Lighting still looks horrible, but whatever for now

This commit is contained in:
Dynamitos
2024-05-04 09:25:13 +02:00
parent 247d6a54fb
commit f0fd9a7ae7
24 changed files with 563 additions and 386 deletions
+43 -37
View File
@@ -7,7 +7,7 @@
using namespace Seele;
#define KTX_CHECK(x) { ktx_error_code_e err = x; assert(err == KTX_SUCCESS); }
#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
TextureAsset::TextureAsset()
{
@@ -20,54 +20,58 @@ TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
TextureAsset::~TextureAsset()
{
ktxTexture_Destroy(ktxTexture(ktxHandle));
}
void TextureAsset::save(ArchiveBuffer& buffer) const
{
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
ktxHashList_AddKVPair(&ktxHandle->kvDataHead, KTX_WRITER_KEY,
(ktx_uint32_t)strlen(writer) + 1,
writer);
ktx_uint8_t* texData;
ktx_size_t texSize;
KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
Array<uint8> rawData(texSize);
std::memcpy(rawData.data(), texData, texSize);
Serialization::save(buffer, rawData);
free(texData);
//ktxBasisParams basisParams = {
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
//};
//KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
//ktx_uint8_t* texData;
//ktx_size_t texSize;
//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
//
//Array<uint8> rawData(texSize);
//std::memcpy(rawData.data(), texData, texSize);
//Serialization::save(buffer, rawData);
//free(texData);
}
void TextureAsset::load(ArchiveBuffer& buffer)
{
Gfx::PGraphics graphics = buffer.getGraphics();
Array<uint8> rawData;
Serialization::load(buffer, rawData);
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
rawData.size(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
std::string ktxPath;
Serialization::load(buffer, ktxPath);
ktxTexture2* ktxHandle;
KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(),
KTX_TEXTURE_CREATE_NO_FLAGS,
(ktxTexture**)&ktxHandle));
//ktx_error_code_e e = ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0);
//assert(e == ktx_error_code_e::KTX_SUCCESS);
KTX_ASSERT(ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0));
Gfx::PGraphics graphics = buffer.getGraphics();
TextureCreateInfo createInfo = {
.sourceData = {
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
.owner = Gfx::QueueType::TRANSFER,
},
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
.width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth,
.mipLevels = ktxHandle->numLevels,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
.sourceData = {
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
.owner = Gfx::QueueType::TRANSFER,
},
.format = (Gfx::SeFormat)ktxHandle->vkFormat,
.width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth,
.mipLevels = ktxHandle->numLevels,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
};
if (ktxHandle->isCubemap)
{
@@ -81,7 +85,9 @@ void TextureAsset::load(ArchiveBuffer& buffer)
{
texture = graphics->createTexture2D(createInfo);
}
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
ktxTexture_Destroy(ktxTexture(ktxHandle));
}
void TextureAsset::setTexture(Gfx::OTexture _texture)
+1 -1
View File
@@ -22,8 +22,8 @@ public:
uint32 getWidth();
uint32 getHeight();
private:
struct ktxTexture2* ktxHandle;
Gfx::OTexture texture;
bool normalMap;
friend class TextureLoader;
};
DEFINE_REF(TextureAsset)
+1
View File
@@ -518,6 +518,7 @@ public:
{
std::uninitialized_move_n(begin(), arraySize, temp);
}
deallocateArray(_data, allocated);
_data = temp;
}
allocated = new_cap;
@@ -28,6 +28,7 @@ void RenderPass::beginFrame(const Component::Camera& cam)
{
viewParams = {
.viewMatrix = cam.getViewMatrix(),
.inverseViewMatrix = glm::inverse(cam.getViewMatrix()),
.projectionMatrix = viewport->getProjectionMatrix(),
.inverseProjection = glm::inverse(viewport->getProjectionMatrix()),
.cameraPosition = Vector4(cam.getCameraPosition(), 1),
@@ -30,6 +30,7 @@ protected:
struct ViewParameter
{
Matrix4 viewMatrix;
Matrix4 inverseViewMatrix;
Matrix4 projectionMatrix;
Matrix4 inverseProjection;
Vector4 cameraPosition;
+20 -14
View File
@@ -38,9 +38,11 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
MaterialInstanceData& matInstanceData = matData.instances[referencedInstance->getId()];
for (const auto& data : meshData[mesh->id])
{
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
matInstanceData.meshes.add(MeshInstanceData{
.instance = InstanceData {
.transformMatrix = mesh->transform * transform.toMatrix(),
.transformMatrix = transformMatrix,
.inverseTransformMatrix = glm::inverse(transformMatrix),
},
.data = data,
});
@@ -167,7 +169,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
meshlets.add(MeshletDescription{
.bounding = m.boundingBox.toSphere(),
.bounding = m.boundingBox,//.toSphere(),
.vertexCount = m.numVertices,
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
@@ -176,7 +178,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
});
}
meshData[id].add(MeshData{
.bounding = meshAABB.toSphere(),
.bounding = meshAABB,//.toSphere(),
.numMeshlets = numMeshlets,
.meshletOffset = meshletOffset,
.indicesOffset = (uint32)meshOffsets[id],
@@ -185,16 +187,20 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
}
meshData[id][0].firstIndex = indices.size();
meshData[id][0].numIndices = loadedIndices.size();
indices.resize(indices.size() + loadedIndices.size());
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
.sourceData = {
.size = sizeof(uint32) * indices.size(),
.data = (uint8*)indices.data(),
},
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
.name = "IndexBuffer",
});
if (!graphics->supportMeshShading())
{
indices.resize(indices.size() + loadedIndices.size());
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
.sourceData = {
.size = sizeof(uint32) * indices.size(),
.data = (uint8*)indices.data(),
},
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
.name = "IndexBuffer",
});
}
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(MeshletDescription) * meshlets.size(),
@@ -273,7 +279,7 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
graphics = _graphics;
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("pScene");
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding =0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
// meshData
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,});
+3 -2
View File
@@ -29,10 +29,11 @@ public:
struct InstanceData
{
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
};
struct MeshData
{
BoundingSphere bounding;
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint32 firstIndex = 0;
@@ -85,7 +86,7 @@ protected:
VertexData();
struct MeshletDescription
{
BoundingSphere bounding;
AABB bounding;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
+1
View File
@@ -123,6 +123,7 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly)
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
};
+77 -84
View File
@@ -100,96 +100,89 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
const DataSource& sourceData = createInfo.sourceData;
if(sourceData.size > 0)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void* data;
VkMemoryPropertyFlags memProps;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &memProps);
if(memProps & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
vmaMapMemory(graphics->getAllocator(), allocation, &data);
}
else
{
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sourceData.size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo alloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
}
std::memcpy(data, sourceData.data, sourceData.size);
vmaFlushAllocation(graphics->getAllocator(), stagingAlloc, 0, VK_WHOLE_SIZE);
}
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = arrayCount * layerCount,
},
.imageOffset = {
.x = 0,
.y = 0,
.z = 0,
},
.imageExtent = {
.width = width,
.height = height,
.depth = depth
},
};
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
if(stagingBuffer != VK_NULL_HANDLE)
{
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
}
}
}
if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
const DataSource& sourceData = createInfo.sourceData;
if (sourceData.size > 0)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
}
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void* data;
VkMemoryPropertyFlags memProps;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sourceData.size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo alloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
std::memcpy(data, sourceData.data, sourceData.size);
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = arrayCount * layerCount,
},
.imageOffset = {
.x = 0,
.y = 0,
.z = 0,
},
.imageExtent = {
.width = width,
.height = height,
.depth = depth
},
};
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
}
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
}
}
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+1 -5
View File
@@ -16,7 +16,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
}
slang::SessionDesc sessionDesc;
sessionDesc.flags = 0;
StaticArray<slang::CompilerOptionEntry, 3> option;
StaticArray<slang::CompilerOptionEntry, 2> option;
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
option[0].value = slang::CompilerOptionValue();
option[0].value.kind = slang::CompilerOptionValueKind::Int;
@@ -25,10 +25,6 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
option[1].value = slang::CompilerOptionValue();
option[1].value.kind = slang::CompilerOptionValueKind::Int;
option[1].value.intValue0 = 1;
option[2].name = slang::CompilerOptionName::DumpIntermediates;
option[2].value = slang::CompilerOptionValue();
option[2].value.kind = slang::CompilerOptionValueKind::Int;
option[2].value.intValue0 = 1;
sessionDesc.compilerOptionEntries = option.data();
sessionDesc.compilerOptionEntryCount = option.size();
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
-2
View File
@@ -50,8 +50,6 @@ MaterialInstance::~MaterialInstance()
void MaterialInstance::updateDescriptor()
{
if(!dirty)
return;
Gfx::PDescriptorLayout layout = baseMaterial->getMaterial()->getDescriptorLayout();
descriptor = layout->allocateDescriptorSet();
for (auto& param : parameters)
-1
View File
@@ -35,7 +35,6 @@ private:
Gfx::PDescriptorSet descriptor;
PMaterialAsset baseMaterial;
uint64 id;
bool dirty = true;
};
DEFINE_REF(MaterialInstance)
} // namespace Seele