10 lines
198 B
Plaintext
10 lines
198 B
Plaintext
import RayTracingData;
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[shader("miss")]
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void miss(inout RayPayload p)
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{
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p.color = float3(0, 1, 0);
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p.alpha = 1;
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p.intersection_WS = float3(0, 0, 0);
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p.normal_WS = float3(0, 0, 0);
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} |