Lighting still looks horrible, but whatever for now
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@@ -22,8 +22,8 @@ public:
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uint32 getWidth();
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uint32 getHeight();
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private:
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struct ktxTexture2* ktxHandle;
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Gfx::OTexture texture;
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bool normalMap;
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friend class TextureLoader;
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};
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DEFINE_REF(TextureAsset)
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