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Seele/src/Engine/Component/Camera.h
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#pragma once
#include "Component.h"
#include "Math/Matrix.h"
#include "Transform.h"
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namespace Seele {
namespace Component {
struct Camera {
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float nearPlane = 0.001f;
float farPlane = 10000.0f;
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bool mainCamera = false;
};
} // namespace Component
} // namespace Seele