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Seele/src/Engine/Graphics/VertexData.h
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#pragma once
#include "Graphics/Initializer.h"
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#include "Material/MaterialInstance.h"
#include "Component/Transform.h"
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#include "Containers/List.h"
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#include "Graphics/Command.h"
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#include "Graphics/Descriptor.h"
#include "Graphics/Buffer.h"
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#include "Meshlet.h"
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namespace Seele
{
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DECLARE_REF(Mesh)
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struct MeshId
{
uint64 id;
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std::strong_ordering operator<=>(const MeshId& other) const
{
return id <=> other.id;
}
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bool operator==(const MeshId& other) const
{
return id == other.id;
}
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};
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class VertexData
{
public:
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struct InstanceData
{
Matrix4 transformMatrix;
};
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struct MeshData
{
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AABB bounding;
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uint32 numMeshlets = 0;
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uint32 meshletOffset = 0;
uint32 firstIndex = 0;
uint32 numIndices = 0;
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uint32 indicesOffset = 0;
uint32 pad0[3];
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};
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struct MeshInstanceData
{
InstanceData instance;
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MeshData data;
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};
struct MaterialInstanceData
{
PMaterialInstance materialInstance;
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Gfx::OShaderBuffer instanceBuffer;
Gfx::OShaderBuffer meshDataBuffer;
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Gfx::PDescriptorSet descriptorSet;
Array<MeshInstanceData> meshes;
};
struct MaterialData
{
PMaterial material;
Map<uint64, MaterialInstanceData> instances;
};
void resetMeshData();
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void updateMesh(PMesh mesh, Component::Transform& transform);
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void createDescriptors();
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void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
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MeshId allocateVertexData(uint64 numVertices);
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uint64 getMeshOffset(MeshId id);
uint64 getMeshVertexCount(MeshId id);
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) = 0;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) = 0;
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virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
virtual std::string getTypeName() const = 0;
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Gfx::PIndexBuffer getIndexBuffer() { return indexBuffer; }
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Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
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const Map<std::string, MaterialData>& getMaterialData() const { return materialData; }
const Array<MeshData>& getMeshData(MeshId id) { return meshData[id]; }
static List<VertexData*> getList();
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static VertexData* findByTypeName(std::string name);
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virtual void init(Gfx::PGraphics graphics);
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virtual void destroy();
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protected:
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virtual void resizeBuffers() = 0;
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virtual void updateBuffers() = 0;
VertexData();
struct MeshletDescription
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{
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AABB bounding;
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uint32_t vertexCount;
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uint32_t primitiveCount;
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uint32_t vertexOffset;
uint32_t primitiveOffset;
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Vector color;
float pad;
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};
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std::mutex materialDataLock;
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Map<std::string, MaterialData> materialData;
Map<MeshId, Array<MeshData>> meshData;
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Map<MeshId, uint64> meshOffsets;
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Map<MeshId, uint64> meshVertexCounts;
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Array<MeshletDescription> meshlets;
Array<uint8> primitiveIndices;
Array<uint32> vertexIndices;
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Array<uint32> indices;
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Gfx::PGraphics graphics;
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Gfx::ODescriptorLayout instanceDataLayout;
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// for mesh shading
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Gfx::OShaderBuffer meshletBuffer;
Gfx::OShaderBuffer vertexIndicesBuffer;
Gfx::OShaderBuffer primitiveIndicesBuffer;
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// for legacy pipeline
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Gfx::OIndexBuffer indexBuffer;
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uint64 idCounter;
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uint64 head;
uint64 verticesAllocated;
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bool dirty;
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};
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}