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Seele/src/Engine/Scene/Scene.h
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#pragma once
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#include "MinimalEngine.h"
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#include "Graphics/Graphics.h"
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#include "LightEnvironment.h"
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#include "Physics/PhysicsSystem.h"
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#include "FluidScene.h"
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#include <entt/entt.hpp>
namespace Seele {
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DECLARE_REF(Material)
DECLARE_REF(Entity)
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class Scene {
public:
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Scene(Gfx::PGraphics graphics);
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~Scene();
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void bakeLighting();
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void update(float deltaTime);
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entt::entity createEntity() { return registry.create(); }
void destroyEntity(entt::entity identifier) { registry.destroy(identifier); }
template <typename Component, typename... Args> Component& attachComponent(entt::entity entity, Args&&... args) {
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return registry.emplace<Component>(entity, std::forward<Args>(args)...);
}
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template <typename Component> Component& accessComponent(entt::entity entity) { return registry.get<Component>(entity); }
template <typename Component> const Component& accessComponent(entt::entity entity) const { return registry.get<Component>(entity); }
template <typename... Component, typename Func>
void view(Func func)
requires std::is_invocable_v<Func, Component&...> || std::is_invocable_v<Func, entt::entity, Component&...>
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{
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registry.view<Component...>().each(func);
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}
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template <typename Component> auto constructCallback() { return registry.on_construct<Component>(); }
template <typename Component> auto destroyCallback() { return registry.on_destroy<Component>(); }
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PLightEnvironment getLightEnvironment() { return lightEnv; }
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PFluidScene getFluidScene() { return fluidScene; }
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Gfx::PGraphics getGraphics() const { return graphics; }
entt::registry registry;
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private:
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Gfx::PGraphics graphics;
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OLightEnvironment lightEnv;
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OFluidScene fluidScene;
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PhysicsSystem physics;
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Array<Gfx::OTexture2D> lightMaps;
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};
DEFINE_REF(Scene)
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} // namespace Seele