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Seele/src/Engine/Graphics/Vulkan/VulkanGraphics.cpp
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#include "Containers/Array.h"
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#include "VulkanGraphics.h"
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#include "VulkanAllocator.h"
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#include "VulkanQueue.h"
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#include "VulkanInitializer.h"
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#include "VulkanCommandBuffer.h"
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#include "VulkanRenderPass.h"
#include "VulkanFramebuffer.h"
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#include "VulkanPipelineCache.h"
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#include "VulkanDescriptorSets.h"
#include "VulkanShader.h"
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#include "Graphics/GraphicsResources.h"
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#include <GLFW/glfw3.h>
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using namespace Seele::Vulkan;
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thread_local PCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
thread_local PCommandBufferManager Seele::Vulkan::Graphics::computeCommands = nullptr;
thread_local PCommandBufferManager Seele::Vulkan::Graphics::transferCommands = nullptr;
thread_local PCommandBufferManager Seele::Vulkan::Graphics::dedicatedTransferCommands = nullptr;
Graphics::Graphics()
: instance(VK_NULL_HANDLE)
, handle(VK_NULL_HANDLE)
, physicalDevice(VK_NULL_HANDLE)
, callback(VK_NULL_HANDLE)
{
}
Graphics::~Graphics()
{
viewports.clear();
vkDestroyDevice(handle, nullptr);
DestroyDebugReportCallbackEXT(instance, nullptr, callback);
vkDestroyInstance(instance, nullptr);
}
void Graphics::init(GraphicsInitializer initInfo)
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{
initInstance(initInfo);
#if ENABLE_VALIDATION
setupDebugCallback();
#endif
pickPhysicalDevice();
createDevice(initInfo);
allocator = new Allocator(this);
stagingManager = new StagingManager(this, allocator);
pipelineCache = new PipelineCache(this, "pipeline.cache");
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}
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Gfx::PWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
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{
PWindow result = new Window(this, createInfo);
return result;
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}
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Gfx::PViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &viewportInfo)
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{
PViewport result = new Viewport(this, owner, viewportInfo);
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std::scoped_lock lock(viewportLock);
viewports.add(result);
return result;
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}
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Gfx::PRenderPass Graphics::createRenderPass(Gfx::PRenderTargetLayout layout, Gfx::PViewport renderArea)
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{
PRenderPass result = new RenderPass(this, layout, renderArea);
return result;
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}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
{
PRenderPass rp = renderPass.cast<RenderPass>();
uint32 framebufferHash = rp->getFramebufferHash();
PFramebuffer framebuffer;
{
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std::scoped_lock lock(allocatedFrameBufferLock);
auto found = allocatedFramebuffers.find(framebufferHash);
if (found == allocatedFramebuffers.end())
{
framebuffer = new Framebuffer(this, rp, rp->getLayout());
allocatedFramebuffers[framebufferHash] = framebuffer;
}
else
{
framebuffer = found->value;
}
}
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
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std::scoped_lock lock(renderPassLock);
activeRenderPass = rp;
activeFramebuffer = framebuffer;
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}
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void Graphics::endRenderPass()
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{
getGraphicsCommands()->getCommands()->endRenderPass();
getGraphicsCommands()->submitCommands();
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std::scoped_lock lock(renderPassLock);
activeRenderPass = nullptr;
activeFramebuffer = nullptr;
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}
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void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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{
getGraphicsCommands()->getCommands()->executeCommands(commands);
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}
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void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
{
getComputeCommands()->getCommands()->executeCommands(commands);
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}
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Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
{
PTexture2D result = new Texture2D(this, createInfo);
return result;
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}
Gfx::PUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
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{
PUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
return uniformBuffer;
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}
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Gfx::PStructuredBuffer Graphics::createStructuredBuffer(const StructuredBufferCreateInfo &bulkData)
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{
PStructuredBuffer structuredBuffer = new StructuredBuffer(this, bulkData);
return structuredBuffer;
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}
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Gfx::PVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
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{
PVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
return vertexBuffer;
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}
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Gfx::PIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
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{
PIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
return indexBuffer;
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}
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Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
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{
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PRenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
return cmdBuffer;
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}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
{
PComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
return cmdBuffer;
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}
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Gfx::PVertexDeclaration Graphics::createVertexDeclaration(const Array<Gfx::VertexElement>& element)
{
PVertexDeclaration declaration = new VertexDeclaration(element);
return declaration;
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}
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Gfx::PVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
{
PVertexShader shader = new VertexShader(this);
shader->create(createInfo);
return shader;
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}
Gfx::PControlShader Graphics::createControlShader(const ShaderCreateInfo& createInfo)
{
PControlShader shader = new ControlShader(this);
shader->create(createInfo);
return shader;
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}
Gfx::PEvaluationShader Graphics::createEvaluationShader(const ShaderCreateInfo& createInfo)
{
PEvaluationShader shader = new EvaluationShader(this);
shader->create(createInfo);
return shader;
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}
Gfx::PGeometryShader Graphics::createGeometryShader(const ShaderCreateInfo& createInfo)
{
PGeometryShader shader = new GeometryShader(this);
shader->create(createInfo);
return shader;
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}
Gfx::PFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
{
PFragmentShader shader = new FragmentShader(this);
shader->create(createInfo);
return shader;
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}
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Gfx::PComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
{
PComputeShader shader = new ComputeShader(this);
shader->create(createInfo);
return shader;
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo)
{
PGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
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}
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Gfx::PComputePipeline Graphics::createComputePipeline(const ComputePipelineCreateInfo& createInfo)
{
PComputePipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
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}
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Gfx::PSamplerState Graphics::createSamplerState(const SamplerCreateInfo&)
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{
PSamplerState sampler = new SamplerState(); // TODO: proper sampler creation
VkSamplerCreateInfo vkInfo =
init::SamplerCreateInfo();
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
return sampler;
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}
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Gfx::PDescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
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{
PDescriptorLayout layout = new DescriptorLayout(this, name);
return layout;
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}
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Gfx::PPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
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{
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PPipelineLayout layout = new PipelineLayout(this, baseLayout);
return layout;
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}
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void Graphics::copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture)
{
Texture2D* src = (Texture2D*)srcTexture->getTexture2D();
Texture2D* dst = (Texture2D*)dstTexture->getTexture2D();
TextureHandle* srcHandle = (TextureHandle*)src->getNativeHandle();
TextureHandle* dstHandle = (TextureHandle*)dst->getNativeHandle();
Gfx::SeImageLayout srcLayout = srcHandle->getLayout();
Gfx::SeImageLayout dstLayout = dstHandle->getLayout();
Gfx::QueueType dstOwner = dstHandle->currentOwner;
src->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
dst->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
dstTexture->transferOwnership(srcHandle->currentOwner);
PCmdBuffer cmdBuffer = getQueueCommands(srcHandle->currentOwner)->getCommands();
if(srcHandle->getAspect() != dstHandle->getAspect())
{
/*VkMemoryRequirements imageRequirements;
vkGetImageMemoryRequirements(handle, srcHandle->getImage(), &imageRequirements);
PStructuredBuffer tempBuffer = createStructuredBuffer();
VkBufferImageCopy bufferImageCopy;
bufferImageCopy.bufferOffset = 0;
bufferImageCopy.bufferRowLength = srcTexture->getSizeX();
bufferImageCopy.bufferImageHeight = srcTexture->getSizeY();
bufferImageCopy.imageExtent.width = srcTexture->getSizeX();
bufferImageCopy.imageExtent.height = srcTexture->getSizeY();
bufferImageCopy.imageExtent.depth = 1;
bufferImageCopy.imageOffset.x = 0;
bufferImageCopy.imageOffset.y = 0;
bufferImageCopy.imageOffset.z = 0;
bufferImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
bufferImageCopy.imageSubresource.baseArrayLayer = 0;
bufferImageCopy.imageSubresource.layerCount = 1;
bufferImageCopy.imageSubresource.mipLevel = 0;
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vkCmdCopyImageToBuffer(cmdBuffer->getHandle(), srcHandle->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tempBufferAllocation->getHandle(), 1, &bufferImageCopy);
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bufferImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkCmdCopyBufferToImage(cmdBuffer->getHandle(), tempBufferAllocation->getHandle(), dstHandle->getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferImageCopy);
delete tempBufferAllocation;*/
throw new std::logic_error("Not yet implemented!");
}
else if (src->getSizeX() != dst->getSizeX()
|| src->getSizeY() != dst->getSizeY())
{
throw new std::logic_error("Not yet implemented!");
}
else
{
VkImageCopy copy;
std::memset(&copy, 0, sizeof(VkImageCopy));
copy.extent.width = srcTexture->getSizeX();
copy.extent.height = srcTexture->getSizeY();
copy.extent.depth = 1;
copy.srcSubresource.aspectMask = srcHandle->getAspect();
copy.srcSubresource.layerCount = 1;
copy.dstSubresource.aspectMask = dstHandle->getAspect();
copy.dstSubresource.layerCount = 1;
vkCmdCopyImage(cmdBuffer->getHandle(),
srcHandle->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstHandle->getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
src->changeLayout(srcLayout);
dst->changeLayout(dstLayout);
dstTexture->transferOwnership(dstOwner);
}
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}
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PCommandBufferManager Graphics::getQueueCommands(Gfx::QueueType queueType)
{
switch (queueType)
{
case Gfx::QueueType::GRAPHICS:
return getGraphicsCommands();
case Gfx::QueueType::COMPUTE:
return getComputeCommands();
case Gfx::QueueType::TRANSFER:
return getTransferCommands();
case Gfx::QueueType::DEDICATED_TRANSFER:
return getDedicatedTransferCommands();
default:
throw new std::logic_error("invalid queue type");
}
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}
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PCommandBufferManager Graphics::getGraphicsCommands()
{
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if(graphicsCommands == nullptr)
{
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graphicsCommands = new CommandBufferManager(this, graphicsQueue);
}
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return graphicsCommands;
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}
PCommandBufferManager Graphics::getComputeCommands()
{
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if(computeCommands == nullptr)
{
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computeCommands = new CommandBufferManager(this, computeQueue);
}
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return computeCommands;
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}
PCommandBufferManager Graphics::getTransferCommands()
{
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if(transferCommands == nullptr)
{
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transferCommands = new CommandBufferManager(this, transferQueue);
}
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return transferCommands;
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}
PCommandBufferManager Graphics::getDedicatedTransferCommands()
{
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if(dedicatedTransferCommands == dedicatedTransferCommands)
{
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dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
}
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return dedicatedTransferCommands;
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}
PAllocator Graphics::getAllocator()
{
return allocator;
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}
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PStagingManager Graphics::getStagingManager()
{
return stagingManager;
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}
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Array<const char *> Graphics::getRequiredExtensions()
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{
Array<const char *> extensions;
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unsigned int glfwExtensionCount = 0;
const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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for (unsigned int i = 0; i < glfwExtensionCount; i++)
{
extensions.add(glfwExtensions[i]);
}
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#if ENABLE_VALIDATION
extensions.add(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
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#endif // ENABLE_VALIDATION
return extensions;
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}
void Graphics::initInstance(GraphicsInitializer initInfo)
{
glfwInit();
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = initInfo.applicationName;
appInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 1);
appInfo.pEngineName = initInfo.engineName;
appInfo.engineVersion = VK_MAKE_VERSION(0, 0, 1);
appInfo.apiVersion = VK_API_VERSION_1_2;
VkInstanceCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
info.pApplicationInfo = &appInfo;
Array<const char *> extensions = getRequiredExtensions();
for (uint32 i = 0; i < initInfo.instanceExtensions.size(); ++i)
{
extensions.add(initInfo.instanceExtensions[i]);
}
info.enabledExtensionCount = (uint32)extensions.size();
info.ppEnabledExtensionNames = extensions.data();
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#if ENABLE_VALIDATION
info.enabledLayerCount = (uint32)initInfo.layers.size();
info.ppEnabledLayerNames = initInfo.layers.data();
#else
info.enabledLayerCount = 0;
#endif
VK_CHECK(vkCreateInstance(&info, nullptr, &instance));
}
void Graphics::setupDebugCallback()
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{
VkDebugReportCallbackCreateInfoEXT createInfo =
init::DebugReportCallbackCreateInfo(
VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT);
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VK_CHECK(CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &callback));
crashTracker.Initialize();
}
void Graphics::pickPhysicalDevice()
{
uint32 physicalDeviceCount;
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr);
Array<VkPhysicalDevice> physicalDevices(physicalDeviceCount);
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
for (auto dev : physicalDevices)
{
uint32 currentRating = 0;
vkGetPhysicalDeviceProperties(dev, &props);
vkGetPhysicalDeviceFeatures(dev, &features);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
{
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
currentRating += 100;
}
else if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
{
std::cout << "found integrated gpu " << props.deviceName << std::endl;
currentRating += 10;
}
if (currentRating > deviceRating)
{
deviceRating = currentRating;
bestDevice = dev;
std::cout << "bestDevice: " << props.deviceName << std::endl;
}
}
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties(physicalDevice, &props);
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
}
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void Graphics::createDevice(GraphicsInitializer initializer)
{
uint32_t numQueueFamilies = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, nullptr);
Array<VkQueueFamilyProperties> queueProperties(numQueueFamilies);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, queueProperties.data());
Array<VkDeviceQueueCreateInfo> queueInfos;
struct QueueCreateInfo
{
int32 familyIndex = -1;
int32 queueIndex = -1;
};
QueueCreateInfo graphicsQueueInfo;
QueueCreateInfo transferQueueInfo;
QueueCreateInfo dedicatedTransferQueueInfo;
QueueCreateInfo computeQueueInfo;
QueueCreateInfo asyncComputeInfo;
uint32 numPriorities = 0;
auto checkFamilyProperty = [](VkQueueFamilyProperties currProps, uint32 checkBit){
return (currProps.queueFlags & checkBit) == checkBit;
};
for (uint32 familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex)
{
uint32 numQueuesForFamily = 0;
VkQueueFamilyProperties currProps = queueProperties[familyIndex];
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if (checkFamilyProperty(currProps, VK_QUEUE_GRAPHICS_BIT))
{
if (graphicsQueueInfo.familyIndex == -1)
{
graphicsQueueInfo.familyIndex = familyIndex;
numQueuesForFamily++;
}
}
if ((currProps.queueFlags & VK_QUEUE_COMPUTE_BIT) == VK_QUEUE_COMPUTE_BIT)
{
if (computeQueueInfo.familyIndex == -1)
{
computeQueueInfo.familyIndex = familyIndex;
}
if (Gfx::useAsyncCompute && numQueueFamilies > 1)
{
if (asyncComputeInfo.familyIndex == -1)
{
if (familyIndex == (uint32)graphicsQueueInfo.familyIndex)
{
if (currProps.queueCount > 1)
{
asyncComputeInfo.familyIndex = familyIndex;
numQueuesForFamily++;
}
}
else
{
asyncComputeInfo.familyIndex = familyIndex;
}
}
}
}
if ((currProps.queueFlags & VK_QUEUE_TRANSFER_BIT) == VK_QUEUE_TRANSFER_BIT)
{
if (transferQueueInfo.familyIndex == -1)
{
transferQueueInfo.familyIndex = familyIndex;
numQueuesForFamily++;
}
if ((currProps.queueFlags ^ VK_QUEUE_TRANSFER_BIT) == 0)
{
dedicatedTransferQueueInfo.familyIndex = familyIndex;
numQueuesForFamily++;
}
}
if (numQueuesForFamily > 0)
{
VkDeviceQueueCreateInfo info =
init::DeviceQueueCreateInfo(familyIndex, numQueuesForFamily);
numPriorities += numQueuesForFamily;
queueInfos.add(info);
}
}
Array<float> queuePriorities;
queuePriorities.resize(numPriorities);
float *currentPriority = queuePriorities.data();
for (uint32 index = 0; index < queueInfos.size(); ++index)
{
VkDeviceQueueCreateInfo &currQueue = queueInfos[index];
currQueue.pQueuePriorities = currentPriority;
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for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex)
{
*currentPriority++ = 1.0f;
}
}
VkDeviceCreateInfo deviceInfo = init::DeviceCreateInfo(
queueInfos.data(),
(uint32)queueInfos.size(),
&features);
#if ENABLE_VALIDATION
VkDeviceDiagnosticsConfigCreateInfoNV crashDiagInfo;
crashDiagInfo.sType = VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV;
crashDiagInfo.pNext = nullptr;
crashDiagInfo.flags =
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
deviceInfo.pNext = &crashDiagInfo;
#endif
deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();
deviceInfo.enabledLayerCount = (uint32_t)initializer.layers.size();
deviceInfo.ppEnabledLayerNames = initializer.layers.data();
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VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
std::cout << "Vulkan handle: " << handle << std::endl;
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graphicsQueue = new Queue(this, Gfx::QueueType::GRAPHICS, graphicsQueueInfo.familyIndex, 0);
if (Gfx::useAsyncCompute && asyncComputeInfo.familyIndex != -1)
{
if (asyncComputeInfo.familyIndex == graphicsQueueInfo.familyIndex)
{
// Same family as graphics, but different queue
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, asyncComputeInfo.familyIndex, 1);
}
else
{
// Different family
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, asyncComputeInfo.familyIndex, 0);
}
}
else
{
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, computeQueueInfo.familyIndex, 0);
}
transferQueue = new Queue(this, Gfx::QueueType::TRANSFER, transferQueueInfo.familyIndex, 0);
if (dedicatedTransferQueueInfo.familyIndex != -1)
{
dedicatedTransferQueue = new Queue(this, Gfx::QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueInfo.familyIndex, 0);
}
else
{
dedicatedTransferQueue = transferQueue;
}
queueMapping.graphicsFamily = graphicsQueue->getFamilyIndex();
queueMapping.computeFamily = computeQueue->getFamilyIndex();
queueMapping.transferFamily = transferQueue->getFamilyIndex();
queueMapping.dedicatedTransferFamily = dedicatedTransferQueue->getFamilyIndex();
}