15 lines
280 B
C++
15 lines
280 B
C++
#pragma once
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#include "Component.h"
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#include "Math/Matrix.h"
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#include "Transform.h"
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namespace Seele {
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namespace Component {
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struct Camera {
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float nearPlane = 0.001f;
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float farPlane = 10000.0f;
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bool mainCamera = false;
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};
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} // namespace Component
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} // namespace Seele
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