50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
#include "Window/WindowManager.h"
|
|
#include "Scene/Components/PrimitiveComponent.h"
|
|
#include "Window/SceneView.h"
|
|
#include "Window/InspectorView.h"
|
|
#include "Asset/AssetRegistry.h"
|
|
|
|
using namespace Seele;
|
|
|
|
int main()
|
|
{
|
|
PWindowManager windowManager = new WindowManager();
|
|
WindowCreateInfo mainWindowInfo;
|
|
mainWindowInfo.title = "SeeleEngine";
|
|
mainWindowInfo.width = 1280;
|
|
mainWindowInfo.height = 720;
|
|
mainWindowInfo.bFullscreen = false;
|
|
mainWindowInfo.numSamples = 1;
|
|
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
|
|
auto window = windowManager->addWindow(mainWindowInfo);
|
|
ViewportCreateInfo sceneViewInfo;
|
|
sceneViewInfo.sizeX = 640;
|
|
sceneViewInfo.sizeY = 720;
|
|
sceneViewInfo.offsetX = 0;
|
|
sceneViewInfo.offsetY = 0;
|
|
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
|
|
window->addView(sceneView);
|
|
|
|
ViewportCreateInfo inspectorViewInfo;
|
|
inspectorViewInfo.sizeX = 640;
|
|
inspectorViewInfo.sizeY = 720;
|
|
inspectorViewInfo.offsetX = 640;
|
|
inspectorViewInfo.offsetY = 0;
|
|
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
|
|
window->addView(inspectorView);
|
|
sceneView->setFocused();
|
|
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
|
|
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
|
|
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
|
|
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
|
|
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
|
|
plane->setWorldScale(Vector(100, 100, 100));
|
|
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
|
|
arissa->addWorldTranslation(Vector(0, 0, 100));
|
|
arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
|
|
while (windowManager->isActive())
|
|
{
|
|
windowManager->render();
|
|
}
|
|
return 0;
|
|
} |