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@@ -11,24 +11,33 @@ jobs:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Download and Install Ren'Py SDK
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env:
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RENPY_VERSION: "8.2.1" # Ensure this matches the version you built the game with
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- name: Setup Ren'Py with Web Support
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uses: remarkablegames/setup-renpy@v1
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with:
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version: '8.5.3'
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web: true
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- name: Install System Dependencies (OpenGL)
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run: |
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# Download and extract to the system's temporary directory to keep the workspace clean
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wget https://www.renpy.org/dl/${RENPY_VERSION}/renpy-${RENPY_VERSION}-sdk.tar.bz2
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tar -xjf renpy-${RENPY_VERSION}-sdk.tar.bz2 -C /tmp
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mv /tmp/renpy-${RENPY_VERSION}-sdk /tmp/renpy-sdk
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# Install OpenGL dependencies needed by the Ren'Py executable
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if command -v sudo >/dev/null 2>&1; then
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sudo apt-get update && sudo apt-get install -y libgl1
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else
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apt-get update && apt-get install -y libgl1
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fi
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- name: Build Web Distribution
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run: |
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# Execute the build from the /tmp directory, targeting your workspace root
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/tmp/renpy-sdk/renpy.sh /tmp/renpy-sdk/launcher web_build $GITHUB_WORKSPACE $GITHUB_WORKSPACE/web-dist
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- name: Deploy to Gitea Pages
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uses: peaceiris/actions-gh-pages@v3
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mkdir -p $GITHUB_WORKSPACE/web-dist
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renpy-launcher web_build $GITHUB_WORKSPACE --destination $GITHUB_WORKSPACE/web-dist
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- name: Deploy to Itch.io via Butler Action
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uses: Ayowel/butler-to-itch@v1
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with:
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github_token: ${{ secrets.GITHUB_TOKEN }}
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publish_dir: ./web-dist
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publish_branch: pages
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force_orphan: true
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butler_key: ${{ secrets.BUTLER_API_KEY }}
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itch_user: 'dynamitos'
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itch_game: 'visual-novel'
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# Pushes to the web channel automatically
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files: |
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html5 web-dist
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Vendored
+1
-1
@@ -5,6 +5,6 @@
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"**/*.rpymc": true,
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"**/cache/": true
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},
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"renpyWarp.sdkPath": "/Users/dynamitos/Library/Application Support/Code/User/globalStorage/paisleysoftworks.renpywarp/file-downloader-downloads/8.5.3",
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"renpyWarp.sdkPath": "/home/dynamitos/.config/Code - OSS/User/globalStorage/paisleysoftworks.renpywarp/file-downloader-downloads/8.5.3",
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"renpyWarp.renpyExtensionsEnabled": "Enabled"
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}
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+84
-70
@@ -1,8 +1,9 @@
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# The Iron Hollow — Chapter 1 PoC
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# Scene 2: Sara Arrives
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define sara = Character("Sara", color="#c8a882")
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define luno = Character("Luno", color="#82b4c8")
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define sara = Character("Sara", color="#5acbd5")
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define thinking = Character("Sara", color="#1d9fa4", what_italic=True)
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define luno = Character("Luno", color="#1b449d")
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define narrator = Character(None)
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# ── Persistent flags ──────────────────────────────────────────────────────────
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@@ -10,8 +11,6 @@ default checkpoint_set = False
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default rewind_used = False
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default purpose_chosen = False
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default silence_chosen = False # here Sara learns that Luno asks everyone the same question
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default timer_left = 20
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default timer_max = 20
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# ── Entry point ───────────────────────────────────────────────────────────────
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label start:
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@@ -19,63 +18,63 @@ label start:
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with fade
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"The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat."
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"Sara takes it all in before she steps through the gate."
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thinking "So this is where the Iron Hollow has its base."
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show sara neutral at left
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with easeinright
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"Two people are already here. A boy against the far wall, watching nothing. And a girl near the gate — moving like she already belongs."
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thinking "Two others have arrived already. The boy over there is seems to know where to go, maybe I should ask him."
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thinking "Looks like the other one noticed me."
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show luno curious at right
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with easeinright
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"The girl notices Sara first."
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jump luno_greeting
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label luno_greeting:
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luno "You're here for the recruitment?"
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sara "Yes. Where do I register?"
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luno "The man over at that table takes your name. Then we wait."
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thinking "Seems like she told him where to go."
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luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything."
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"She doesn't say it like an offer. She says it like she's already taking notes."
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thinking "That's a strong question right away."
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luno "So. Money, glory, or are you just bored?"
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jump choice_screen
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label rewind_choice(continue_label=None):
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if checkpoint_set:
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show screen rewind_prompt
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menu:
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"\[ Rewind \]":
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hide screen rewind_prompt
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$ rewind_used = True
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scene black
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with dissolve
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show screen teal_wash
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"The world pulls back."
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"Colour drains to teal. Sound slows to nothing."
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hide screen teal_wash
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scene bg training_yard
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with dissolve
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show sara neutral at left
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show luno curious at right
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"Sara is standing at the choice again. Luno's question still in the air."
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jump choice_screen
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"\[ Continue \]":
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hide screen rewind_prompt
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jump scene_continues
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label rewind_choice:
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if not checkpoint_set:
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jump kaeros_arrives
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show screen rewind_prompt
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menu:
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"[[ Rewind ]":
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hide screen rewind_prompt
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$ rewind_used = True
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scene black
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with dissolve
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show screen teal_wash
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"The world pulls back."
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"Colour drains to teal. Sound slows to nothing."
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hide screen teal_wash
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scene bg training_yard
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with dissolve
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show sara neutral at left
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show luno curious at right
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thinking "Let's try this again."
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jump choice_screen
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"[[ Continue ]":
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hide screen rewind_prompt
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jump kaeros_arrives
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label choice_screen:
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show screen timer_bar
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menu:
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"Why are you here?"
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"\[ Create Checkpoint \]" if not checkpoint_set:
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"[[ Create Checkpoint ]" if not checkpoint_set:
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$ checkpoint_set = True
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hide screen timer_bar
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scene black
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with dissolve
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"A flash. Sara's hand, signing something. A contract. The ink is red."
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"It could mean anything."
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scene bg training_yard
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with dissolve
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show sara neutral at left
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@@ -84,22 +83,17 @@ label choice_screen:
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"For the money, like anyone.":
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if rewind_used:
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hide screen timer_bar
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jump branch_money_post_rewind
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else:
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hide screen timer_bar
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jump branch_money
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"To find something worth doing." if not purpose_chosen:
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hide screen timer_bar
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jump branch_purpose
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"I'd rather not say.":
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hide screen timer_bar
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jump branch_silence
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"\[ You asked the others the same thing, didn't you. \]" if checkpoint_set and silence_chosen:
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hide screen timer_bar
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"[[ You asked the others the same thing, didn't you. ]" if silence_chosen:
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jump branch_sharp
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label branch_money:
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@@ -114,20 +108,18 @@ label branch_money:
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luno "They can be."
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"She doesn't push. But her eyes stay on Sara for another moment"
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jump rewind_choice
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jump scene_continues
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label branch_money_post_rewind:
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sara "Same reason as everyone else."
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luno "Sure."
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"Unremarkable. Fine."
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thinking "Unremarkable. Fine."
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"But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should."
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show luno linger at right
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"Not suspicion. Not quite. More like the feeling of reaching for something that moved."
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show luno neutral at right
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"She shakes it off. Probably nothing."
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"Sara knows it wasn't nothing."
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thinking "Probably nothing."
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"But it wasn't nothing."
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jump rewind_choice
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jump scene_continues
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label branch_purpose:
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$ purpose_chosen = True
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@@ -138,16 +130,15 @@ label branch_purpose:
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sara "What did you expect?"
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luno "Something about honour. Or family legacy."
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show luno tilted at right
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luno "The clothes suggest a script."
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luno "The clothes tell me nobility, and nobles are always on the look for honour."
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show sara pained at left
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sara "The script didn't survive."
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"She doesn't mean to say it. Too true. Too fast. Too much."
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sara "Honour is pointless when everyone is dead."
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thinking "I said too much."
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"She can feel it land — can feel Luno actually {i}looking{/i} at her now, not just watching."
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show luno soft at right
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luno "...Yeah. I know that feeling."
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"Sara can step back. Give the safer answer. Luno will never know what she almost said."
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thinking "I should go back. I told her way too much"
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jump rewind_choice
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jump scene_continues
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label branch_silence:
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$ silence_chosen = True
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@@ -157,11 +148,10 @@ label branch_silence:
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luno "That's an answer too."
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"She's not unfriendly. But Sara just became a question mark in Luno's mental ledger."
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jump rewind_choice
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jump scene_continues
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label branch_sharp:
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sara "You asked him the same thing."
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"She nods toward Eron."
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"She nods towards the guy who also arrived already."
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sara "Before I arrived."
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"Luno goes still. Not alarmed — but recalibrating."
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show luno still at right
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@@ -177,29 +167,53 @@ label branch_sharp:
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"But her eyes are sharper now, not warmer."
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show luno sharp at right
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jump rewind_choice
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jump scene_continues
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label scene_continues:
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label kaeros_arrives:
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"Before the silence can settle, footsteps at the gate."
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"Two more arrivals. The scene continues..."
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show kaeros guarded at right
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show mira curious at left
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kaeros "Is this the Iron Hollow?"
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luno "Looks like quite a few people are interested. You are at the right place."
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luno "Why do you want to join the Hollow?"
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mira "To protect people from evil---"
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kaeros "To make some money. Have to live off something around here."
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show mira timit at left
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show luno laughing at right
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luno "I see, you have you priorities in order."
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show luno neutral at right
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luno "I like that. I am Luno, I arrived a while a go. Give the man over there your names and wait."
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sara "I am Sara, not sure what else to say."
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kaeros "I am Kaeros, and this is Mira."
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luno "She also just arrived you can register together."
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scene black
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with dissolve
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scene bg table
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show sara at left
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show iron_hollow_mercenary at right
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sara "The three of us are here to register."
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"Iron Hollow Mercenary" "Tell me your names and blessing."
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show mira excited at left
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mira "I'm Mira, and I have a fire blessing. I can do a lot of things with it, like make bursts---"
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show kaeros guarded at left
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kaeros "I'm Kaeros, and I have a wind blessing."
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kaeros "..."
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"Iron Hollow Mercenary" "Alright, what about you?"
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show sara at left
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sara "My name is Sara, I have a wind blessing, but its really weak. My expertise is more with strategy."
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"Iron Hollow Mercenary" "It's rare to have a strategist join a band of mercenaries. I hope you can at least hold your own in combat."
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"Iron Hollow Mercenary" "I think fo-- five people are enough for now, grab Luno and that guy over there and we'll get started."
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jump first_test
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label first_test:
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scene black
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with dissolve
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scene bg training_yard
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"Iron Hollow Mercenary" "It's time to prove you worth. We are gonna start with a simple test, so everyone gets a feel for each other."
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"Iron Hollow Mercenary" "One-on-one fights, but since we are an uneven number, one person will have to fight twice."
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return
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# ── Screens ───────────────────────────────────────────────────────────────────
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screen timer_bar:
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zorder 10
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timer timer_left action Hide("timer_bar")
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vbox:
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xalign 0.5
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yalign 0.02
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bar:
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value AnimatedValue(timer_left, timer_max, 0.1)
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xsize 400
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ysize 14
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text "Respond within [timer_left]s":
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xalign 0.5
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color "#c8c8c8"
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size 18
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# ── Screens ───────────────────────────────────────────────────────────────────
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screen rewind_prompt():
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zorder 10
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Reference in New Issue
Block a user