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Seele/src/Engine/Asset/FontAsset.h
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#pragma once
#include "Asset.h"
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#include "Containers/Map.h"
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#include "Graphics/Texture.h"
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#include "Math/Math.h"
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#include <freetype/freetype.h>
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namespace Seele {
class FontAsset : public Asset {
public:
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static constexpr uint64 IDENTIFIER = 0x10;
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FontAsset();
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FontAsset(std::string_view folderPath, std::string_view name);
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virtual ~FontAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
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struct Glyph {
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UVector2 size = {};
UVector2 bearing = {};
uint32 advance = 0;
Array<uint8> textureData;
Gfx::OTexture2D texture = nullptr;
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void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
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};
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struct FontData {
int32 ascent;
int32 descent;
int32 linegap;
Map<uint32, Glyph> glyphs;
};
const Glyph& getGlyphData(char c, uint32 fontSize) {
if (!fontSizes.contains(fontSize))
loadFontSize(fontSize);
return fontSizes[fontSize].glyphs[c];
}
const FontData& getFontData(uint32 fontSize) { return fontSizes[fontSize]; }
void loadFace();
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private:
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void loadFontSize(uint32 fontSize);
Gfx::PGraphics graphics;
FT_Library ft;
FT_Face face;
Array<uint8> ttfFile;
Map<uint32, FontData> fontSizes;
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friend class FontLoader;
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};
DECLARE_REF(FontAsset)
} // namespace Seele