Commit Graph
100 Commits
Author SHA1 Message Date
Dynamitos 289b759498 Trying out more debugging 2024-10-27 14:41:23 +01:00
Dynamitos c7c7e4dd3e Works like garbage 2024-10-22 15:00:39 +02:00
Dynamitos 72e60cfe30 View culling is stupid 2024-10-22 13:31:58 +02:00
Dynamitos bbb774d9df Removing more debugging code 2024-10-21 22:12:50 +02:00
Dynamitos f1316eb213 Removing tons of debugging and sync code 2024-10-21 21:40:48 +02:00
Dynamitos 6506287474 Pinning down the issue 2024-10-21 16:49:58 +02:00
Dynamitos 07dad4641d Idk what is still missing 2024-10-21 11:13:26 +02:00
Dynamitos 17746f8d20 The first frames work finally 2024-10-19 11:54:04 +02:00
Dynamitos 1193406dd8 Many stupid changes 2024-10-18 19:01:04 +02:00
Dynamitos 7623d647ee Trying to fix everything 2024-10-15 21:35:52 +02:00
Dynamitos 62d6662ad1 Nothing works 2024-10-14 18:14:08 +02:00
Dynamitos 98a7e16756 Adding basic CBT Terrain implementation 2024-10-10 20:36:59 +02:00
Dynamitos c89fd405b8 It works now????? 2024-10-02 15:59:52 +02:00
Dynamitos e0514d8a78 Removed submodule external/slang 2024-10-02 11:12:30 +02:00
Dynamitos 5658fac224 Removing terrain for now 2024-10-01 22:52:51 +02:00
Dynamitos a5694b838a Everything is broken 2024-10-01 16:56:04 +02:00
Dynamitos 4ca43427e2 Trying compression 2024-10-01 11:15:38 +02:00
Dynamitos b5f3e8ee4f Some terrain changes 2024-09-29 22:28:37 +02:00
Dynamitos 2f45703579 Fixing push constants 2024-09-27 17:42:50 +02:00
Dynamitos 242acdab58 Changing descriptor update signature 2024-09-27 15:57:37 +02:00
Dynamitos 1c7a3db939 Basic terrain 2024-09-26 17:09:53 +02:00
Dynamitos 81f29d1b3f Auto stash before merge of "master" and "Gitea/master" 2024-09-25 17:27:21 +02:00
Dynamitos 6417ab940d Descriptors now work in metal hopefully 2024-09-16 13:00:53 +02:00
Dynamitos 49e94d3b74 Fixing pipeline stats queries 2024-09-07 12:44:56 +02:00
Dynamitos 9d2b890d72 Finally fixing it for real for real 2024-09-07 11:15:47 +02:00
Dynamitos e5c3918989 Apparently it is still not working??? 2024-09-03 11:03:23 +02:00
Dynamitos e247fe4edb Really fixing culling for real this time 2024-08-31 16:30:57 +02:00
Dynamitos d7aefc07f3 Hopefully fixed culling now 2024-08-31 13:29:33 +02:00
Dynamitos 88eacd067e Finished water for real this time 2024-08-30 09:29:41 +02:00
Dynamitos 0be1a3cbde Fixing Depth culling out of bounds errors 2024-08-29 11:23:55 +02:00
Dynamitos 6eb114e892 Lot more Metal changes 2024-08-28 17:54:14 +02:00
Dynamitos e3b06dfb22 More water changes 2024-08-26 22:35:33 +02:00
Dynamitos ab721ec953 Metal changes 2024-08-26 21:50:17 +02:00
Dynamitos 19a2423953 Water works now 2024-08-21 17:43:31 +02:00
Dynamitos fcdb132d49 Fixed water rendering somewhat 2024-08-21 10:24:37 +02:00
Dynamitos 81090d78f0 Water rendering doesnt work yet 2024-08-17 15:11:57 +02:00
Dynamitos 252a241208 Trying to add water 2024-08-13 22:44:04 +02:00
Dynamitos 97244e87c1 Further reducing memory usage 2024-08-08 22:58:50 +02:00
Dynamitos b857963f68 Fixed memory usage 2024-08-08 22:53:49 +02:00
Dynamitos ac72377210 Trying to fix memory usage, made it worse and nothing works 2024-08-08 22:14:25 +02:00
Dynamitos 3f8ce3a25e Fixing float data bug 2024-08-07 21:52:45 +02:00
Dynamitos 64a26bfd57 Reducing memory usage 2024-08-07 21:19:33 +02:00
Dynamitos 819b541ff2 Fixing some stuff 2024-07-19 10:42:59 +02:00
Dynamitos 3b6eb3ebcc Fixing destruction 2024-07-18 11:45:56 +02:00
Dynamitos 67c4ce2f7a some transparency 2024-07-17 14:34:00 +02:00
Dynamitos 12001152d4 Adding transparent geometry to ray tracing 2024-07-17 10:40:40 +02:00
Dynamitos 75e9bc899c Fixing transparency 2024-07-17 09:33:37 +02:00
Dynamitos f55a2a03d2 Trying to add opacity 2024-07-16 16:44:56 +02:00
Dynamitos 60e74f87b8 RT Shading works 2024-07-16 15:32:51 +02:00
Dynamitos f943407b26 Nothing works again 2024-07-16 09:56:47 +02:00
Dynamitos 064ba22391 Adding normal mapping 2024-07-15 17:55:22 +02:00
Dynamitos 38986f4bfc Rt works now, no idea why 2024-07-15 09:18:59 +02:00
Dynamitos 42d98d7233 More rt changes 2024-07-13 16:22:56 +02:00
Dynamitos 3463ecd7b9 Something changed ! 2024-07-13 09:25:42 +02:00
Dynamitos b756f17a09 Adding barriers 2024-07-12 22:05:52 +02:00
Dynamitos 8387ad6ffe More ray tracing changes 2024-07-12 13:33:52 +02:00
Dynamitos a9089bd997 More ray tracing changes 2024-07-10 21:07:10 +02:00
Dynamitos acf8dde8fc Some ray tracing changes 2024-07-08 13:46:49 +02:00
Dynamitos fd8dc5ed0f Adding benchmark 2024-07-05 12:02:46 +02:00
Dynamitos 8418cdbd11 Adding basic timestamps 2024-07-01 12:17:04 +02:00
Dynamitos 966c64ca27 Fixed depth culling 2024-06-28 17:46:39 +02:00
Dynamitos 00bb6b3a96 Adding view culling to non-depth culling variant 2024-06-25 11:21:56 +02:00
Dynamitos c352555b0b Changing vertex data interfaces 2024-06-25 08:59:09 +02:00
Dynamitos bd63b14260 Adding transparency support 2024-06-20 21:57:26 +02:00
Dynamitos 2dc9d57c71 Removing update after bind 2024-06-19 10:44:11 +02:00
Dynamitos 1e91f88355 Extending position only support 2024-06-19 10:33:19 +02:00
Dynamitos e501a69b36 Fixing initial frames 2024-06-18 23:33:03 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos cff14981ff More ray tracing changes 2024-06-18 09:48:00 +02:00
Dynamitos 7cdbb19331 Fixing depth mip generation 2024-06-17 16:21:41 +02:00
Dynamitos 0fd331b3b5 Adding Pipeline statistics queries 2024-06-15 21:47:20 +02:00
Dynamitos 86c179e2e7 Adding Raytracing shader stages 2024-06-14 22:12:26 +02:00
Dynamitos ac135eebd0 Fixed buffer staging 2024-06-13 22:47:51 +02:00
Dynamitos 42b4d43a6d Lots of refactoring 2024-06-13 15:43:03 +02:00
Dynamitos df7fbef8bd Implemented basic occlusions queries 2024-06-11 16:55:20 +02:00
Dynamitos 52c4f11d28 Depth Culling works?? 2024-06-11 14:15:29 +02:00
Dynamitos 2ba30a8fcc Visibility reset doesnt work anymore for some reason 2024-06-10 10:13:37 +02:00
Dynamitos d95dab850c Formatted EVERYTHING 2024-06-09 12:20:53 +02:00
Dynamitos f18bf8acbe More Ray tracing changes 2024-06-09 10:44:24 +02:00
Dynamitos 31e66192f1 Starting ray tracing 2024-06-07 21:55:22 +02:00
Dynamitos 2644b127fa Draw List works now 2024-06-07 18:43:10 +02:00
Dynamitos bc0d05dbb0 Lot of synchronization changes 2024-06-07 14:56:42 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos ad00e16cf9 Adding simple visibility pass 2024-06-04 21:34:14 +02:00
Dynamitos 157368a241 Fixing visibility generation 2024-05-31 14:21:32 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00
Dynamitos 4b6022237b Caching descriptor set updates 2024-05-29 10:40:35 +02:00
Dynamitos e0961bce24 Implement quick shader switch hotkeys 2024-05-23 14:58:14 +02:00
Dynamitos 8399b176bb Mesh Culling also works again 2024-05-22 19:39:13 +02:00
Dynamitos 30ba70832e Mesh Shading works as well 2024-05-22 19:29:23 +02:00
Dynamitos f6f45cbd6e Rasterize works again 2024-05-22 19:20:30 +02:00
Dynamitos 520d327c1a Removed submodule external/slang 2024-05-22 11:34:37 +02:00
Dynamitos 321c97efe9 Nothing works 2024-05-22 10:30:45 +02:00
Dynamitos 838bd69fa7 Fixing some descriptor binding stuff, made it work 2024-05-18 21:23:59 +02:00
Dynamitos 60d2164987 Removed submodule external/slang 2024-05-18 15:01:27 +02:00
Dynamitos 2b27ddd134 Fixing some mac stuff 2024-05-17 18:08:11 +02:00
Dynamitos 5fd41b8388 Lot of changes 2024-05-16 19:47:35 +02:00
Dynamitos 7690434f2b Normal mapping doesnt work 2024-05-15 15:27:13 +02:00
Dynamitos 2762f9e729 Using global meshlet culling list 2024-05-12 19:36:32 +02:00