Lighting still looks horrible, but whatever for now

This commit is contained in:
Dynamitos
2024-05-04 09:25:13 +02:00
parent 247d6a54fb
commit f0fd9a7ae7
24 changed files with 563 additions and 386 deletions
+116 -82
View File
@@ -51,100 +51,134 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
return placeholderAsset;
}
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
{
int totalWidth = 0, totalHeight = 0, n = 0;
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
ktxTexture2* kTexture = nullptr;
ktxTextureCreateInfo createInfo = {
.vkFormat = VK_FORMAT_R8G8B8A8_UNORM,
.baseDepth = 1,
.numLevels = 1,
.numLayers = 1,
.isArray = false,
.generateMipmaps = false,
};
if (args.type == TextureImportType::TEXTURE_CUBEMAP)
// manually transcode ktx textures using toktx
if (args.filePath.extension().compare("ktx") != 0)
{
uint32 faceWidth = totalWidth / 4;
// uint32 faceHeight = totalHeight / 3;
// Cube map
createInfo.baseWidth = totalWidth / 4;
createInfo.baseHeight = totalHeight / 3;
createInfo.numFaces = 6;
createInfo.numDimensions = 2;
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
{
std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
for (uint32 y = 0; y < faceWidth; ++y)
{
for (uint32 x = 0; x < faceWidth; ++x)
{
int imgX = x + (xPos * faceWidth);
int imgY = y + (yPos * faceWidth);
std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
}
}
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, faceName, vec.data(), vec.size());
};
loadCubeFace(2, 1, 0); // +X
loadCubeFace(0, 1, 1); // -X
loadCubeFace(1, 0, 2); // +Y
loadCubeFace(1, 2, 3); // -Y
loadCubeFace(1, 1, 4); // +Z
loadCubeFace(3, 1, 5); // -Z
}
else
{
createInfo.baseWidth = totalWidth;
createInfo.baseHeight = totalHeight;
createInfo.numFaces = 1;
createInfo.numDimensions = 1 + (totalHeight > 1);
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
auto ktxFile = args.filePath;
ktxFile.replace_extension("ktx");
std::stringstream ss;
ss << "toktx --encode etc1s " << ktxFile << " " << args.filePath;
system(ss.str().c_str());
args.filePath = ktxFile;
}
ktxBasisParams params2 = {
.structSize = sizeof(ktxBasisParams),
.uastc = false,
.threadCount = std::thread::hardware_concurrency(),
.compressionLevel = 0,
.qualityLevel = 1,
};
ktxTexture2* ktxHandle;
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**) & ktxHandle));
//ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, &params2);
//assert(error == KTX_SUCCESS);
ktx_uint8_t* dest;
ktx_size_t size;
ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
//int totalWidth = 0, totalHeight = 0, n = 0;
//unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
//ktxTexture2* kTexture = nullptr;
//VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
//ktxTextureCreateInfo createInfo = {
// .vkFormat = (uint32)format,
// .baseDepth = 1,
// .numLevels = 1,
// .numLayers = 1,
// .isArray = false,
// .generateMipmaps = false,
//};
//
//if (args.type == TextureImportType::TEXTURE_CUBEMAP)
//{
// uint32 faceWidth = totalWidth / 4;
// // uint32 faceHeight = totalHeight / 3;
// // Cube map
// createInfo.baseWidth = totalWidth / 4;
// createInfo.baseHeight = totalHeight / 3;
// createInfo.numFaces = 6;
// createInfo.numDimensions = 2;
Array<uint8> memory(size);
std::memcpy(memory.data(), dest, size);
free(dest);
stbi_image_free(data);
// KTX_ASSERT(ktxTexture2_Create(&createInfo,
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
// &kTexture));
// auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
// {
// std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
// for (uint32 y = 0; y < faceWidth; ++y)
// {
// for (uint32 x = 0; x < faceWidth; ++x)
// {
// int imgX = x + (xPos * faceWidth);
// int imgY = y + (yPos * faceWidth);
// std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
// }
// }
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
// 0, 0, faceName, vec.data(), vec.size());
// };
// loadCubeFace(2, 1, 0); // +X
// loadCubeFace(0, 1, 1); // -X
// loadCubeFace(1, 0, 2); // +Y
// loadCubeFace(1, 2, 3); // -Y
// loadCubeFace(1, 1, 4); // +Z
// loadCubeFace(3, 1, 5); // -Z
//}
//else
//{
// createInfo.baseWidth = totalWidth;
// createInfo.baseHeight = totalHeight;
// createInfo.numFaces = 1;
// createInfo.numDimensions = 1 + (totalHeight > 1);
// ktxTexture2_Create(&createInfo,
// KTX_TEXTURE_CREATE_ALLOC_STORAGE,
// &kTexture);
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
//}
//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
//ktxBasisParams basisParams = {
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
//};
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
//char writer[100];
//snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
//ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
// (ktx_uint32_t)strlen(writer) + 1,
// writer);
//uint8* texData;
//size_t texSize;
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
//
//stbi_image_free(data);
ArchiveBuffer temp(graphics);
Serialization::save(temp, memory);
temp.rewind();
textureAsset->load(temp);
if (textureAsset->getName().empty())
{
return;
}
AssetRegistry::get().saveAsset(textureAsset, TextureAsset::IDENTIFIER, textureAsset->getFolderPath(), textureAsset->getName());
std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset");
auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary);
ArchiveBuffer buffer(graphics);
// write identifier
Serialization::save(buffer, TextureAsset::IDENTIFIER);
// write name
Serialization::save(buffer, textureAsset->getName());
// write folder
Serialization::save(buffer, textureAsset->getFolderPath());
// write asset data
Serialization::save(buffer, args.filePath.string());
buffer.writeToStream(assetStream);
buffer.rewind();
AssetRegistry::get().loadAsset(buffer);
}