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Seele/src/Engine/main.cpp
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#include "Window/WindowManager.h"
#include "Scene/Components/PrimitiveComponent.h"
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#include "Window/SceneView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
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int main()
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{
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PWindowManager windowManager = new WindowManager();
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WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = windowManager->addWindow(mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.sizeX = 640;
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sceneViewInfo.sizeY = 720;
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
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PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
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window->addView(sceneView);
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ViewportCreateInfo inspectorViewInfo;
inspectorViewInfo.sizeX = 640;
inspectorViewInfo.sizeY = 720;
inspectorViewInfo.offsetX = 640;
inspectorViewInfo.offsetY = 0;
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PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
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window->addView(inspectorView);
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sceneView->setFocused();
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
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PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
plane->setWorldScale(Vector(100, 100, 100));
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
arissa->addWorldTranslation(Vector(0, 0, 100));
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arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
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while (windowManager->isActive())
{
windowManager->render();
}
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return 0;
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}