Dynamitos
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86c179e2e7
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Adding Raytracing shader stages
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2024-06-14 22:12:26 +02:00 |
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Dynamitos
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df7fbef8bd
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Implemented basic occlusions queries
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2024-06-11 16:55:20 +02:00 |
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Dynamitos
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d95dab850c
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Formatted EVERYTHING
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2024-06-09 12:20:53 +02:00 |
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Dynamitos
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157368a241
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Fixing visibility generation
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2024-05-31 14:21:32 +02:00 |
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Dynamitos
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e0961bce24
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Implement quick shader switch hotkeys
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2024-05-23 14:58:14 +02:00 |
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Dynamitos
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5fd41b8388
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Lot of changes
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2024-05-16 19:47:35 +02:00 |
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Dynamitos
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dfcfc2bb1e
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It finally imports somewhat
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2024-05-01 19:05:48 +02:00 |
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Dynamitos
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194a0e8b91
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Trying to fix metal shader compilation
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2024-04-19 18:23:36 +02:00 |
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Dynamitos
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861c146b46
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Replacing std::format with fmt::format
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2024-01-16 19:24:49 +01:00 |
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Dynamitos
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a49bab9028
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builds now with VCPKG and MSAA works
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2023-12-10 22:27:59 +01:00 |
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Dynamitos
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d1475d506e
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frog
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2023-11-27 22:50:37 +01:00 |
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Dynamitos
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f8f48352a3
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More refactoring
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2023-11-15 00:06:00 +01:00 |
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Dynamitos
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a9ac3d14a7
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THERE IS SOMETHING ON SCREEN
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2023-11-11 22:39:17 +01:00 |
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Dynamitos
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effb0c6214
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its running i think
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2023-11-09 22:15:51 +01:00 |
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Dynamitos
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19c3e559b1
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Progress i guess
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2023-11-08 23:27:21 +01:00 |
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Dynamitos
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77eb92838c
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compiles again
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2023-11-05 10:36:01 +01:00 |
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Dynamitos
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4746c0f838
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No more shared pointers
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2023-11-01 23:12:30 +01:00 |
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Dynamitos
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5a9cb13e74
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Mesh and Material Serializations
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2023-11-01 13:38:49 +01:00 |
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Dynamitos
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1ca861459c
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Refactoring graphics
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2023-10-26 18:37:29 +02:00 |
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