Lighting still looks horrible, but whatever for now
This commit is contained in:
+104
-98
@@ -94,12 +94,18 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
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constexpr const char* KEY_DIFFUSE_COLOR = "k_d";
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constexpr const char* KEY_SPECULAR_COLOR = "k_s";
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constexpr const char* KEY_AMBIENT_COLOR = "k_a";
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constexpr const char* KEY_NORMAL = "n";
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constexpr const char* KEY_SHININESS = "k_shiny";
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constexpr const char* KEY_ROUGHNESS = "k_r";
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constexpr const char* KEY_METALLIC = "k_m";
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constexpr const char* KEY_DIFFUSE_TEXTURE = "tex_d";
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constexpr const char* KEY_SPECULAR_TEXTURE = "tex_s";
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constexpr const char* KEY_AMBIENT_TEXTURE = "tex_a";
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constexpr const char* KEY_NORMAL_TEXTURE = "tex_n";
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constexpr const char* KEY_SHININESS_TEXTURE = "tex_shiny";
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constexpr const char* KEY_ROUGHNESS_TEXTURE = "tex_r";
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constexpr const char* KEY_METALLIC_TEXTURE = "tex_m";
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constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
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void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
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{
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@@ -125,18 +131,26 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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size_t uniformSize = 0;
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uint32 bindingCounter = 1;
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auto addScalarParameter = [&](std::string paramKey, const char* matKey, int type, int index)
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{
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float scalar;
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material->Get(matKey, type, index, scalar);
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expressions.add(new FloatParameter(paramKey, scalar, uniformSize, 0));
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uniformSize += sizeof(float);
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parameters.add(paramKey);
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};
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auto addVectorParameter = [&](std::string paramKey, const char* matKey, int type, int index)
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{
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aiColor3D color;
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material->Get(matKey, type, index, color);
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expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
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uniformSize = (uniformSize + sizeof(Vector4) - 1) / sizeof(Vector4) * sizeof(Vector4);
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expressions.add(new VectorParameter(paramKey, Vector(color.r, color.g, color.b), uniformSize, 0));
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uniformSize += sizeof(Vector);
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parameters.add(paramKey);
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};
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auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result)
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auto addTextureParameter = [&](std::string paramKey, aiTextureType type, int index, std::string& result, StaticArray<int32, 4> extractMask = {0, 1, 2, -1})
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{
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aiString texPath;
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aiTextureMapping mapping;
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@@ -169,12 +183,14 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = meshDirectory / texFilename,
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.importPath = importPath,
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.type = type == aiTextureType_NORMALS ? TextureImportType::TEXTURE_NORMAL : TextureImportType::TEXTURE_2D,
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});
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texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
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}
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else
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{
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std::cout << "couldnt find " << texPath.C_Str() << std::endl;
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return;
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}
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expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
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materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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@@ -228,7 +244,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
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std::string colorExtract = fmt::format("{0}Extract{1}", paramKey, index);
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expressions.add(new SwizzleExpression({ 0, 1, 2, -1 }));
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expressions.add(new SwizzleExpression(extractMask));
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expressions.back()->key = colorExtract;
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expressions.back()->inputs["target"].source = sampleKey;
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//TODO: extract alpha, set opacity
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@@ -289,125 +305,115 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Map<std::string, PTex
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};
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// Diffuse
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addVectorParameter(KEY_DIFFUSE_COLOR, AI_MATKEY_COLOR_DIFFUSE);
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addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
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addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
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std::string outputDiffuse = KEY_DIFFUSE_COLOR;
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std::string outputSpecular = KEY_SPECULAR_COLOR;
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std::string outputAmbient = KEY_AMBIENT_COLOR;
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std::string outputNormal = "";
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uint32 numDiffuseTextures = material->GetTextureCount(aiTextureType_DIFFUSE);
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for (uint32 i = 0; i < numDiffuseTextures; ++i)
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{
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addTextureParameter(KEY_DIFFUSE_TEXTURE, aiTextureType_DIFFUSE, i, outputDiffuse);
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}
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// Specular
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addVectorParameter(KEY_SPECULAR_COLOR, AI_MATKEY_COLOR_SPECULAR);
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std::string outputSpecular = KEY_SPECULAR_COLOR;
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uint32 numSpecular = material->GetTextureCount(aiTextureType_SPECULAR);
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for (uint32 i = 0; i < numSpecular; ++i)
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{
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addTextureParameter(KEY_SPECULAR_TEXTURE, aiTextureType_SPECULAR, i, outputSpecular);
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}
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uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
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for (uint32 i = 0; i < numSpecular; ++i)
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{
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addTextureParameter(KEY_AMBIENT_COLOR, aiTextureType_AMBIENT, i, outputAmbient);
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}
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// Normal
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std::string outputNormal = "";
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uint32 numNormal = material->GetTextureCount(aiTextureType_NORMALS);
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if (numNormal > 1)
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for (uint32 i = 0; i < numNormal; ++i)
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{
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std::cout << "More than 1 normal??" << std::endl;
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addTextureParameter(KEY_NORMAL_TEXTURE, aiTextureType_NORMALS, i, outputNormal);
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}
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else if (numNormal == 1)
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// Ambient Color
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addVectorParameter(KEY_AMBIENT_COLOR, AI_MATKEY_COLOR_AMBIENT);
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std::string outputAmbient = KEY_AMBIENT_COLOR;
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uint32 numAmbient = material->GetTextureCount(aiTextureType_AMBIENT);
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for (uint32 i = 0; i < numAmbient; ++i)
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{
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aiString texPath;
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aiTextureMapping mapping;
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uint32 uvIndex;
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if (material->GetTexture(aiTextureType_NORMALS, 0, &texPath, &mapping, &uvIndex) != AI_SUCCESS)
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{
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std::cout << "fuck" << std::endl;
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}
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std::string textureKey = fmt::format("NormalTexture");
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auto texFilename = std::filesystem::path(texPath.C_Str());
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PTextureAsset texture;
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if (textures.contains(texFilename.string()))
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{
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texture = textures[texFilename.string()];
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}
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else if (std::filesystem::exists(texFilename))
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{
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = texFilename,
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.importPath = importPath,
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});
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texture = AssetRegistry::findTexture(importPath, texFilename.stem().string());
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}
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if (texture != nullptr)
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{
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expressions.add(new TextureParameter(textureKey, texture, bindingCounter));
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materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = bindingCounter,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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});
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parameters.add(textureKey);
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bindingCounter++;
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std::string samplerKey = "NormalSampler";
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SamplerCreateInfo samplerInfo = {};
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expressions.add(new SamplerParameter(samplerKey, graphics->createSampler(samplerInfo), bindingCounter));
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materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = bindingCounter,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
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.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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});
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parameters.add(samplerKey);
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bindingCounter++;
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std::string sampleKey = "NormalSample";
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expressions.add(new SampleExpression());
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expressions.back()->key = sampleKey;
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expressions.back()->inputs["texture"].source = textureKey;
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expressions.back()->inputs["sampler"].source = samplerKey;
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expressions.back()->inputs["coords"].source = fmt::format("input.texCoords[{0}]", uvIndex);
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std::string normalExtract = "NormalExtract";
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expressions.add(new SwizzleExpression({ 0, 1, 2, -1 }));
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expressions.back()->key = normalExtract;
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expressions.back()->inputs["target"].source = sampleKey;
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std::string mulKey = "NormalMul";
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expressions.add(new MulExpression());
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expressions.back()->key = mulKey;
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expressions.back()->inputs["lhs"].source = "2";
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expressions.back()->inputs["rhs"].source = normalExtract;
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std::string subKey = "NormalSub";
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expressions.add(new SubExpression());
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expressions.back()->key = subKey;
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expressions.back()->inputs["lhs"].source = mulKey;
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expressions.back()->inputs["rhs"].source = "float3(1,1,1)";
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outputNormal = subKey;
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}
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addTextureParameter(KEY_AMBIENT_TEXTURE, aiTextureType_AMBIENT, i, outputAmbient);
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}
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// Shininess
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addScalarParameter(KEY_SHININESS, AI_MATKEY_SHININESS);
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std::string outputShininess = KEY_SHININESS;
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uint32 numShiny = material->GetTextureCount(aiTextureType_SHININESS);
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for (uint32 i = 0; i < numShiny; ++i)
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{
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addTextureParameter(KEY_SHININESS_TEXTURE, aiTextureType_SHININESS, i, outputShininess, { 0, -1, -1, -1 });
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}
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// Roughness
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addScalarParameter(KEY_ROUGHNESS, AI_MATKEY_ROUGHNESS_FACTOR);
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std::string outputRoughness = KEY_ROUGHNESS;
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uint32 numRoughness = material->GetTextureCount(aiTextureType_DIFFUSE_ROUGHNESS);
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for (uint32 i = 0; i < numRoughness; ++i)
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{
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addTextureParameter(KEY_ROUGHNESS_TEXTURE, aiTextureType_DIFFUSE_ROUGHNESS, i, outputRoughness, { 0, -1, -1, -1 });
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}
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// Metallic
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addScalarParameter(KEY_METALLIC, AI_MATKEY_METALLIC_FACTOR);
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std::string outputMetallic = KEY_METALLIC;
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uint32 numMetallic = material->GetTextureCount(aiTextureType_METALNESS);
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for (uint32 i = 0; i < numMetallic; ++i)
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{
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addTextureParameter(KEY_METALLIC_TEXTURE, aiTextureType_METALNESS, i, outputMetallic, { 0, -1, -1, -1 });
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}
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// Ambient Occlusion
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std::string outputAO = "";
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uint32 numAO = material->GetTextureCount(aiTextureType_AMBIENT_OCCLUSION);
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for (uint32 i = 0; i < numAO; ++i)
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{
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addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, { 0, -1, -1, -1 });
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}
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MaterialNode brdf;
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brdf.profile = "BlinnPhong";
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brdf.variables["baseColor"] = outputDiffuse;
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//brdf.variables["specular"] = outputSpecular;
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if (!outputNormal.empty())
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{
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brdf.variables["normal"] = outputNormal;
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}
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aiShadingMode mode;
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material->Get(AI_MATKEY_SHADING_MODEL, mode);
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switch (mode) {
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case aiShadingMode_Blinn:
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brdf.profile = "Phong";
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brdf.variables["specular"] = outputSpecular;
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brdf.variables["ambient"] = outputAmbient;
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brdf.variables["shininess"] = outputShininess;
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break;
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case aiShadingMode_Phong:
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brdf.profile = "BlinnPhong";
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brdf.variables["specularColor"] = outputSpecular;
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brdf.variables["ambient"] = outputAmbient;
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break;
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case aiShadingMode_Toon:
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brdf.profile = "CelShading";
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break;
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case aiShadingMode_CookTorrance:
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brdf.profile = "CookTorrance";
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brdf.variables["roughness"] = outputRoughness;
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brdf.variables["metallic"] = outputMetallic;
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if (!outputAO.empty())
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{
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brdf.variables["ambientOcclusion"] = outputAmbient;
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}
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break;
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default:
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throw std::logic_error("Todo");
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};
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materialLayout->create();
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OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
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baseMat->material = new Material(graphics,
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std::move(materialLayout),
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@@ -51,100 +51,134 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
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return placeholderAsset;
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}
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#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
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void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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{
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int totalWidth = 0, totalHeight = 0, n = 0;
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture = nullptr;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = VK_FORMAT_R8G8B8A8_UNORM,
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.baseDepth = 1,
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.numLevels = 1,
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.numLayers = 1,
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.isArray = false,
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.generateMipmaps = false,
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};
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if (args.type == TextureImportType::TEXTURE_CUBEMAP)
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// manually transcode ktx textures using toktx
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if (args.filePath.extension().compare("ktx") != 0)
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{
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uint32 faceWidth = totalWidth / 4;
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// uint32 faceHeight = totalHeight / 3;
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// Cube map
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createInfo.baseWidth = totalWidth / 4;
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createInfo.baseHeight = totalHeight / 3;
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createInfo.numFaces = 6;
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createInfo.numDimensions = 2;
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ktxTexture2_Create(&createInfo,
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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&kTexture);
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auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
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{
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std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
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for (uint32 y = 0; y < faceWidth; ++y)
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{
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for (uint32 x = 0; x < faceWidth; ++x)
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{
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int imgX = x + (xPos * faceWidth);
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int imgY = y + (yPos * faceWidth);
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std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
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}
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}
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
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0, 0, faceName, vec.data(), vec.size());
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};
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loadCubeFace(2, 1, 0); // +X
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loadCubeFace(0, 1, 1); // -X
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loadCubeFace(1, 0, 2); // +Y
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loadCubeFace(1, 2, 3); // -Y
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loadCubeFace(1, 1, 4); // +Z
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loadCubeFace(3, 1, 5); // -Z
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}
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else
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{
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createInfo.baseWidth = totalWidth;
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createInfo.baseHeight = totalHeight;
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createInfo.numFaces = 1;
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createInfo.numDimensions = 1 + (totalHeight > 1);
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ktxTexture2_Create(&createInfo,
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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&kTexture);
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
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0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
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auto ktxFile = args.filePath;
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ktxFile.replace_extension("ktx");
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std::stringstream ss;
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ss << "toktx --encode etc1s " << ktxFile << " " << args.filePath;
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system(ss.str().c_str());
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args.filePath = ktxFile;
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}
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ktxBasisParams params2 = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = false,
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.threadCount = std::thread::hardware_concurrency(),
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.compressionLevel = 0,
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.qualityLevel = 1,
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};
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ktxTexture2* ktxHandle;
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KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**) & ktxHandle));
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//ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, ¶ms2);
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//assert(error == KTX_SUCCESS);
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ktx_uint8_t* dest;
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ktx_size_t size;
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ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
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//int totalWidth = 0, totalHeight = 0, n = 0;
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//unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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//ktxTexture2* kTexture = nullptr;
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//VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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//ktxTextureCreateInfo createInfo = {
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// .vkFormat = (uint32)format,
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// .baseDepth = 1,
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// .numLevels = 1,
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// .numLayers = 1,
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// .isArray = false,
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// .generateMipmaps = false,
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//};
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//
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//if (args.type == TextureImportType::TEXTURE_CUBEMAP)
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//{
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// uint32 faceWidth = totalWidth / 4;
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// // uint32 faceHeight = totalHeight / 3;
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// // Cube map
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// createInfo.baseWidth = totalWidth / 4;
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// createInfo.baseHeight = totalHeight / 3;
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// createInfo.numFaces = 6;
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// createInfo.numDimensions = 2;
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Array<uint8> memory(size);
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std::memcpy(memory.data(), dest, size);
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free(dest);
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stbi_image_free(data);
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// KTX_ASSERT(ktxTexture2_Create(&createInfo,
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// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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// &kTexture));
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// auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
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// {
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// std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
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// for (uint32 y = 0; y < faceWidth; ++y)
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||||
// {
|
||||
// for (uint32 x = 0; x < faceWidth; ++x)
|
||||
// {
|
||||
// int imgX = x + (xPos * faceWidth);
|
||||
// int imgY = y + (yPos * faceWidth);
|
||||
// std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
|
||||
// }
|
||||
// }
|
||||
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
// 0, 0, faceName, vec.data(), vec.size());
|
||||
// };
|
||||
// loadCubeFace(2, 1, 0); // +X
|
||||
// loadCubeFace(0, 1, 1); // -X
|
||||
// loadCubeFace(1, 0, 2); // +Y
|
||||
// loadCubeFace(1, 2, 3); // -Y
|
||||
// loadCubeFace(1, 1, 4); // +Z
|
||||
// loadCubeFace(3, 1, 5); // -Z
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// createInfo.baseWidth = totalWidth;
|
||||
// createInfo.baseHeight = totalHeight;
|
||||
// createInfo.numFaces = 1;
|
||||
// createInfo.numDimensions = 1 + (totalHeight > 1);
|
||||
|
||||
// ktxTexture2_Create(&createInfo,
|
||||
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
|
||||
// &kTexture);
|
||||
|
||||
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
|
||||
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
|
||||
//}
|
||||
//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
|
||||
|
||||
//ktxBasisParams basisParams = {
|
||||
// .structSize = sizeof(ktxBasisParams),
|
||||
// .uastc = true,
|
||||
// .threadCount = std::thread::hardware_concurrency(),
|
||||
// .normalMap = normalMap,
|
||||
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
|
||||
// .uastcRDO = true,
|
||||
// .uastcRDOQualityScalar = 1,
|
||||
//};
|
||||
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
|
||||
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
|
||||
|
||||
//char writer[100];
|
||||
//snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
//ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
|
||||
// (ktx_uint32_t)strlen(writer) + 1,
|
||||
// writer);
|
||||
|
||||
//uint8* texData;
|
||||
//size_t texSize;
|
||||
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
|
||||
//
|
||||
//stbi_image_free(data);
|
||||
|
||||
ArchiveBuffer temp(graphics);
|
||||
Serialization::save(temp, memory);
|
||||
temp.rewind();
|
||||
textureAsset->load(temp);
|
||||
if (textureAsset->getName().empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AssetRegistry::get().saveAsset(textureAsset, TextureAsset::IDENTIFIER, textureAsset->getFolderPath(), textureAsset->getName());
|
||||
std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset");
|
||||
auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary);
|
||||
ArchiveBuffer buffer(graphics);
|
||||
// write identifier
|
||||
Serialization::save(buffer, TextureAsset::IDENTIFIER);
|
||||
// write name
|
||||
Serialization::save(buffer, textureAsset->getName());
|
||||
// write folder
|
||||
Serialization::save(buffer, textureAsset->getFolderPath());
|
||||
// write asset data
|
||||
Serialization::save(buffer, args.filePath.string());
|
||||
|
||||
buffer.writeToStream(assetStream);
|
||||
|
||||
buffer.rewind();
|
||||
|
||||
AssetRegistry::get().loadAsset(buffer);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ DECLARE_NAME_REF(Gfx, Texture2D)
|
||||
enum class TextureImportType
|
||||
{
|
||||
TEXTURE_2D,
|
||||
TEXTURE_NORMAL,
|
||||
TEXTURE_CUBEMAP,
|
||||
};
|
||||
struct TextureImportArgs
|
||||
@@ -20,6 +21,7 @@ struct TextureImportArgs
|
||||
std::string importPath;
|
||||
TextureImportType type = TextureImportType::TEXTURE_2D;
|
||||
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
uint32 numChannels = 4;
|
||||
};
|
||||
class TextureLoader
|
||||
{
|
||||
|
||||
+8
-5
@@ -57,15 +57,18 @@ int main() {
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/cube.fbx",
|
||||
});
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/Arissa.fbx",
|
||||
// });
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
|
||||
.importPath = "Whitechapel"
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
|
||||
.importPath = "Volvo",
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
|
||||
// .importPath = "Volvo",
|
||||
// });
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
mainWindowInfo.title = "SeeleEngine";
|
||||
mainWindowInfo.width = 1920;
|
||||
|
||||
Reference in New Issue
Block a user