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Seele/src/Engine/main.cpp
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#include "Graphics/RenderCore.h"
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#include "Graphics/SceneView.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
int main()
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{
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RenderCore core;
core.init();
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WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = core.getWindowManager()->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.sizeX = 1280;
sceneViewInfo.sizeY = 720;
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
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PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));
sceneView->getScene()->addPrimitiveComponent(arissa);
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core.renderLoop();
core.shutdown();
return 0;
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}