2023-11-10 19:18:09 +01:00
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#pragma once
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#include "Component/Camera.h"
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2024-06-09 12:20:04 +02:00
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#include "ComponentSystem.h"
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2023-11-10 19:18:09 +01:00
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2024-06-09 12:20:04 +02:00
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namespace Seele {
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namespace System {
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2025-04-11 23:13:19 +02:00
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class CameraUpdater : public ComponentSystem<Component::Camera, Component::Transform> {
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2024-06-09 12:20:04 +02:00
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public:
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2023-11-10 19:18:09 +01:00
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CameraUpdater(PScene scene);
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virtual ~CameraUpdater();
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2025-04-11 23:13:19 +02:00
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virtual void update(Component::Camera& camera, Component::Transform& transform);
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2024-06-09 12:20:04 +02:00
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private:
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};
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} // namespace System
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} // namespace Seele
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