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Seele/src/Engine/Graphics/StaticMeshVertexData.cpp
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#include "StaticMeshVertexData.h"
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#include "Graphics.h"
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#include "Graphics/Enums.h"
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#include "Graphics/VertexData.h"
#include "Mesh.h"
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#include <fstream>
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using namespace Seele;
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extern List<VertexData*> vertexDataList;
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StaticMeshVertexData::StaticMeshVertexData() { vertexDataList.add(this); }
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StaticMeshVertexData::~StaticMeshVertexData() {}
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StaticMeshVertexData* StaticMeshVertexData::getInstance() {
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static StaticMeshVertexData instance;
return &instance;
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}
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void StaticMeshVertexData::loadPositions(uint64 offset, const Array<Vector>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(posData.data() + offset, data.data(), data.size() * sizeof(Vector));
// positions->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
}
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void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<U16Vector2>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(texData[index].data() + offset, data.data(), data.size() * sizeof(U16Vector2));
// texCoords[index]->updateContents(offset * sizeof(Vector2), data.size() * sizeof(Vector2), data.data());
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dirty = true;
}
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void StaticMeshVertexData::loadNormals(uint64 offset, const Array<Quaternion>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(Quaternion));
// normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
}
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<U16Vector>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(colData.data() + offset, data.data(), data.size() * sizeof(U16Vector));
// colors->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
}
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void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
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VertexData::serializeMesh(id, numVertices, buffer);
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uint64 offset;
{
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std::unique_lock l(vertexDataLock);
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offset = meshOffsets[id];
}
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Array<U16Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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tex[i].resize(numVertices);
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std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(U16Vector2));
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Serialization::save(buffer, tex[i]);
}
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Array<Vector> pos(numVertices);
Array<Quaternion> nor(numVertices);
Array<U16Vector> col(numVertices);
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Quaternion));
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(U16Vector));
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Serialization::save(buffer, pos);
Serialization::save(buffer, nor);
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Serialization::save(buffer, col);
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}
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uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
uint64 result = VertexData::deserializeMesh(id, buffer);
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uint64 offset;
{
std::unique_lock l(vertexDataLock);
offset = meshOffsets[id];
}
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Array<U16Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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Serialization::load(buffer, tex[i]);
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loadTexCoords(offset, i, tex[i]);
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result += tex[i].size() * sizeof(U16Vector2);
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}
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Array<Vector> pos;
Array<Quaternion> nor;
Array<U16Vector> col;
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Serialization::load(buffer, pos);
Serialization::load(buffer, nor);
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Serialization::load(buffer, col);
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loadPositions(offset, pos);
loadNormals(offset, nor);
loadColors(offset, col);
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result += pos.size() * sizeof(Vector);
result += nor.size() * sizeof(Quaternion);
result += col.size() * sizeof(U16Vector);
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return result;
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}
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void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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VertexData::init(_graphics);
descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 5,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = MAX_TEXCOORDS,
});
descriptorLayout->create();
descriptorSet = descriptorLayout->allocateDescriptorSet();
}
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void StaticMeshVertexData::destroy() {
VertexData::destroy();
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i] = nullptr;
}
positions = nullptr;
normals = nullptr;
colors = nullptr;
descriptorSet = nullptr;
descriptorLayout = nullptr;
}
void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand) {
// TODO: for legacy vertex buffer binding
}
Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout() { return descriptorLayout; }
Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptorSet; }
void StaticMeshVertexData::resizeBuffers() {
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posData.resize(verticesAllocated);
norData.resize(verticesAllocated);
colData.resize(verticesAllocated);
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texData[i].resize(verticesAllocated);
}
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}
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void StaticMeshVertexData::updateBuffers() {
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positions = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
{
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.size = verticesAllocated * sizeof(Vector),
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.data = (uint8*)posData.data(),
},
.vertexBuffer = true,
.name = "Positions",
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});
normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(Quaternion),
.data = (uint8*)norData.data(),
},
.vertexBuffer = false,
.name = "Normals",
});
colors = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(U16Vector),
.data = (uint8*)colData.data(),
},
.vertexBuffer = false,
.name = "Colors",
});
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i] = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(U16Vector2),
.data = (uint8*)texData[i].data(),
},
.vertexBuffer = false,
.name = "TexCoords",
});
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}
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descriptorLayout->reset();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, 0, positions);
descriptorSet->updateBuffer(1, 0, normals);
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descriptorSet->updateBuffer(2, 0, colors);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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descriptorSet->updateBuffer(3, i, texCoords[i]);
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}
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descriptorSet->writeChanges();
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}