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Seele/src/Engine/Graphics/Metal/Shader.mm
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#include "Shader.h"
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#include "Descriptor.h"
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#include "Foundation/NSError.hpp"
#include "Foundation/NSString.hpp"
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#include "Graphics.h"
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#include "Graphics/Enums.h"
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#include "Graphics/slang-compile.h"
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#include "Metal/MTLDevice.hpp"
#include "Metal/MTLLibrary.hpp"
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#include <fstream>
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#include <iostream>
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#include <slang.h>
using namespace Seele;
using namespace Seele::Metal;
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Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
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Shader::~Shader() {
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if (function) {
function->release();
library->release();
}
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}
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void Shader::create(const ShaderCreateInfo& createInfo) {
auto [kernelBlob, entryPoint] = generateShader(createInfo);
std::ofstream test("test.metal");
test.write((char*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize());
test.close();
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
NS::Error* error;
MTL::CompileOptions* options = MTL::CompileOptions::alloc()->init();
library = graphics->getDevice()->newLibrary(NS::String::string((char*)kernelBlob->getBufferPointer(), NS::ASCIIStringEncoding), options,
&error);
options->release();
if (error) {
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
function = library->newFunction(NS::String::string(entryPoint.c_str(), NS::ASCIIStringEncoding));
if (!function) {
assert(false);
}
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}
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uint32 Shader::getShaderHash() const { return hash; }