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Seele/src/Engine/Asset/FontAsset.h
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#pragma once
#include "Asset.h"
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#include "Containers/Map.h"
#include "Math/Math.h"
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#include <freetype/freetype.h>
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namespace Seele {
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DECLARE_NAME_REF(Gfx, Texture2D)
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class FontAsset : public Asset {
public:
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static constexpr uint64 IDENTIFIER = 0x10;
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FontAsset();
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FontAsset(std::string_view folderPath, std::string_view name);
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virtual ~FontAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
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struct Glyph {
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UVector2 size = {};
UVector2 bearing = {};
uint32 advance = 0;
Array<uint8> textureData;
Gfx::OTexture2D texture = nullptr;
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void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
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};
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const Glyph& getGlyphData(char c) const { return glyphs[c]; }
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private:
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Map<uint32, Glyph> glyphs;
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friend class FontLoader;
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};
DECLARE_REF(FontAsset)
} // namespace Seele