Files
Seele/src/Engine/Component/Camera.h
T

15 lines
280 B
C++

#pragma once
#include "Component.h"
#include "Math/Matrix.h"
#include "Transform.h"
namespace Seele {
namespace Component {
struct Camera {
float nearPlane = 0.001f;
float farPlane = 10000.0f;
bool mainCamera = false;
};
} // namespace Component
} // namespace Seele