Files
Seele/src/Editor/Window/InspectorView.h
T
2024-06-09 12:20:53 +02:00

38 lines
1.2 KiB
C++

#pragma once
#include "Graphics/RenderPass/RenderGraph.h"
#include "Graphics/RenderPass/TextPass.h"
#include "Graphics/RenderPass/UIPass.h"
#include "UI/Elements/Panel.h"
#include "Window/View.h"
namespace Seele {
DECLARE_REF(Actor)
namespace Editor {
class InspectorView : public View {
public:
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo);
virtual ~InspectorView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
void selectActor();
protected:
UI::PSystem uiSystem;
PActor selectedActor;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(InspectorView)
} // namespace Editor
} // namespace Seele