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Seele/src/Engine/Graphics/Vulkan/Buffer.cpp
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#include "Buffer.h"
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#include "Command.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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struct PendingBuffer
{
uint64 offset;
uint64 size;
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VkBuffer stagingBuffer;
VmaAllocation allocation;
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Gfx::QueueType prevQueue;
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bool writeOnly;
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};
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static Map<Vulkan::Buffer *, PendingBuffer> pendingBuffers;
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Buffer::Buffer(PGraphics graphics,
uint64 size,
VkBufferUsageFlags usage,
Gfx::QueueType &queueType,
bool dynamic,
std::string name)
: graphics(graphics), currentBuffer(0), size(size), owner(queueType), name(name)
{
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if (dynamic)
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{
numBuffers = Gfx::numFramesBuffered;
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}
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else
{
numBuffers = 1;
}
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VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
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VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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for (uint32 i = 0; i < numBuffers; ++i)
{
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vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i].buffer, &buffers[i].allocation, &buffers[i].info);
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i].allocation, &buffers[i].properties);
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//std::cout << "Create buffer " << std::hex << (uint64)buffers[i].buffer << std::dec;
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if (!name.empty())
{
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VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.pNext = nullptr,
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.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers[i].buffer,
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.pObjectName = this->name.c_str()
};
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graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
//std::cout << ": " << name;
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}
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//std::cout << std::endl;
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}
}
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Buffer::~Buffer()
{
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for (uint32 i = 0; i < numBuffers; ++i)
{
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graphics->getDestructionManager()->queueBuffer(graphics->getQueueCommands(owner)->getCommands(), buffers[i].buffer, buffers[i].allocation);
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}
}
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void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
.offset = 0,
.size = size,
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
PCommandPool dstPool = nullptr;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
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if (owner == Gfx::QueueType::TRANSFER)
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{
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (owner == Gfx::QueueType::COMPUTE)
{
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
else if (owner == Gfx::QueueType::GRAPHICS)
{
barrier.srcAccessMask = getSourceAccessMask();
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == Gfx::QueueType::TRANSFER)
{
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstPool = graphics->getTransferCommands();
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}
else if (newOwner == Gfx::QueueType::COMPUTE)
{
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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dstPool = graphics->getComputeCommands();
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}
else if (newOwner == Gfx::QueueType::GRAPHICS)
{
barrier.dstAccessMask = getDestAccessMask();
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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dstPool = graphics->getGraphicsCommands();
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}
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VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
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VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
for (uint32 i = 0; i < numBuffers; ++i)
{
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i].buffer;
}
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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sourcePool->submitCommands();
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}
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void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.offset = 0,
.size = size,
};
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VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
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for (uint32 i = 0; i < numBuffers; ++i)
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{
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i].buffer;
}
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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}
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void *Buffer::map(bool writeOnly)
{
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return mapRegion(0, size, writeOnly);
}
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void *Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly)
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{
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void *data = nullptr;
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PendingBuffer pending;
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pending.writeOnly = writeOnly;
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pending.prevQueue = owner;
pending.offset = regionOffset;
pending.size = regionSize;
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if (writeOnly)
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{
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if (buffers[currentBuffer].properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
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VK_CHECK(vmaMapMemory(graphics->getAllocator(), buffers[currentBuffer].allocation, &data));
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}
else
{
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &allocInfo, &pending.stagingBuffer, &pending.allocation, nullptr));
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vmaMapMemory(graphics->getAllocator(), pending.allocation, &data);
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}
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}
else
{
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assert(false);
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}
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pendingBuffers[this] = std::move(pending);
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assert(data);
return data;
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}
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void Buffer::unmap()
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{
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auto found = pendingBuffers.find(this);
if (found != pendingBuffers.end())
{
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PendingBuffer &pending = found->value;
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if (pending.writeOnly)
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{
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if (buffers[currentBuffer].properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
vmaUnmapMemory(graphics->getAllocator(), buffers[currentBuffer].allocation);
}
else
{
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vmaFlushAllocation(graphics->getAllocator(), pending.allocation, 0, VK_WHOLE_SIZE);
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vmaUnmapMemory(graphics->getAllocator(), pending.allocation);
PCommand command = graphics->getQueueCommands(owner)->getCommands();
VkCommandBuffer cmdHandle = command->getHandle();
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VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = pending.offset,
.size = pending.size,
};
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer].buffer,
.offset = 0,
.size = size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
vkCmdCopyBuffer(cmdHandle, pending.stagingBuffer, buffers[currentBuffer].buffer, 1, &region);
barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer].buffer,
.offset = 0,
.size = size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
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graphics->getDestructionManager()->queueBuffer(command, pending.stagingBuffer, pending.allocation);
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}
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}
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// requestOwnershipTransfer(pending.prevQueue);
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pendingBuffers.erase(this);
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}
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}
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.dynamic, createInfo.name)
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{
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if (createInfo.sourceData.data != nullptr)
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{
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void *data = map();
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std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
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unmap();
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}
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}
UniformBuffer::~UniformBuffer()
{
}
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bool UniformBuffer::updateContents(const DataSource &sourceData)
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{
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if (!Gfx::UniformBuffer::updateContents(sourceData))
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{
// no update was performed, skip
return false;
}
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void *data = map();
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std::memcpy(data, sourceData.data, sourceData.size);
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unmap();
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return true;
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}
void UniformBuffer::beginFrame()
{
Vulkan::Buffer::advanceBuffer();
}
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void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
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Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags UniformBuffer::getSourceAccessMask()
{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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}
VkAccessFlags UniformBuffer::getDestAccessMask()
{
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return VK_ACCESS_UNIFORM_READ_BIT;
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}
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ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements, sourceData.sourceData), Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, sourceData.dynamic, sourceData.name)
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{
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if (sourceData.sourceData.data != nullptr)
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{
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void *data = map();
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std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
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unmap();
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}
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}
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ShaderBuffer::~ShaderBuffer()
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{
}
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bool ShaderBuffer::updateContents(const DataSource &sourceData)
{
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assert(sourceData.size <= getSize());
Gfx::ShaderBuffer::updateContents(sourceData);
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// We always want to update, as the contents could be different on the GPU
void *data = map();
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std::memcpy(data, sourceData.data, sourceData.size);
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unmap();
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return true;
}
void ShaderBuffer::beginFrame()
{
Vulkan::Buffer::advanceBuffer();
}
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void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
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{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags ShaderBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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}
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VkAccessFlags ShaderBuffer::getDestAccessMask()
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{
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return VK_ACCESS_MEMORY_READ_BIT;
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}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &sourceData)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices, sourceData.vertexSize, sourceData.sourceData.owner), Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false, sourceData.name)
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{
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if (sourceData.sourceData.data != nullptr)
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{
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void *data = map();
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std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
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unmap();
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}
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}
VertexBuffer::~VertexBuffer()
{
}
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void VertexBuffer::updateRegion(DataSource update)
{
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void *data = mapRegion(update.offset, update.size);
std::memcpy(data, update.data, update.size);
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unmap();
}
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void VertexBuffer::download(Array<uint8> &buffer)
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{
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void *data = map(false);
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buffer.resize(size);
std::memcpy(buffer.data(), data, size);
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unmap();
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}
void VertexBuffer::beginFrame()
{
Vulkan::Buffer::advanceBuffer();
}
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void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
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Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags VertexBuffer::getSourceAccessMask()
{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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}
VkAccessFlags VertexBuffer::getDestAccessMask()
{
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return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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}
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &sourceData)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size, sourceData.indexType, sourceData.sourceData.owner), Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false, sourceData.name)
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{
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if (sourceData.sourceData.data != nullptr)
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{
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void *data = map();
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std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
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unmap();
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}
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}
IndexBuffer::~IndexBuffer()
{
}
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void IndexBuffer::download(Array<uint8> &buffer)
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{
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void *data = map(false);
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buffer.resize(size);
std::memcpy(buffer.data(), data, size);
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unmap();
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}
void IndexBuffer::beginFrame()
{
Vulkan::Buffer::advanceBuffer();
}
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void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
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Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags IndexBuffer::getSourceAccessMask()
{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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}
VkAccessFlags IndexBuffer::getDestAccessMask()
{
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return VK_ACCESS_INDEX_READ_BIT;
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}