Files
Seele/src/Engine/Scene/Scene.h
T

46 lines
1.8 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "Graphics/Graphics.h"
#include "LightEnvironment.h"
#include "Physics/PhysicsSystem.h"
#include "FluidScene.h"
#include <entt/entt.hpp>
namespace Seele {
DECLARE_REF(Material)
DECLARE_REF(Entity)
class Scene {
public:
Scene(Gfx::PGraphics graphics);
~Scene();
void bakeLighting();
void update(float deltaTime);
entt::entity createEntity() { return registry.create(); }
void destroyEntity(entt::entity identifier) { registry.destroy(identifier); }
template <typename Component, typename... Args> Component& attachComponent(entt::entity entity, Args&&... args) {
return registry.emplace<Component>(entity, std::forward<Args>(args)...);
}
template <typename Component> Component& accessComponent(entt::entity entity) { return registry.get<Component>(entity); }
template <typename Component> const Component& accessComponent(entt::entity entity) const { return registry.get<Component>(entity); }
template <typename... Component, typename Func>
void view(Func func)
requires std::is_invocable_v<Func, Component&...> || std::is_invocable_v<Func, entt::entity, Component&...>
{
registry.view<Component...>().each(func);
}
template <typename Component> auto constructCallback() { return registry.on_construct<Component>(); }
template <typename Component> auto destroyCallback() { return registry.on_destroy<Component>(); }
PLightEnvironment getLightEnvironment() { return lightEnv; }
PFluidScene getFluidScene() { return fluidScene; }
Gfx::PGraphics getGraphics() const { return graphics; }
entt::registry registry;
private:
Gfx::PGraphics graphics;
OLightEnvironment lightEnv;
OFluidScene fluidScene;
PhysicsSystem physics;
Array<Gfx::OTexture2D> lightMaps;
};
DEFINE_REF(Scene)
} // namespace Seele