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Seele/src/Engine/Window/SceneRenderPath.h
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#pragma once
#include "RenderPath.h"
#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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namespace Seele
{
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DECLARE_REF(Scene)
DECLARE_REF(CameraActor)
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class SceneRenderPath : public RenderPath
{
public:
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SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target, PCameraActor source);
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virtual ~SceneRenderPath();
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void setTargetScene(PScene scene);
virtual void init();
virtual void beginFrame();
virtual void render();
virtual void endFrame();
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protected:
PScene scene;
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PRenderGraph renderGraph;
PDepthPrepass depthPrepass;
PBasePass basePass;
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};
} // namespace Seele