth = 0, totalHeight = 0, n = 0;
// unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
// ktxTexture2* kTexture = nullptr;
// VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
// ktxTextureCreateInfo createInfo = {
// .vkFormat = (uint32)format,
// .baseDepth = 1,
// .numLevels = 1,
// .numLayers = 1,
// .isArray = false,
// .generateMipmaps = false,
// };
//
//if (args.type == TextureImportType::TEXTURE_CUBEMAP)
// if (args.type == TextureImportType::TEXTURE_CUBEMAP)
//{
// uint32 faceWidth = totalWidth / 4;
// // uint32 faceHeight = totalHeight / 3;
// // Cube map
// createInfo.baseWidth = totalWidth / 4;
// createInfo.baseHeight = totalHeight / 3;
// createInfo.numFaces = 6;
// createInfo.numDimensions = 2;
// uint32 faceWidth = totalWidth / 4;
// // uint32 faceHeight = totalHeight / 3;
// // Cube map
// createInfo.baseWidth = totalWidth / 4;
// createInfo.baseHeight = totalHeight / 3;
// createInfo.numFaces = 6;
// createInfo.numDimensions = 2;
// KTX_ASSERT(ktxTexture2_Create(&createInfo,
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
@@ -124,7 +122,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
// loadCubeFace(1, 1, 4); // +Z
// loadCubeFace(3, 1, 5); // -Z
//}
//else
// else
//{
// createInfo.baseWidth = totalWidth;
// createInfo.baseHeight = totalHeight;
@@ -138,34 +136,33 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
//}
//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
// ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
//ktxBasisParams basisParams = {
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
//};
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
// ktxBasisParams basisParams = {
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
// };
// KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
// KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
//char writer[100];
//snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
//ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
// (ktx_uint32_t)strlen(writer) + 1,
// writer);
// char writer[100];
// snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
// ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
// (ktx_uint32_t)strlen(writer) + 1,
// writer);
//uint8* texData;
//size_t texSize;
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
// uint8* texData;
// size_t texSize;
// KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
//
//stbi_image_free(data);
// stbi_image_free(data);
if (textureAsset->getName().empty())
{
if (textureAsset->getName().empty()) {
return;
}
+9 -11
View File
@@ -1,36 +1,34 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "Graphics/Enums.h"
#include "MinimalEngine.h"
#include <filesystem>
namespace Seele
{
namespace Seele {
DECLARE_REF(TextureAsset)
DECLARE_NAME_REF(Gfx, Graphics)
DECLARE_NAME_REF(Gfx, Texture2D)
enum class TextureImportType
{
enum class TextureImportType {
TEXTURE_2D,
TEXTURE_NORMAL,
TEXTURE_CUBEMAP,
};
struct TextureImportArgs
{
struct TextureImportArgs {
std::filesystem::path filePath;
std::string importPath;
TextureImportType type = TextureImportType::TEXTURE_2D;
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
uint32 numChannels = 4;
};
class TextureLoader
{
public:
class TextureLoader {
public:
TextureLoader(Gfx::PGraphics graphic);
~TextureLoader();
void importAsset(TextureImportArgs args);
PTextureAsset getPlaceholderTexture();
private:
private:
void import(TextureImportArgs args, PTextureAsset asset);
Gfx::PGraphics graphics;
PTextureAsset placeholderAsset;